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MultiVersus General Discussion

Kirbeh

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I'd like to take a moment to give credit where credit is due, the Day of the Dead skins are all pretty darn good. Now onto the complaint, why is there only one 1 coin available? (Don't answer that, we all know why.) Hopefully the next event will feature at least one more to obtain for free players.

As for shields, I'm pretty optimistic. Blocking is a basic function of fighting games, not something Smash specific, so I don't think it's really fair to say that it's just there to copy Smash. If you simply prefer the game as is that's fair too, but personally I see this as a potential improvement.
 
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Blocking is a basic function of fighting games, not something Smash specific, so I don't think it's really fair to say that it's just there to copy Smash. If you simply prefer the game as is that's fair too, but personally I see this as a potential improvement.
Come oooonnn... It's pretty fair to say that it's making itself too similar to Smash when that mechanic is very clearly making it play more like Smash. Especially for a game that wasn't designed around the bubble shield mechanic for years, instead playing more like Rivals 1 and Brawlhalla. Adding it in last second feels tacky and punishes hundreds of people who put their time and energy into this game for a long time.

It very blatantly lessens the game's uniqueness and identity in favor of making it a dime a dozen platform fighter, "basic function" or not.
 
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Kirbeh

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Come oooonnn... It's pretty fair to say that it's making itself too similar to Smash when that mechanic is very clearly making it play more like Smash. Especially for a game that wasn't designed around the bubble shield mechanic for years, instead playing more like Rivals 1 and Brawlhalla. Adding it in last second feels tacky and punishes hundreds of people who put their time and energy into this game for a long time.

It very blatantly lessens the game's uniqueness and identity in favor of making it a dime a dozen platform fighter, "basic function" or not.
This is going to have to be another agree to disagree, I guess. I like Rivals 1, but I also think that that game was solid enough to not have a shield/blocking mechanic. I do not feel the same about Multiversus and couldn't care less if it's perceived as "more unique" for having less defense options.

As is, I personally don't think the game functions too great, I'm hoping shields will improve the experience. It's by no means a guarantee but I'm open to some experimentation. I can see why it's a divisive decision, but this is already a pretty divisive game.

You and others may find the addition alienating, but I and others see it as an opportunity for improvement for a game we've stuck with only to be frustrated at every turn.

Unfortunately for the devs, it's damned if you do or if you don't in a case like this.

At the end of the day though, it's already being implemented. At least try it out to see how it feels. If you still feel the same, then continue to voice your opinion on the matter. This is a testing phase after all. If people don't like it, they can walk it back, adjust it further or convert it into a perk like you said. Whether it stays or goes is largely in the hands of the community's reception.
 
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This is going to have to be another agree to disagree, I guess. I like Rivals 1, but I also think that that game was solid enough to not have a shield/blocking mechanic. I do not feel the same about Multiversus and couldn't care less if it's perceived as "more unique" for having less defense options.

As is, I personally don't think the game functions too great, I'm hoping shields will improve the experience. It's by no means a guarantee but I'm open to some experimentation. I can see why it's a divisive decision, but this is already a pretty divisive game.

You and others may find the addition alienating, but I and others see it as an opportunity for improvement for a game we've stuck with only to be frustrated at every turn.

Unfortunately for the devs, it's damned if you do or if you don't in a case like this.

At the end of the day though, it's already being implemented. At least try it out to see how it feels. If you still feel the same, then continue to voice your opinion on the matter. This is a testing phase after all. If people don't like it, they can walk it back, adjust it further or convert it into a perk like you said. Whether it stays or goes is largely in the hands of the community's reception.
Rivals 1 directly proves that Multiversus didn't need shield to function though. There are so many problems with this game that shield will not fix in any capacity. Them increasing the movement alone would've solved a lot of criticisms. In fact, other MVS players brought up that a burst mechanic and dodges that actually work would've done more for MVS than blocking.
 
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Kirbeh

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Rivals 1 directly proves that Multiversus didn't need shield to function though. There are so many problems with this game that shield will not fix in any capacity. Them increasing the movement alone would've solved a lot of criticisms. In fact, other MVS players brought up that a burst mechanic and dodges that actually work would've done more for MVS than blocking.
And I would've gladly taken those other options too, but that's not what's happening. I've mentioned before that I agree that MVS doesn't need shields if they can shore things up elsewhere, but they've repeatedly failed to do so, so here we are now.

Now that shields are happening let's see how they work in practice and get a feel for them. If I don't like them, I'll be pretty much back at square one asking for improvements anyway. If you're not swayed either, then keep pushing for the perk route.
 
