CarVac
Smash Journeyman
tailwhipping makes such a delicious sound... it makes my mouth water (dunno why)
At 2:10, I would have headed for the ledge. (vid 1) You could also have done it horizontally so that it'd have no landing lag.
2nd vid: Your getup rolls were rather predictable (you didn't wait for the marth to approach before taking advantage of your invincibility frames). Also, bait DB (by pretending to fair) and dj-loopy-jump backwards then over behind the marth for a bair. My strategies revolve around getting to my opponent's weak side.
I noticed my recovery strategy is different from a lot of other nesses (I see those at my school most often). As Amazing Ampharos pointed out once, 'dumb' ness players fall until their PKT2 has to go the minimum possible distance (diagonally). That's bad because there it can be gimped. I instead use PKT2 either as soon or as late as possible, and either at (for a ledge sweetspot if they're going to attack) or above (if they're going to ledgehog) the ledge. It is very surprising to have Ness PKT2 downward to the ledge and grab it.
Also, my fav ledge getup attack is to jump backwards off the ledge and PKT2 parallel to the top of it. It is great for getting your opponent to do something rash, such as try and attack you (they die, or end up needing to recover) or grab the ledge (now you're onstage, and they're on the ledge). You can always decide against it and aim for the ledge if you need to.
At 2:10, I would have headed for the ledge. (vid 1) You could also have done it horizontally so that it'd have no landing lag.
2nd vid: Your getup rolls were rather predictable (you didn't wait for the marth to approach before taking advantage of your invincibility frames). Also, bait DB (by pretending to fair) and dj-loopy-jump backwards then over behind the marth for a bair. My strategies revolve around getting to my opponent's weak side.
I noticed my recovery strategy is different from a lot of other nesses (I see those at my school most often). As Amazing Ampharos pointed out once, 'dumb' ness players fall until their PKT2 has to go the minimum possible distance (diagonally). That's bad because there it can be gimped. I instead use PKT2 either as soon or as late as possible, and either at (for a ledge sweetspot if they're going to attack) or above (if they're going to ledgehog) the ledge. It is very surprising to have Ness PKT2 downward to the ledge and grab it.
Also, my fav ledge getup attack is to jump backwards off the ledge and PKT2 parallel to the top of it. It is great for getting your opponent to do something rash, such as try and attack you (they die, or end up needing to recover) or grab the ledge (now you're onstage, and they're on the ledge). You can always decide against it and aim for the ledge if you need to.