YagamiLight
Smash Champion
Well, I'm bored and instead of doing anything remotely productive I've decided to post select secrets that I rarely see done in matches (If ever) and that could stem from simply not knowing the full details of Ike's moves. This is going to be a pet project for obscure Ike facts, not stuff like "Fair has IASA frames!" or whatever. If you have anything to add, say so. Also, if this teaches you at least ONE thing you didn't know, this topic's job is complete. To begin:
Did you know....
Eruption
- A fully charged Eruption will break any shield, regardless of health?
- The best way to use Eruption as a ledgeguard is to jump up and begin it, so as to bypass any attacks that might hurt you first?
- The very tip of Eruption's sword portion contains a spike?
Quick Draw
- A reversed Quick Draw can be used to travel from edge to edge and still grab on?
- Quick Draw is the best option if you have an opponent that missed a tech?
- Charging Quick Draw when they have their shield up is a good way to gain a positional advantage by forcing them to either act or deplete their own shield?
Aether
- A reverse Aether can land on the stage if done off of it?
- A reverse Aether is an incredibly lethal edgeguarding tool, able to take out most recoveries if done correctly?
- Aether's ability to grab the edge extends if you manage to hit someone with it?
- Aether can only grab the ledge 5 consecutive times in a row and falls through on the 6th one?
- A reverse Aether grabs the ledge from lower heights than a normal Aether?
- A reverse Aether has the ability to slide up lips such as Final Destination's? This allows you to recover from deeper inwards.
Counter
- Counter is a good option for ledge attacks as most are slow?
- An offstage counter is able to decimate recoveries that are incredibly linear, such as Link's?
Back Aerial
- The Back Aerial is a good option if you Quick Draw past an opponent located on a platform above you as they are located in a prime position for it to hit?
-The arm portion of BAir hits opponents backwards? (toward Ike's front)
Forward Aerial
-The ending animation of FAir hits the opponent backwards? (toward Ike's back)
Up Aerial
-UAir's hitbox starts behind Ike, travels in front, and then goes behind again, with the same power during the entire animation?
Dash Attack
- Running past your opponent and dash attacking will result in you still hitting them with the hilt and them being sent backwards?
- Dash attack can be done at the end of a dash to vary the speed of your run so as to throw off timing?
Up Smash
- USmash does an good job of breaking shields, and due to it's fast charge release and range is a good option to use if running at a shielding opponent?
- USmash covers the entire lower platform of Battlefield if you stand directly under the center?
- USmash can duck under projectiles?
Jab
-If Jab2 misses the combo will reset until it hits?
Down Smash
- A good way to attempt to hit with the second part of Down Smash and deal 29% total is to hit them with a reversed Down Smash, where you catch them with the back of the first hit?
Forward Smash
- Has a center sweetspot?
- Outranges many get up and ledge attacks, as well as several aerials?
- Has heavy pushback, like Up smash and Ftilt, making it very difficult to punish if it sends them to the ledge?
Ftilt
- Ftilt has the exact same horizontal range as Fsmash?
Dtilt
- Dtilt as three hitboxes, a spike, a powerful attack that sends you forward and a weaker one that sends you in reverse?
Up Tilt
- Ike's hand will never result in an Up Tilt sweetspot?
- Up Tilt's long lasting hitbox is a good anti-aerial technique?
Did you know....
Eruption
- A fully charged Eruption will break any shield, regardless of health?
- The best way to use Eruption as a ledgeguard is to jump up and begin it, so as to bypass any attacks that might hurt you first?
- The very tip of Eruption's sword portion contains a spike?
Quick Draw
- A reversed Quick Draw can be used to travel from edge to edge and still grab on?
- Quick Draw is the best option if you have an opponent that missed a tech?
- Charging Quick Draw when they have their shield up is a good way to gain a positional advantage by forcing them to either act or deplete their own shield?
Aether
- A reverse Aether can land on the stage if done off of it?
- A reverse Aether is an incredibly lethal edgeguarding tool, able to take out most recoveries if done correctly?
- Aether's ability to grab the edge extends if you manage to hit someone with it?
- Aether can only grab the ledge 5 consecutive times in a row and falls through on the 6th one?
- A reverse Aether grabs the ledge from lower heights than a normal Aether?
- A reverse Aether has the ability to slide up lips such as Final Destination's? This allows you to recover from deeper inwards.
Counter
- Counter is a good option for ledge attacks as most are slow?
- An offstage counter is able to decimate recoveries that are incredibly linear, such as Link's?
Back Aerial
- The Back Aerial is a good option if you Quick Draw past an opponent located on a platform above you as they are located in a prime position for it to hit?
-The arm portion of BAir hits opponents backwards? (toward Ike's front)
Forward Aerial
-The ending animation of FAir hits the opponent backwards? (toward Ike's back)
Up Aerial
-UAir's hitbox starts behind Ike, travels in front, and then goes behind again, with the same power during the entire animation?
Dash Attack
- Running past your opponent and dash attacking will result in you still hitting them with the hilt and them being sent backwards?
- Dash attack can be done at the end of a dash to vary the speed of your run so as to throw off timing?
Up Smash
- USmash does an good job of breaking shields, and due to it's fast charge release and range is a good option to use if running at a shielding opponent?
- USmash covers the entire lower platform of Battlefield if you stand directly under the center?
- USmash can duck under projectiles?
Jab
-If Jab2 misses the combo will reset until it hits?
Down Smash
- A good way to attempt to hit with the second part of Down Smash and deal 29% total is to hit them with a reversed Down Smash, where you catch them with the back of the first hit?
Forward Smash
- Has a center sweetspot?
- Outranges many get up and ledge attacks, as well as several aerials?
- Has heavy pushback, like Up smash and Ftilt, making it very difficult to punish if it sends them to the ledge?
Ftilt
- Ftilt has the exact same horizontal range as Fsmash?
Dtilt
- Dtilt as three hitboxes, a spike, a powerful attack that sends you forward and a weaker one that sends you in reverse?
Up Tilt
- Ike's hand will never result in an Up Tilt sweetspot?
- Up Tilt's long lasting hitbox is a good anti-aerial technique?