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LimeTH

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Just played a few matches with shields on and honestly I don't mind it? Helps the first match was against a Banana Guard, the spammiest character in the game, and the shield was an effective defense against their constant poking.
I think this might be good for the game honestly. Cuts down on jab lock, more defense options are always welcome since dodge isn't all that reliable, doesn't seem too overpowered, and it gives us an extra attack for every character.
Only thing I've noticed is it gets a little screwy with Steven's bubble shield gimmick. Had to switch to another character to really see how it's supposed to work,

I like the testing grounds idea too. Like instead of foisting it onto us, it lets people try it out and see how they like it.
 
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I do like the concept of training grounds. Still not a fan of shields and what they stand for in this game, but it wasn't implemented like trash I'll say that much.
 

SneakyLink

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The Scoobtober stream has begun.

However, keep in mind it is region locked to select regions (basically NA only).
If you are outside the region the content is available, you can also watch others play the game to get the drops.
 

SneakyLink

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Halloween event has begun.

In addition to the previously announced Halloween mashup costumes, Bruce Wayne, Clark Kent, and Dr. Harleen Quinzel have released.
Each costs 6 candy and is in the elusive rarity.
You can only grind 6 candy and spend 500 Gleamium for 1 with a limit of 12.
Meaning buying anything else in the store means not getting one of them.
 
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LimeTH

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Halloween event has begun.

In addition to the previously announced Halloween mashup costumes, Bruce Wayne, Clark Kent, and Dr. Harleen Quinzel have released.
Each costs 6 candy and is in the elusive rarity.
You can only grind 6 candy and spend 500 Gleamium for 1 with a limit of 12.
Meaning buying anything else in the store means not getting one of them.
And Elusive rarity means they’re never coming back after this. That’s ****ed up and incredibly stupid.
 

Faso115

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No way they don't bring back those skins, it's like the most highly requested skins ever

My guess is that it's labelled "elusive" to incentivise FOMO but that might get changed later on. I hope so, it's strange move otherwise but PFG has done weirder

Gladly i really don't play any of those 3 outside of sometimes playing Supes, so i'll just grab a cheap one to farm with and then maybe Jason
 

Opossum

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And Elusive rarity means they’re never coming back after this. That’s ****ed up and incredibly stupid.
It's truly a wonder why they're surprised they're bleeding player numbers while also doing things like this.
 

Ivander

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And Elusive rarity means they’re never coming back after this. That’s ****ed up and incredibly stupid.
I've seen people suggest that this just means they won't be available in the Store, but can potentially come back for future events. But regardless, this is a big yikes since this not only encourages FOMO, but goes against the "All items will eventually appear on the store and stay there". Matrix Smith and the Rank skins I could give a pass since they're just glorified Palette swaps similar to the Uncommon skins, but these are actual costumes possibly never coming back. That doesn't give a positive outlook.
 

Faso115

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Btw, you can grind halloween coins on rifts. Take advantage of that in case it gets patched out.

I recommend Season 1 Rift 4 with the toasty fights, as those let you wait out the timer (To get the full amount, the timer has to be at 2:30 or below)

EDIT: Some people are saying that the skins being elusive might be a bug, as the prestige given is similar to Epic skins
 
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Capybara Gaming

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Btw, you can grind halloween coins on rifts. Take advantage of that in case it gets patched out.

I recommend Season 1 Rift 4 with the toasty fights, as those let you wait out the timer (To get the full amount, the timer has to be at 2:30 or below)

EDIT: Some people are saying that the skins being elusive might be a bug, as the prestige given is similar to Epic skins
I'm not giving them the benefit of the doubt, just as I didn't give them benefit of the doubt that lives in higher difficulties was a "bug"
 

Ivander

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So after doing my jobs, I finally got to go onto Multiversus. And aside from the Elusive rarity skin deal, this event is really good. Still wish they would make some previous non-skin content, like Ring-Outs, Icons, Banners and whatnot, available for non-credit currency.
But a choice to get either a Legendary skin+Rare skin(potentially Epic skin if they give one more Haunted Candy at the end of the Season), 2 Epic skins or 3 Rare skins? While also being able to get a Legendary, Epic and Rare Banner, 2 Legendary Profile Icons and a Legendary Ring-Out without candy? For those who really don't care about the Elusive skins, this is a really great event for F2P players. But man, does that whole Elusive skin thing sour it quite a bit.
 

MBRedboy31

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For whenever I get my 6 free candies, I’m considering either getting Dr. Quinzel (and then maybe buying Marvin Banana Guard with my free gleamium), or getting Calico Cake and then getting Marvin Banana Guard for free.

