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Best Ness Outfit?


  • Total voters
    489

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
I was told that, too bad my dentist was wrong, still haven't got them pulled yet because I'm poor and therefore don't have dental insurance and I'll just have to deal with losing all of my teeth at some point anyway.
Oh that's not very comforting. :(

So, I recently lost the battle. My friend finally got me into Kpop. I hate myself.

BUT IT'S SO CATCHY AND THE PEOPLE ARE CUTE.
 

M

+9999999999
Joined
Nov 5, 2006
Messages
2,536
Location
Bottom of the tier list.
NNID
Meteor
Fact: Toby used to be #2 on his PR

Then he stopped maining PT.
We still haven't had the epic match to claim the title "Low tier main champ of Australia" :(

edit: Eagle it's only just now occurred to me you seem to have a strange fetish for magnet and PKjump. =S
 

Neon Ness

Designated Procrastinator
Joined
Jul 10, 2008
Messages
3,631
So, I recently lost the battle. My friend finally got me into Kpop. I hate myself.

BUT IT'S SO CATCHY AND THE PEOPLE ARE CUTE.
We've lost another one.

I refuse to succumb though. Just... way too much autotune for me to comprehend. At least in the few songs I heard... most of them probably aren't like that.

I wonder why kpop seems to be catching on all of a sudden? Or maybe I just haven't been paying attention.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
not a fetish...

I just like finding good uses for moves.

I'm saying all these: NEEDS MOAR PSIMAG! NEEDS MOAR DTILT!!! NEEDS MORE DASH ATTACK!!! GOTTA USE BAIR MORE!!! PKJUMP NEEDS A REVIVAL!!! FH IS BETTER THAN SH IN MANY INSTANCES!!! and OMFG WTF FTILT!

I wouldve said PKFLASH FTW!!! but i don't use it as much anymore.

oh yeah, DTHROW TO PKT IS TOO PRO!! BUT DON'T ALWAYS GO RIGHT AT YOUR OPPONENT OR ELSE THEY'LL CANCEL THE PKT WITH AN ATTACK!

EDIT: REVERSE HYPHEN USMASH!!!!!!!!!!!!!!!!!!

EDIT2: I only like KH openings, rurouni kenshin, and maybe one other random Jpop song more for the fact that they are well made. Otherwise, it's like nails on a chalkboard. So high pitched... It's like listening to my little brother whine all day.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
If we are *****ing about stuff can I ***** about FF7:AC and how Cloud shouldn't of come off his anti depressants right after FF7 when it was clear they were helping him function in the game at the end?

Also, jab for the win.
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
Oh that's not very comforting. :(

So, I recently lost the battle. My friend finally got me into Kpop. I hate myself.

BUT IT'S SO CATCHY AND THE PEOPLE ARE CUTE.
Awwwww yeah <3


We still haven't had the epic match to claim the title "Low tier main champ of Australia" :(

edit: Eagle it's only just now occurred to me you seem to have a strange fetish for magnet and PKjump. =S
'cept neither of you are low tier anymore =\

and Toby no longer mains PT =(
 

Yink

The Robo-PSIentist
Joined
Oct 6, 2009
Messages
7,419
Location
Osaka, Japan
NNID
SSBYink
Yeah Yink, is the name change permanent?



Fact: Toby used to be #2 on his PR

Then he stopped maining PT.
No, I'll be changing it back soon!

Yink should play online with me at some point now if she is back, in fact more people should. I went through all of the trouble to replace my broken wii and I'm also going through the trouble of unlocking everything in brawl again, I should have some fun you know =(

Still haven't found my wallet yet though.
Dude, Monday night, you and me. :)

**** Ness Online.
**** he's so annoying to play as I'm sorry I just can't do it because he's so repetitive and simple. You HAVE to play a certain way w/ him online or you just won't win and even that gets ***** out so, No.



For me @ least.
I don't know man, I think it seriously depends on who you're playing and what the situation is. I personally don't like GaW because I think the style to play him in is very simple (which is probably wrong, I'm no GaW master or anything), but I think you can be very creative with Ness both on AND offline. If it doesn't work for you, I'm sorry bro.
 

Joker490Frozen

Smash Champion
Joined
Jun 20, 2007
Messages
2,173
Location
Arkham Asylum
hehe I got the PK jump down now.. but,
I can only use it when I place my middle finger on the x button and my index finger on the b button ;__;
That's why I have my R button as jump so then I always have my thumb near the A,B or C stick. Otherwise I don't think I could do stuff like that ^.^
 

milesg2g

Smash Champion
Joined
Dec 20, 2008
Messages
2,335
Location
EA, Georgia
Is PK jump really all that neccessary? I mean I feel as if it could just easily get Ness in a bad situation if he misses :s
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Is PK jump really all that neccessary? I mean I feel as if it could just easily get Ness in a bad situation if he misses :s
If you B-stick it you can retreat, stay your ground, and so on pretty easily, plus you can throw out one fire per jump you know.

