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What a quack . Personally I'd like to see a masked man alternate skin If they do them that is ^^;Alternate Skin.
MM is Claus.What a quack . Personally I'd like to see a masked man alternate skin If they do them that is ^^;
Wolf is really diferent from Fox. The only specials that need changing are his down special and final smash.Starfox suffers the same problem by having three characters with similar specials. I would change Wolf's specials or boot him. I feel that Falco is alright in having tweaked specials to show how he uses the same equipment differently than his leader. Luigi I also feel is ok being a semi-clone because he is a team-mate to the main character.
Ness already borrows specials from other characters. I don't think you need two Psi boys that showcase similar powers. Just my opinion.
he looks so vibrant! hd here we come~I made this image a bit ago for Ness
I hope Ness returns, he's my main player.
Thanks :Dhe looks so vibrant! hd here we come~
and welcome to the forums!
Welcome to Smashboards! Don't worry, Ness isn't going anywhere.i've been maining Ness since Smash 64, so naturally my first post is going to be in the Ness forums.
surprisingly, my paranoia is not that he'll be bad, but that he won't be in the game, period. it's irrational to be concerned with this, given he's a veteran fighter from all Smash games and his series has had plenty of representation (three total stages, items, and a second character), but Sakurai is kind of a wild card and will do his own thing that nobody expects. i have friends talking about possibility of another Mother character while i'm just worrying about him being in the game in general.
as for a moveset change, to be totally honest, i'm content with his moveset now. obviously, things like grab releases and huge lag are things i'd like to see changed for the better, but all in all, i've been kicking *** with Ness all these years and his moveset in Smash 4 won't be stopping me. if anything at all, i saw one recommendation that his Up+B should have the ability to charge if the B button is held down for a recovery, and a standard PKT if released regularly, and i'm on board with that. i'm also on board with changing his Final Smash, as that isn't important to competitive play (assuming the properties of Final Smashes stay the same), but still is nice to have.
that's not a bad idea, although sometimes I DO like performing the projectile in mid-air.I personally think that Ness should just immediately use PKT2 when airborne but use the projectile PKT1 when grounded. He would be able to direct the PKT2 just before launching like Fox when he uses his Fire Fox up special. This would solve the problem of recovery without removing the PKT projectile attack. Just my opinion though...
I... can't believe I didn't think of thisHas anyone brought up the idea that his chances might have increased with the reveal of Peach? I mean, she does pull Mr. Saturn as an item.
There hasn't been any pictures of her plucking that out, or even still have that move, but it's definitely something to think about. Sakurai did say that she was getting a bit of a revamped moveset too. But we could always hope for the best!Has anyone brought up the idea that his chances might have increased with the reveal of Peach? I mean, she does pull Mr. Saturn as an item. Sakurai does not really plan on changing move sets for characters.
Not one of my favorite competitive characters but still really enjoy him.
there was a picture drawn by sakurai that had a mr. Saturn in it, but it was mainly a big deal more because of Z-samus being in there.There hasn't been any pictures of her plucking that out, or even still have that move, but it's definitely something to think about. Sakurai did say that she was getting a bit of a revamped moveset too. But we could always hope for the best!
such easy kills with that throw~Original 12...we are gonna see him returning for sure....I just love his devestating back throw.
oh no, porky is really hard to make into a character. but I trust Sakurai to make something cool. the mech would be a final smash probably. I mean I guess its difficult but they made Olimar into a playable character, soI think the thing most people don't realize is how troublesome it is to make porky a playable character, especially without the huge mech, which is a staple for porky.
they'd have to re-invent him in order for him to work, but sakurai seems to do that with anything.
and then theres people not playing the games and assuming porky has this glorious moveset potential without a mech. besides being a douchebag, he has no real power. still, people hunger for their villain characters .
yeah. loloh no, porky is really hard to make into a character. but I trust Sakurai to make something cool. the mech would be a final smash probably. I mean I guess its difficult but they made Olimar into a playable character, so
I've become a Mother fanboy, and I just absolutely loved his character and everything he did. He was just so evil and he quickly became one of my favorite antagonists ever.I don't understand the love for Porky, nor do I want him in Smash.
Ness is a guarantee stay and Lucas will most likely return. Hoping Ness can be closer to his 64 style where his throws were killer.
Was just gonna point out - but it's actually interesting to not that high level players are really proficient with when to use Ness' recovery. If you've ever seen shaky, you'd realise he almost never gets gimped as Ness because he knows in exactly what situation to use double jumps and upB.No I meant the concept of a recovery that:
1) Requires an interceptable projectile
2) Travels in a perfectly linear pattern
3) Takes that long to activate
And 4) Telegraphs it's exact direction to the defender
cannot be usable in high-level play. Increasing the distance and reducing landing lag solves none of those issues.
I like the idea of a teleport
well any good player knows if their double jump will be enough for them to make it back to the stage or not (a MUST for any ness player!), but jock is probably talking about the times that PKT2 is ness's ONLY chance of recovery.Was just gonna point out - but it's actually interesting to not that high level players are really proficient with when to use Ness' recovery. If you've ever seen shaky, you'd realise he almost never gets gimped as Ness because he knows in exactly what situation to use double jumps and upB.
Not even. you can be tricky with when you activate it - and once you active it, you can make it go in an irregular way to hit yourself to safety.well any good player knows if their double jump will be enough for them to make it back to the stage or not (a MUST for any ness player!), but jock is probably talking about the times that PKT2 is ness's ONLY chance of recovery.
some recoveries can be used in a crafty way (ex: lucario can bend his recovery in an unpredictable fashion) , but pkt2 is pretty predictable once its activated.