I do hope the devs clarify if the Elusive skins are returning next year or never.
 

SneakyLink

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Going through the rift for requirements and here’s what I’ve observed:

-A crossover skin is required for a few missions. These is the new skins (minus the Elusive DC trio) added today.
-An Undead Character
-A Heroic character (one of which requires an Undead character) (both can be separate games)
-Gizmo or Stripe
-One of the Dia de Muertos skins (and one of the missions with this requirement also requires a Scooby Doo character, though the two can be done in separate games).
-A Shark Week skin
-One mission is glitched and says Bruiser but it actually requires a tank. This has been fixed and now properly requires a Bruiser.
 
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Capybara Gaming

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Yeah no I think we need to boycott this crap. Show them that we won't just buy something because it's got an elusive tag.

And it clearly was not a bug, they want you to buy now think later. And if the Halloween rift is anything to go off, they won't be afraid to rub it in your face if you miss it. They included Matrix Code Smith there.
 

SneakyLink

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I definitely think they shouldn’t be elusive in the first place, or, if they had to be elusive, the very least communicated with us ahead of time regarding their release.

That said, there is some light in the tunnel. The in game news ticker mentions how Elusive variants “may return for special occasions”, meaning these variants may not be exclusive to this specific event (someone posted a screenshot of this on a Discord I’m in, but I can’t share it here due to the file not working, if I can get it to work I’ll either edit the post or make a new post with the screenshot).

Now, I’ll admit, most of the Elusive stuff we have now was advertised as Exclusive (ranked skins, Matrix Code Smith), or was available during a very specific timeframe (EVO 2022 cosmetics, Founders Pack items) so it doesn’t stir much confidence, but at least there’s some clarification.

Edit: It’s official:
 
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LimeTH

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I definitely think they shouldn’t be elusive in the first place, or, if they had to be elusive, the very least communicated with us ahead of time regarding their release.

That said, there is some light in the tunnel. The in game news ticker mentions how Elusive variants “may return for special occasions”, meaning these variants may not be exclusive to this specific event (someone posted a screenshot of this on a Discord I’m in, but I can’t share it here due to the file not working, if I can get it to work I’ll either edit the post or make a new post with the screenshot).

Now, I’ll admit, most of the Elusive stuff we have now was advertised as Exclusive (ranked skins, Matrix Code Smith), or was available during a very specific timeframe (EVO 2022 cosmetics, Founders Pack items) so it doesn’t stir much confidence, but at least there’s some clarification.

Edit: It’s official:
Can't say that's much better since you never know how long until they'll decide to allow us to try for those skins again, but at least it IS better than teasing a skin for six months than only making it available for two weeks and then never again.

I'm still not entirely sure about two things.
Why these skins in particular and why do they still give out so little Prestige Points if they're supposed to be so special?
 
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SneakyLink

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I'm still not entirely sure about two things.
Why these skins in particular and why do they still give out so little Prestige Points if they're supposed to be so special?
For point 2, I assume it’s a bug, especially since all three are Legendary in all but name (custom animations, new voice lines (with Bruce Wayne being more lines from Kevin Conroy) and in the case of Bruce and Quinn, changed weapons (i.e. Bruce throws money instead of a Batarang).

For point 1, I assume popularity. A lot of people were looking forward to Dr. Quinnzel in particular so they knew they’d sell.
 

MBRedboy31

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I‘ve decided to get Marvin Banana Guard and Calico Cake with my free candies, sand save my free gleamium for something else in the future. I’ve wanted Calico Cake for a long time (there was no way I was getting it back in that old Halloween event during beta, ahaha), and Banana Guard is another character I play as often.

I’m glad to hear it‘s possible that these three skins will return eventually, though.
 
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Tested shields and continued testing them now that they're back. And yeah, I'm very disappointed in these developers for walking back on a multi-year commitment and vision, it proves a lack of confidence and stability in their product. How are they going to support this game long term if they second guess their every move? They didn't even bother to fix their important issues first to get stable ground and THEN add shields at least! None of these fancy new bubble blocks will change that I'm still getting hit by **** I shouldn't be getting hit by, the instability of the matches rollbacking my moves nor the inconsistent and sticky momentum. Couldn't they get their game together first before deciding to completely change it with shields? I'm playing a completely different game with the same old problems.

But yeah sure buddy. Shields will totally bring back players and the Smash audience, they totally won't insta-drop this game the instant a new Smash title is announced. Bravo PFG!
 
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