Sorry, but no. They're completely different contexts with totally different philosophical questions that need to be asked. I've set out the philosophical questions I would have asked by game designers when adding new mechanics. But when talking about about cell phone features, it's more important to ask questions about right to privacy and the commodification of personal data. That is a very different question from mine. Further, there are no winners or losers in the question of how a cell phone is used. There are cell phone users and there are cell phone users. Considering playing to win is a pretty major component of why I take issue with the "if you don't like it don't use it" argument, this contextual difference shoots a pretty huge hole in your analogy. I reject your analogy on this basis. It may convince others who are inclined to agree with you anyway, but when you write these posts, you set out to convince me of your correctness, not them. So you're going to have to do more than a one-sentence hand-wave.
But you're the one telling me I should underplay in the first place. It is you're issue, because you're the one who stipulated the situation. You, not I, said, "if you don't like it, don't use it." You created the hypothetical situation of me underplaying in a match I intended to win. My argument in my last post precludes your argument here, because I'm saying that "if you don't like it, don't use it," stipulates a lose-lose situation as the solution to taking issue with the change. On the other hand, if this had not been added, there would have been little, if any complaint--most people would not even know the mechanic had been considered.
For clarification purposes, I don't intend to use this tool ever. But I won't feel remorse for it, because I won't be trying to win with Samus, the same as I don't really give a **** if I win when I play Lucas or Lucario, because I think they possess stupid mechanics that were very irresponsibly added to the game, and I don't use those mechanics. What I do feel remorse for is that now I can't take my favorite character seriously, unless I also want to take Lucas and Lucario seriously. I'm now basically abandoning this character because of this change. And well, if people choosing to play one character or another is the sole measure of a character's success, then you can't really say that me picking a different character counts for nothing. Because it does; it counts for at least one lost Samus main--one who incidentally played her to the exclusion of all other characters in Melee. This is all true even if you exclude how upset am I about having to quit playing Samus seriously.
Strong Bad said no such thing. He said that Samus had no intended playstyle in Melee. I've already responded to that by suggesting that believing that would require me to take a lot of stock in the power of coincidence. In other words, I think that the confluence of footsie type moves and options in Samus's repertoire is just a bit too convenient for it to have been totally unintentional.
(For context, both Strong Bad and I agree that for all of Melee's strengths, there are some mechanics that are just plain dumb. SB takes this to it's logical extreme by stipulating that the devs for the game simply had no clue what anything they did would entail, and got lucky with about a 1:2 success ratio. I take a more moderate approach and say they had some idea of the fundamental concepts at play, but were only able to extrapolate so far, since something like this had literally never been done, so there was no data about what works and what doesn't.)