RolandBeoulve
Smash Apprentice
Touche, because if current predictions are right... well we will hit that chasm when we come to it.
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Uh, come again?Not an infinite, takes skills to do, etc.
What's more, it's specific to Dedede. The opponent knows what they're up against when they fight against a Dedede player. With Ness and Lucas, it's almost the entire cast who can use this to their advantage.
I beat you to it by miles, though. I was one of the first to talk derisively about Brawl... the day after the 1st trailer was released (in, like, May of 2005 or something) because I noticed the game had tons of freeze frames now.I hope over half the cast becomes unusable so a more suitable and proficient metagame evolves.
Games with big casts are broken, games with bad gameplay mechanics are bad. I told everyone Brawl would be bad and broken.
But It seems rather broken. It render a lot of the cast useless and others overpowered. Wouldn't it be better to remove it and return to balance.Because it's a legitimate tactic?
Thats like banning combo's because hitstun prevents them from escaping easily.
Personally, I would but I don't pretend to speak for everyone. It's not game breaking enough to make a ban viable. It just lowers them in the tier's and the community moves on.But It seems rather broken. It render a lot of the cast useless and others overpowered. Wouldn't it be better to remove it and return to balance.
Yes I did. I pulled an oops and forgot to add it, but Lucas can't do it to either of them.Ulevo, did you test Lucas's chaingrab on lucas/ness?
Yuna, there weren't any permanent walls in melee stages, so banning wall infinites was unnecessary.
You did, you did. I was simply a skeptic after the first video release teaser, I actually started being pessimistic after the first very limited gameplay demo, the E For All I knew for sure this game was bad.I beat you to it by miles, though. I was one of the first to talk derisively about Brawl... the day after the 1st trailer was released (in, like, May of 2005 or something) because I noticed the game had tons of freeze frames now.
Then the game was released and I was there every step of the way to point out its flaws. I'm just more awesome than you, I guess.
Yes you badmouth Lucario and only feel safe because you live in Canada...this is the worst thing since lucario
ban plz
I had to quote this for the sake of comedy.Hold up when you escape, it'll pop up ness and lucas.
Yeah so? The concept of infinites is not new in fighting games. And if we ban this we'd better ban jab locking and laser locking too, as those rack up insane damage as well with jab locking being easily chainable into a kill move and laser locking being preformed from a distance.Chaingrabs (like Dedede's on all the characters he could do it to except 5) only work for about 3-4 throws, then he'll reach the end of the stage, and you'll be able to do something again. The infinites actually are infinite, as in you can do it to 999% as long as you don't **** it up, no matter what your opponent does.
You can avoid being jab locked just by playing well. Most competitive players will tech before they hit the ground from a slamming attack. However, you're overestimating yourself if you think you can go an entire match without being grabbed.Yeah so? The concept of infinites is not new in fighting games. And if we ban this we'd better ban jab locking and laser locking too, as those rack up insane damage as well with jab locking being easily chainable into a kill move and laser locking being preformed from a distance.
Not to mention that it only works with Marth, Squirtle, and Charizard, and only against Ness. OMG this is so broken in two whole matchups and makes Ness completely unplayable!!!! Or it means that Ness should just use a secondary (which he already should have a anyway as Marth utterly ***** him even without the infinite).
Actually, it seems as long as Dedede uses his headbutt move while holding the opponent twice before throwing, it won't deteriorate fast enough to prevent him from continuously doing it (although the drawback is that the opponent gets the chance to try and escape while you're smacking them).To Sonic Wave and others. The "infinite" chaingrabs on characters like Samus, Luigi and I forget who else are only infinite if it starts at a certain perecentage because of move deterioration. You need to do grab attacks to reset it and if you try to infinite the chaingrab at 0% for instance you can't do enough grab attacks to reset it because they escape before you have the chance. Just clearing that up.
Hahhah!!! XD quoted for ROFLz....and off a bridge.
Well it's just Marth and PT. Big deal. >_>;Anyway, *notices the topic title has been changed* I see some hope has popped up, but it's still a bleak situation. We'll just have to see how it works from here on.
That is not why the game is uncompetitive. I would explain it to you, but there are about a billion threads already discussing this.I don't like people saying this somehow makes Brawl a game that isn't competitive. Even if Ness and Lucas join Ganondorf in the not-appropriate-for-tourneys list (still fine for friendlies), Brawl's roster of viable characters is still larger than Melee's. And Melee had a pretty big roster of tourney viable characters for a fighter.
A pro would never get beat by a noob even with an infinite grab, a pro would just destroy a noob before he could even attack.Pro ban-o.
For one thing, it's broken and it's going to make a total noob playing in tournaments to win his first against a pro Ness/Lucas player.
Is that supposed to be fair?