I don't really follow your comment in addressing adding depth, because Brawl is lacking a great depth that P:M has added. I appreciate the changes that add complexity to the game because that in and of itself is what P:M has been doing over all of its builds. I understand that you've devoted more time and thought into the changes impacts upon the character, but I think that you may have a strange view of these changes because your position of being well versed and knowledged about the character has given you a different perspective. I don't see how these improvements are in the wrong direction in that the old systems are intact.
Brawl- is not Brawl. It is Brawl-. It is a game where whateverthe**** was put in just because the devs could figure out how to do it on the faith that everything would be so broken that it would balance out in the end. The whole "well it's not hurting the character, so why not put it in?" mentality is symptomatic of this approach, IMO, and it has most consistently yielded results that I find to be ugly additions to P:M, overall, out of all other approaches to character design.
I also played the build where Fire Fair functioned like the current Ice Fair. I understand that Fair has some limited use, but I think that removing that use, or changing it completely is a bad idea. When things are removed from characters in Project M it's because it's completely unnecessary. Even then it's usually replaced by something that fills the same role, but just does it better. So I think that the Ice Fair and Ice Usmash are good additions because they're what you want, change, but they're change without exclusion of old tools that some Samus players might like, or at the very least use well because of their time using it.
Like I said earlier, the problem is that the change comes in the form of a mechanic that is distinctly un-Samus. I'd rather have a fair that is strictly better, even if it lacks a niche use of a previous version, than have both if I utilize a shoehorned stance-change mechanic. In fact, rather than that mechanic, I'd rather keep the bad fair that I know how to use. If nothing else, a fair with a much higher bkb and slightly lower growth would probably be fine by me.
I may seem to be putting much more duress on the issue than it warrants, but that's because your claiming that these additions are a waste of time, which is ****ty for the developers who spent, or as you would consider, wasted, that time on these changes, as well as the fans and other players who are currently hype for these new things that are coming with the character that they've been waiting for. I can assure you that I'm not trying to make a strawman out of you because their is no one else to discourage with such an act. As far as I've seen, you are the the only one advocating your current point.
Well, I agree it sucks to be told time was wasted on making a particular change or adding something. I'm not really saying this to mollycoddle anyone, though. Indeed, I'm saying it to kick their asses. Critique is something I consider myself to be rather adept at, and part of that is because I treat it as a situation where if someone's feelings are hurt by what I say about their work, then maybe they should consider that I might have a point. Like I say below, I don't really care if I'm alone in saying this; if I bring forward valid feedback it shouldn't be discounted simply because I'm the only one saying it.
If it won't have any impact then why is it a problem? It's just a nostalgia factor. Is that so bad?
Well, to be fair, my critique of SWD is tertiary to my critique of the stance change. Ultimately, my problem with SWD is more based on the aesthetics of the dev process (I get really meta about this stuff sometimes). The inclusion makes the dev team look like they're spending time attempting to emulate glitchy properties of Melee that never impacted competitive play simply because fanboys, rather than competitive players, clamored for it. I simply find that to be coincidental with the approach that led to the stance change. The most support I could have ever ginned up in myself for such a decision is, "well, I guess it's your game, so do what you want," but I've always had a personal conviction that P:M could be better than something so superfluous, so I've frequently voiced my opinion when I think the developers are spending time on things that they shouldn't be spending time on. Maybe I should just accept that I have no involvement in the game, but I love the fundamental concept behind Smash too much; and since I don't feel like the perfect Smash game has been made yet, I don't see why P:M should strive to be anything but that. I don't really care if I'm the only person that thinks that; this is a public forum, and I'm going to say it because it's really not that offensive a position to take.
all this hate for samus' new tech really needs to stop. you guys hateing haven't even played her yet and you're criticizing her new abilities.
I've played a build that was rather close. Calm down and stop taking a critique leveled at someone else so personally.
her new ice beam plays differently from her fire. fire is better for comboing, and ice is better for killing. i can see myself switching multiple times in a single match.
Yes, that. That. That right there. That. That is the problem. Thank you.
And the complaints about her SWD, are you kidding me?? As a samus main, i was shouting for joy when i saw that.
Good for you. But answer me honestly; if it were not in, would the game have been even a smidgen worse for you, and if they could have completed the character in time for 2.6b because they had been focusing on fixing double jump, or figuring out how to keep Samus from freezing the game every time she exited crawl, rather than trying to figure out how to include SWD and make it look like the Melee iteration, would you have rather they did that?
The comparison of samus beams to shiek and zelda is a poor comparison. Completely inaccurate. While zelda and shiek change characters completly (along with completly different moves, characters size, physics, playstyle, EVERYTHING) samus' beams only change 4 of her moves. Up-smash, F-smash, D-tilt, and Fair. Changeing the priority of those four moves.
Where have I compared the stance change to Shiek/Zelda? I know I compared it indirectly to characters like Gen from Street Fighter, or Amaterasu from MvC3, but I don't remember comparing her to Shiek/Zelda.