Neon Ness
Designated Procrastinator
- Joined
- Jul 10, 2008
- Messages
- 3,631
There's a height range where you can fastfall a SH Dair and Ness will land laglessly. I don't have anything framewise to provide per se, but I time the fastfall immediately after Ness' foot lunges downward, and it's been working for me.
It's somewhat covered by using nair/PKT intelligently, but... I dunno. Sometimes I think it's better to just go the other way if your opponent's not bent on chasing you down as you try to land.
And I'm really glad this is here. I still see a lot of videos where Nesses dair from above when it can be fairly easy to get around for opponents, I mean I still do it too sometimes. I agree that he has a blind spot beneath him since dair's startup is so long/it's a largely telegraphed move.If there is one thing I would avoid using Dair for it is for when foes have solid ground below them and you are up in the air, so I disagree with trying to beat out Uair users. When characters like Olimar and D3 have you in the air I wouldn't try beating their's because they can slap on 20% or so easily if you fail. And when characters like Wario or Tink have you in the air I'd stay away from their's as well because they can KO.
Really Dair isn't the best when it comes to preventing juggles on Ness, it really is a blind spot on him that at the least can almost be made up for with Nair, but it is still there.
It's somewhat covered by using nair/PKT intelligently, but... I dunno. Sometimes I think it's better to just go the other way if your opponent's not bent on chasing you down as you try to land.