It isn't doing anything like making PKF anywhere as good as PKT or for that matter Lucas' PKF, but it does help make Ness' PKF better somewhat, and for starters you might trap someone better with it because overall the launch rate of Fire is faster with it.
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
Here's what it does:
Forward boost AND/OR a jump up. That forward lunge is so good at closing the distance in comparison to other options that ness has. It probably does come out earlier, but I don't notice.

As a followup, you have lots of things.
If going behind opponent, bair uair and AD are all good options, but I say that last one needs to be ff'd. Uair comes quick and can hit hard behind ness. Probably the best option out of pkjump. Bair is best if you can use it so that the instant you land it comes out and hits the opponent. Airdodge is only really good behind the opponent to avoid grabs. You can use dsmash fairly easily from that. Or turn around and jab. Or jump and bair/nair.

In front of the opponent, you have a bit of trouble. You can retreat the end with a fair, which I find the safest out of it if you aren't able to land perfectly. You can nair or uair, but it's less safe. Pkt from it is bad unless your opponent retreats a ton or is hit by the bolt from pkfire. Psimag doesn't give a big push. Meh.

With pkfire hit, it's almost an assured uair. It sets up great, even if they DI, they would need to have good foresight and react perfectly. Also fair to another aerial. Everything is meant to lead to an extremely quick second hit.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
PKT is better at covering distance issues compared to PKF, but I guess as possible punishment options and chances go PKF does beat PKT.
 

/EnergyProof\

Smash Rookie
Joined
Aug 22, 2010
Messages
4
Location
Alabama
Hello everyone im new to the boards and just wanted to say hey to everyone.

Ive been playing brawl all night with my brother and man let me tell you.. this is our first night doing doubles together with lucas and ness and we came up with a 0-death wombo combo. Its flawless but hard to actually pull off but if you learn it then its just amazing. It would be hard to explain how to do it so maybe one day i will make a vid of it. Or maybe someone will see us do it at a tournament one day lol.
 

milesg2g

Smash Champion
Joined
Dec 20, 2008
Messages
2,335
Location
EA, Georgia
I just think this is all a bit risky to do w/ Ness while in a serious match. Good players will catch on to it. Also looky looky.


1: Kismit
2: Reflex
3: Scatt
4: Billy
5: Michael
5: 4GOD
7: NeoX
7: Dynomite
9: Milesgtg
9: Player 1
9: Player3
9: George
13: Zero Gamer
13: Kola
13: HiChez
13: Will_
17: A-Wall
17: Loda
17: Link Queen
17: Mercy
17: ICE!?
17: Sonic-Rave
17: I Robot
17: LEC
25: NoID
25: APC
25: Kid EZ
25: A.Bot
25: AML?!
25: Fourty
25: Mike
25: TaterSack99





That was today, I placed 9th w/ Ness/MK :D
 

Eagleye893

Smash Champion
Joined
Mar 12, 2009
Messages
2,452
Location
Earth
NNID
isJolTz
3DS FC
1821-9332-2146
good players will catch on, but as they do you vary it much much more.


While players CAN catch on, you can mindgame. This is why my dtilt ideas work. While it works for those who don't know, the two quick dtilt and immediate followup, the smart players who pick up will adjust to mainly that usage, since I've used it so safely. I switch to one hit for those who shield the second, and keep hitting for those that don't have a super quick grab and refuse to shield. the ones with a quick grab, I tend to use dtilt much less.

apply this to pkjump. You've got many ways to use it. wavebounce, forward, reverse, standstill, short horizontal, ledge jumping getup to pkjump... etc. Combine all that with the fact that you can do it after a FH or SH aerial and almost always get an aerial hit to protect. There are infinitely more variations for keeping it mixed up, and even if your opponent can see in time and shield, only a few characters can get the hit off on you as you drop down. I think you should be able to airdodge in time if you do predict that you are going to get hit by something. Almost all variations of it allow a safe end....

But on that note, if you mess up with making it an actual PK Jump, you screw yourself over. If you know beforehand that you're going to mess up, you should wavebounce the DJCPKfire or just regular PKfire to avoid as much punishment as possible by getting the most distance away from your opponent. That's what I do, because I know where I'm going to mess up.

While it is easy to catch on to and sometimes to punish, the same can be said of FH PKfire... in fact, FH PKfire is infinitely more unsafe.

What is needed when using PKjump is a knowledge of the range. If you know that, you can both plan on the timing of the bolt hitting the opponent or their shield and your followup to ensure your safety. If you get it just out of range, the opponent will be like "WTF? LOL" sometimes and you get an aerial hit. Higher up players will take that opportunity to get off an aerial, so immediately airdodge or use bair/nair/uair, depending on the character.


TL;DR: The same can be said of everything; all options are predictable when known, but your ability to vary them is what makes win out of it. Know your options with your moves and how to transition between them well. Know them in and out, more than you think you already know them.

