Once again you're ignoring what I actually said. I didn't say adding moves alone would improve it, nor did I say they need to double up on move number. Even just three to four extra moves and a global power rebalance to moves would make a world of difference.
If it's intentionally designed then it's just bad game design. Being offstage alone is supposed to be dangerous yes but not to the point where you have to take the same risky path basically every time and put yourself in harms way. Recovery should be able to be mixed up to keep the enemy guessing. This is platfighter 101. And if Rivals and Brawlhalla already are doing this, shouldn't you yourself be saying that they shouldn't just "copy something that already exists?"
Buffing one move and nerfing another move just changed the moves in a loop, we still see them way too much in a match. It's not a personal thing, I've heard lots of other people express that these moveset are way too small and need more meat on them. Instead of focusing on making every single move a reference, they can just make functional moves.
And no, it isn't established to not be possible, seeing as they have already been making changes to the core of the game such as teaching and movement mechanical changes. They absolutely can change things and add more moves, it is possible. Likely? No. But it is a possibility.
The problem, and this is the last I'm saying on the subject, is that the game has been built like this in the first place. The core itself is rotten and unfun. Characters can exist in the environment that are fun, but they should've started over building the main system from scratch during the hiatus in the old engine instead of waste time making the game run worse on what's supposed to be a better engine.
One look at the games subreddit will show you just how divisive this games mechanics are.
Your point falls flat when your point comes down to demanding more moves. That literally can't happen. Doubling up or not, "beefing up" the movepool opens a can of worms that the game will fail to uphold.
Nothing about that is bad design. Nor do you have to take the same risky path, you can go up near the blast zone, to the wall or inbetween. And offstage by design is going to put you in harm's way since the opponent is there. It's not an insta-lose position either since you can still mix up your opponent by dodging in different times in different ways or just attacking. Since you have unlimited air attacks it's very easy to still mix the opponent. Sure some opponents have way worse recoveries than others but that's every single platform fighter by default. That isn't the fault of offstage as a concept and you're wasting your time to push a change over non-issues.
That's literally false lmao. Tom and Jerry's paddle loop entirely comes from how overtuned the move is since it can combo a little too well. There isn't a single loop with buffed racket to the same degree of Tom and Jerry's paddle ball move. Those people whining for more moves are a vocal minority and frankly, sound ridiculous. The vast majority are just telling MVS devs to adjust and tune their existing movepool properly, all the comp players specifically aren't demanding more moves, they want their existing moves to actually work for once. And most casuals don't mind the smaller movepool either.
It is not possible. Movement and teching is different as that's purely mechanical. For entire moves now they have to rig, animate, conceptualize and execute much more stuff for the entire roster
and future characters. That's 31+ characters they have to animate for now. Substantially increasing the workload for future characters in MVS is not possible since they're already inconsistent with the current system as is. Since characters aren't easy to make, adding to the workload will quickly become a disaster for the game.
That's your subjective opinion. You also find Brawlhalla unfun and the thousands of players playing it would disagree with your take. The core is fine, the problem is that the devs overtune moves that don't need to be overtuned. The subreddit isn't complaining over the core design so I have no idea where you got that from either. They primarily complain over hitboxes more than anything.