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MultiVersus General Discussion

ivanlerma

Smash Master
Joined
Feb 5, 2019
Messages
3,122
Location
New Mexico
Honestly PSASBR wasn't terrible, it's just that stupid system of having to kill with supers that ruins it. I mean the roster isn't phenomenal but the core gameplay would be a lot of fun if it was just rungout based or had health meters.

I'd say Multiversus is around roughly the same level of quality. With some tweaks it could work a lot vetter
i would defend the system any day then hate on it cause it tried to be different.
 

Capybara Gaming

Just Vibing
Joined
Feb 5, 2013
Messages
9,832
Location
Kamurocho
i would defend the system any day then hate on it cause it tried to be different.
I don't quite understand what you're saying here but I'll say this:

PSASBR wasn't bad for wanting to be different. I don't mind when platform fighters do things different - it's the fact that the way it did things differently wasn't good. Having to kill with supers means that doing damage is pointless outside of building meter. Even then most of the Level One and Two Supers just weren't very useful in the first place.
 

Faso115

Smash Lord
Joined
Jan 26, 2020
Messages
1,449
For now, we shall wait and see. I assume all the things happening (season delay, voice changes) are WB changing things behind the scenes. We will see what happens in the New Year.

While I’m here:
At the very least the music in this game DOES NOT dissapoint
 

Opossum

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Honestly PSASBR wasn't terrible, it's just that stupid system of having to kill with supers that ruins it. I mean the roster isn't phenomenal but the core gameplay would be a lot of fun if it was just rungout based or had health meters.

I'd say Multiversus is around roughly the same level of quality. With some tweaks it could work a lot vetter
Oh no, I agree. That's actually what I was getting at lol. Like both are games riddled with their own unfortunate issues with some similarities in their circumstances, and are about the same quality in my eyes.

Though I'm probably more forgiving of the super system in PSASBR than most because I mained Sackboy, who had a solid level one and a RIDICULOUS level two lmao.
 

Capybara Gaming

Just Vibing
Joined
Feb 5, 2013
Messages
9,832
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Kamurocho
Oh no, I agree. That's actually what I was getting at lol. Like both are games riddled with their own unfortunate issues with some similarities in their circumstances, and are about the same quality in my eyes.

Though I'm probably more forgiving of the super system in PSASBR than most because I mained Sackboy, who had a solid level one and a RIDICULOUS level two lmao.
It's been so long since I played it but Sackboy was really fun I remember. Him, Sly, and Kat. Tbh the super system might even work with some rehauling. I actually kinda want a sequel at this point, they've got a lot of great picks they could go for nowadays. Astro and Jin Sakai being the biggest standouts to me personally.

Speaking of overhauls, I've said it before and I'll say it again I really hate the whole class system in MvS, not by principle, just on the fact it means nothing. In a class-based system you want to provide a central core theme and give them abilities or skills unique to what they are. Give them different defensive options, a dedicated passive for each class shared amongst them, or like an ability/buff based on the pair of classes your team is. Just something because right now it's nothing that a tag couldn't do the job of better [Brawler, Rushdown, Zoner, Grappler, etc.] It's wasted potential for sure. Hell, even the loss of Support stings because it could've been so much more interesting.
 
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