EDIT:

Oops... I was dumb... wrong focus.

Congrats dude! At least you're at 9. Higher tourney rep than I ever got (I've gotta get to more tourneys so I can see how well I can do...)
 

/EnergyProof\

Smash Rookie
Joined
Aug 22, 2010
Messages
4
Location
Alabama
I need serious help everyone. Me and my brother was just now playing brawl and we was trying to perfect our wombo combo and he just kept goofing around and **** and i just cant take it anymore, he says i take the game to serious but you kinda have to take it a little serious when your talking about going to tournaments and actually trying to win them.

Im just not sure what i want to do anymore because i now know that he isnt going to be commited to actually learning really good combos because he can never take anything serious and the only reason why i started maining ness is because he mains lucas and we wanted to be tag team partners.

So what i want to ask you all is what is a character that you can actually take seriously at tournaments and stuff and that has tons of combos... someone like wolf that can actually pull off 0-death combos.

Im the type of person that doesnt like characters like MK and Ness because they cant combo worth a flip, they just fight good lol.

So i was thinking of someone like Wolf or ZSS or someone like that.

What do you all think?
 

milesg2g

Smash Champion
Joined
Dec 20, 2008
Messages
2,335
Location
EA, Georgia
I just think this is all a bit risky to do w/ Ness while in a serious match. Good players will catch on to it. Also looky looky.


1: Kismit
2: Reflex
3: Scatt
4: Billy
5: Michael
5: 4GOD
7: NeoX
7: Dynomite
9: Milesgtg
9: Player 1
9: Player3
9: George
13: Zero Gamer
13: Kola
13: HiChez
13: Will_
17: A-Wall
17: Loda
17: Link Queen
17: Mercy
17: ICE!?
17: Sonic-Rave
17: I Robot
17: LEC
25: NoID
25: APC
25: Kid EZ
25: A.Bot
25: AML?!
25: Fourty
25: Mike
25: TaterSack99





That was today, I placed 9th w/ Ness/MK :D
Good siht! how much Ness and how much MK did u use?




More Ness than MK of course. Or @ least I remember it like that lol. My C-stick broke during the tourney so I sorta got screwed over e.e

Also! LUCARIO IS A ****** OMG!


I had to play a Lucario named ZeroGamer, it was the most annoying set I've ever won lol let me tell you.
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
I need serious help everyone. Me and my brother was just now playing brawl and we was trying to perfect our wombo combo and he just kept goofing around and **** and i just cant take it anymore, he says i take the game to serious but you kinda have to take it a little serious when your talking about going to tournaments and actually trying to win them.

Im just not sure what i want to do anymore because i now know that he isnt going to be commited to actually learning really good combos because he can never take anything serious and the only reason why i started maining ness is because he mains lucas and we wanted to be tag team partners.

So what i want to ask you all is what is a character that you can actually take seriously at tournaments and stuff and that has tons of combos... someone like wolf that can actually pull off 0-death combos.

Im the type of person that doesnt like characters like MK and Ness because they cant combo worth a flip, they just fight good lol.

So i was thinking of someone like Wolf or ZSS or someone like that.

What do you all think?
Hah, combos in Brawl.

Just so you know, the only character that really has combos is... Nobody? Combos generally only last 2-3 hits, there are no 0-deaths.
 

Dajayman

Banned via Administration
Joined
Feb 14, 2008
Messages
281
Location
Chicago, Illinois
I love how people use the term 0-to-death in Brawl. It's original meanmg are those 0-to-death inescapable combos from SSB64. But in Brawl people think of it as when you kill your opponent from 0% without takings any damage.
 

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
1392-4901-1779
havent posted here in awhile, how the mother series goin? I'm always wishing the dude who does the series will change his mind and make a sequal, although mother 3 kinda wrapped everything up
 

Purple

Hi guys!
Joined
Mar 26, 2009
Messages
10,383
Location
Duluth, Georgia
I need serious help everyone. Me and my brother was just now playing brawl and we was trying to perfect our wombo combo and he just kept goofing around and **** and i just cant take it anymore, he says i take the game to serious but you kinda have to take it a little serious when your talking about going to tournaments and actually trying to win them.

Im just not sure what i want to do anymore because i now know that he isnt going to be commited to actually learning really good combos because he can never take anything serious and the only reason why i started maining ness is because he mains lucas and we wanted to be tag team partners.

So what i want to ask you all is what is a character that you can actually take seriously at tournaments and stuff and that has tons of combos... someone like wolf that can actually pull off 0-death combos.

Im the type of person that doesnt like characters like MK and Ness because they cant combo worth a flip, they just fight good lol.

So i was thinking of someone like Wolf or ZSS or someone like that.

What do you all think?

Stop.

Use Metaknight. When you learn him you'll be happy for that.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Cool, the fact that it took me a bit to get that you changed your name in the 1st place is all in vain now ^_^
 
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