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Except tiers and match ups aren't the same. And Falco? Really? He's not that bad.Can Ness really be considered mid tier after his matchup with Falco and Marth so terrible and Snake being bad?
His Cyclone really shouldn't be much of a problem. If he uses it constantly, then you'll need to predict it and then punish it. I don't believe his Cyclone has more power over Ness' fair. Nair also might work. If he juggles you, try and DI either left or right, upward and away. That should help you out. You can also nair him when he does this, but it's a lot riskier because it doesn't always work and you'll probably take more damage than you should have.It's pretty much his Cyclone. I have a lot of trouble beating/avoiding it, especially since he does it to cover his aerial wall if I'm trying to get in. Other than that, I keep getting combo/juggled a lot, though once I'm out of those percents I manage to live for a while (My record with Yoshi was 190% before getting bair'd to my death).
I also have a lot of problems just landing the kill in general. If I get lucky with a grab at the right percents I'll bthrow, but most of them I'm stuck attempting to gimp him, or I manage to get a Bair in after suffering a lot of damage. =/
He might have changed his opinions since, but he has (somewhat) recently said that Sheik is the best character in Melee (which is believable, but certainly not the common consensus), and that Squirtle is better than Snake (which is o_O).How weird are his opinions?
Chances are they won't see it coming if you're not that close to them. By impulse, a player will shield or spot dodge when close. As for punishment, you can lag cancel aerial PK Fire.They can di out of the aerial one too though.. Also the aerial one is really easy to see coming and punish.
pk fire is terrible since it can be di'd out of on the first hit and then Ness gets punished for landing the move.
Useful for situational edgeguards though.
And how exactly would you DI out of it? If it hurts, it gives the possibility of some awesome damage.They can di out of the aerial one too though.. Also the aerial one is really easy to see coming and punish.
Firebound is a pretty cool found technique, but not necessary and it's somewhat difficult to aim. PK Jump can be useful but you may or may not get punished for it.LOL this is what i thought i would get alot of mixed thoughts but thats okay i appreciate all the advice i thought that the Pk jump and fire bound make you less predictable with the movment of your momentum going back or forward.
Yeah i was playing for awhile last night with some friends and was testing it out a bit and i was very successful with doing off stage into a spike i thinks thats called pillar spiking?? but idk i couldnt really get it to be useful on stage but i havent been convinced yet lolFirebound is a pretty cool found technique, but not necessary and it's somewhat difficult to aim. PK Jump can be useful but you may or may not get punished for it.
Use it like Fox's Shine. Just don't always do it or it'll become predictable just like Fox's Shine.im really bad at the timing of using psi magnet
Do you use PSI magnet like that too? lolUse it like Fox's Shine. Just don't always do it or it'll become predictable just like Fox's Shine.