I found your own commentary to be extremely funny.... "AWWW! He knocked me right into the bomb.... what a [deutsch]" .... "AWW!!! THE FART!!!..... nasty MF." ....
deutsch = german in german....
yeah.... try to not get extremely close to a wario.... he has good aerials and other stuff, but they don't have extraordinary range... play more defensive against warios and try to space with fair more....
movewise, i would say PKT less when you are near an opponent, because they can easily punish and almost anything can cancel it out, which isn't hard because of the startup lag. use [yoyos, PSI Magnet], Fair, dair (you will use it a lot later on, trust me start now).... and PKT mindgames more. maybe it was slightly laggy and you missed with your pkts.... idk. less PK flashing people.... it loses its pizzas over time... (falco says "pizza cake!"). maybe i didn't get the best idea of your ness because i only watched the first and second ones.... correct me if i'm wrong...
To me, it seems you got a bit carried away commentating.... idk!! just me....
You aren't bad, but you kneed (pun intended by misspelling) to buff out the rough edges a lil bit as uffe said.... not in exact words.
IM GOING TO BASE EVERYTHING OFF OF MYSELF AND HOW I PLAY, SO DON'T BEND OVER BACKWARDS TO FIT WHAT IM SAYING!!! all ness mains may or may not take something out of this next paragraph, but then again, it might only help in knowing how to Pwn me every time.... or will it?!?!?
okay, when playing ness, everything (for me) needs to flow nicely; don't try to go way out of your way to do some AT that you only recently learned... once you get more used to it you can put it to use, so i will say PRACTICE MAKES PERFECT; each attack should lead into another, covering weaknesses and retreating at just the right time to be able to avoid punishing from characters with longer range; the PKT has to move smoothly, you know exactly where to move it and where you will be when the pkt head connects to something; your PKT will not always take an expected path, but deviate only slightly and then re-enter your normal "flow" when playing ness; when going to the ledge, you have get the feel for exactly where you will grab the ledge, which you can decide whether or not grabbing the ledge at that moment is the safest option; pk fire pillars should lead into moves that you know will hit; even if they SDI out and jump with an airdodge, you should be able to hit them with whatever you can, making them double think every single option, every move, every seemingly flawless plan; Pkflash is needed for luring and punishing, luring those offstage/above into trying to predict you, changing your mind in an instant to ensure you get your opponent off guard; yoyos are flailed around in every direction, confusing your opponent as to which way the next one will come from; the ground is where even birds must take their rest after spending too much time in the air; ... YOU MUST USE PSI MAGNET FOR EPIC MINDGAMES!!!!
That is the way of the eagle... soaring with the movements of the wind (of PSI Magnet)....
^I SHOULD SIG' THAT!!
This sounded really bizarre.... not bazaar.... but it may contain some of my psi-crets... for mah games... i should finish my projects....
I was feeling like a yolkster when writing this, so i may have some confusing things that i will try to de-cypher later...