L-T!
Smash Apprentice
NAYRU'S LOVE
This is my first real thread, so I'm sorry if I sound like a n00b or if I repeat things that people already know. Please send feedback and if I miss anything please tell me.
THIS IS STILL IN THE PROCESS OF BEING EDITED, PLEASE REMAIN KIND UNTIL IT'S DONE. THEN YOU CAN TRASH IT ALL YOU WANT!!!
Zelda's Neutral B, nobody seems to use it enough. I'm guessing that this is because they don't know how, when, or where to use it. Some people might not even know what it does. Don't worry, that's exactly what this guide is for.
(Great Fairy Fountian)
Startup: 1-12
Hitbox: 13-
Cooldown:
IASA: frame 60
IF: 5-11
It can be useful in many ways.
1. It's a good "Get away from me" move. By doing this, it doesn't just get them away from you, it propels them in front of you. This can be useful.
(Stuff to add/expand on)
Does 3 damage each hit, 5 hits total. that's 15% from a quick move.
If you're falling from above and your opponent starts charging a smash you can use it to stall in the air for a few frames, the downside to this is that you can't DI while doing this move.
Zelda's reflector lasts really long and is also an item converter. It takes control of things like Snakes Mortar, and Pikachu's Thunder.
Due to its speed it can be very useful for when you're getting comboed.
Reverse Nayru should lead into a good dair spike or fair Lightning Kick. This is most notably used by NinjaLink for the very last kill of this video. http://www.youtube.com/watch?v=Tg-2JssmAzg.
A reverse Nayru's is done by first hitting B then quickly hitting the opposite direction before the attack actually begins. You don't hit the direction first.
Run at the edge and let go of the control stick and hit B. You can do a kind of sliding off edged Nayru's. I don't know what else to call it... it is kinda like what happens with Sheik's up b only not really as good.
http://www.youtube.com/watch?v=L8dH6_0YwD4
You can ledge warp then reverse nayru's for a cool gimp or for some surprise damage.
It can be used as sort of a mini Fox's shine because it stalls you in the air for the first few frames.
It can punish spot dodgers well since it lasts so long.
Double Edit: There is also the Nayru jump, but that is discussed in the Zelda guide.
I remember making a thread that Nayru's could stop Luigi's Jab->anything. Especially his jab->UpB. Perhaps Nayru's can stop many jab->grabs from characters.
Invincibility frames. You can stop many characters Final Smashes with it.
Yeah, invincibility frames for first 5 frames i think (?), and then the attacks come out. A decent counter, but easily punishable because of lag. Don't spam it
It's a great out of shield option
From what I (Darkmusician) understand invincibility begins from the 5th to the 11th frame of the move. Not the first 5 frames but FROM the 5th frame.
So essentially any move that comes out in 4 frames or less if both said move and Love come out at the same time you won't be protected by the invincibility.
This is all I have written so far, but I shall be updating it on a regular basis.