stingers
Smash Obsessed
looool not bad
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Now I knew you were merely trying to rile someone up here.Because Super Metroid is only somewhere around the 10th best game on the system? Mega Man X, X2, LOZ LTTP, Chrono Trigger, Earthbound, Final Fantasy 3(6), Mario World, Contra 3, Lufia 2, Yoshi's Island, Donkey Kong Country 1/2, Turtles In Time, Battletoads and Double Dragon. (not to mention Final Fantasy 5 {Japan} and Mario All Stars {Compilation} and SF2T, KI, UMK3, NBA JAM {if u had decent competition}) are all equal to or better than Super Metroid, especially Mega Man X2 and LTTP which are clearly the best 2 games on the system, period, and both candidates for best game of all time.
X3 is worse due to it's terrible controls and the Ninja Gaiden Trilogy also has **** controls.
Super Troll Island is pretty sweet too.
That's the thing, though. Super Metroid is both. There are points where Super Metroid is an A-B platform game with timing just as precise as any Megaman game, but also with the combat depth and interwoven plot points of an RPG or adventure game, and it does all of that as one of the largest (in terms of memory) games on the SNES. Add to that probably the best soundtrack I've heard in a game, and one of the most meticulously designed atmospheres to date, and I find it hard to beat. No Megaman game can compete with that, IMO, and LTTP just doesn't have the attention to detail to match SM. Chrono Trigger, Earthbound and Final Fantasy are the only games to really compete with SM on that level.Comparing games where you just run from point A-B without having to think about unique weapon set ups, items to collect or glitches to save you time is pointless. Comparing Speed Running SM is more like an RPG run as opposed to traditional platfomers. Running Mega Man is difficult because of precise timing, etc, but it's hard to compare a free world game to A-B games.
I dunno about any of the classic Megaman games having atmosphere. They have samey Sonic music on Contra backgrounds. It doesn't gel well to me. Compare to the eerie music and creepy blobs in Norfair on the first Metroid. The classic games don't have less atmosphere than SNES games because of the era they were made in. They have less atmosphere because they have less atmosphere.Mega Man 9 beats everything in terms of atmosphere, but it's in a different era. Mega Man X2 has better level design and is a faster paced game which is why I like it better.
Admittedly, I haven't ever spent a great deal of time with Megaman. But don't think that precludes an ability to look up the music on Youtube. Fact is, none of it really stands out. Except Elecman, but that's only because I can sing Jourey's Faithfully while listening to the theme (this doesn't really speak highly of the originality of the theme, btw). Maybe this is because I didn't have the music drilled into my head by dying fifteen times on the first screen of a level. But that shouldn't necessarily be the reason a song is defined to you. Kraid isn't a particularly treacherous level in the first Metroid, but that terrifying arpeggio structure stays with you because it just plays around in your head. Midna's lament only plays for the two or three minutes it takes you to make a mad dash back to Hyrule Castle, but I'll be damned if it isn't the single most moving piece of music in a Zelda game I've heard. Maybe I haven't played quite enough Zelda games, but it doesn't change that I've played TP through just for that song. Also, Bramble Blast is gorgeous, and that point need not be belabored.I'm not sure if you had time with the megaman games for the NES. The music is always catchy and the tunes aren't something you'd here elsewhere. They've taken their time to make something memorable. It's a staple of the franchise. There's a few bad eggs, but it isn't overbearing.
Of course, I'm sure you know what you're talking about - you DO make music as well.
But that's really my point. Making so every little thing is a death trap is just changing the rules. I could tell you to play Super Metroid 100% only taking damage from the five main bosses and shinesparking, and some parts would be downright harder than most stages in Megaman. What Metroid does with it's level design that Megaman doesn't even try to do is make its level design cohere with its storytelling and combat. Certain rooms are only accessible with certain weapons, and the enemies in those rooms cannot be defeated without those same weapons. And story elements you discover in those rooms aren't relevant until after you've acquired those weapons. Sure, sequence breaking changes that dynamic, but like I said, the game was so well designed that most sequence breaking was never discovered by players on their first playthrough. In a game as huge as Super Metroid, that strikes me as particularly artful.As for level design, I have no experience in it. So, I can't say what's better than anothers. But I will say this - Metroid and megaman are two very different games and are part of separate genres. The level design of Megaman is meant to litter stages with death traps and enemies because the stages are, themselves, short. Meanwhile, Metroid has scarce enemy placement (still generous in the number when you do cross their paths), and few if any death traps because you are backtracking and traveling the same area.
Uh, go play Mega Man 2, Bubble Man and come back to me about no atmosphere. And as far as the X series, go play Storm Eagle's level. The music fits the background perfectly and the flow these particular stages are perfectly cromulant atmospheres. Mega Man's backgrounds are pieces of art, and Mega Man X2 was the only game to actually use the Super FX chip on the SNES to perfection, star fox was just a tech demo for it. Metroid has a creepy, stagnant cave vibe where something could just pop out at you anytime, but rarely does. Super Metroid has excellent bosses that add to the atmosphere and challenge, but if you like suspense with little payoff after the first play through, then w00t, go you.Garbage about atmosphere.
Garbage about level design
LOL SM isn't as fast as MMX
So you just don't like Mega Man because it's too hard for you? I've played a lot of both Metroid/SM and the Mega Man series, and the Music in Mega Man dwarfs the Metroid music, Prime's soundtrack is the best tbh. LOL ElecMan being #1, good troll.Maybe this is because I didn't have the music drilled into my head by dying fifteen times on the first screen of a level.
Well if you play enough it comes together easier. =) Practice helps us all put it there haha.It does, but it's easier to read than to perform what you see in your head, ya know?
Ahhh I think they just need some good rivalry or hype to get into smash more. Either way you guys do a good job keeping it interesting I'm sure. =)Lol PP.
We have a tournament maybe once every few months if we get lucky
Half our scene now says they hate playing smash... they'd rather play MvC3 or SSF4.
We are still trying to revive it tho :D
Don't confuse my placement of Super Metroid on a pedestal with me placing franchises on a pedestal. The original Metroid was a stellar concept, but the level design was much less sophisticated than Super, and the combat was very linear. There are easily games that blow Metroid out of the water, particularly on the NES. Most Megaman games for the NES are probably better than it.I'm not the type to argue. You have your opinions. It just sounds like your discrediting the Megaman franchise and placing Metroid on a pedestal that nothing can possibly touch.
That is what I'm gathering here.
I have NO preference between the two. I have played through both.
You can't possibly tell me good stories of the level design of the original metroid which was diseased with Nintendo syndrome; Literally Bomb every bit of the wall and burn every bush to find out what's next. Super Metroid is amazing, on the other hand.