Oh no, I agree. That's actually what I was getting at lol. Like both are games riddled with their own unfortunate issues with some similarities in their circumstances, and are about the same quality in my eyes.
Though I'm probably more forgiving of the super system in PSASBR than most because I mained Sackboy, who had a solid level one and a RIDICULOUS level two lmao.
It's been so long since I played it but Sackboy was really fun I remember. Him, Sly, and Kat. Tbh the super system might even work with some rehauling. I actually kinda want a sequel at this point, they've got a lot of great picks they could go for nowadays. Astro and Jin Sakai being the biggest standouts to me personally.
Speaking of overhauls, I've said it before and I'll say it again I really hate the whole class system in MvS, not by principle, just on the fact it means nothing. In a class-based system you want to provide a central core theme and give them abilities or skills unique to what they are. Give them different defensive options, a dedicated passive for each class shared amongst them, or like an ability/buff based on the pair of classes your team is. Just
something because right now it's nothing that a tag couldn't do the job of better [Brawler, Rushdown, Zoner, Grappler, etc.] It's wasted potential for sure. Hell, even the loss of Support stings because it could've been so much more interesting.