MagnesD3
Smash Master
Have any of you heard of this character called gen, he is a pretty cool guy...
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Except Gen's Mantis and Crane stances were integral parts of his playstyle since day 1, and he's balanced around them accordingly. Samus has never had something like this, which is why it's unneeded and could potentially need to problems in design later on. Giving Samus a Fair hitting as hard as Ganon's Fair just doesn't sit right with me.Have any of you heard of this character called gen, he is a pretty cool guy...
I know I'm just trying to show its not the worst thing ever. Yes it was probably unnessary but if it turns out to make her gameplay more interesting while retaining balance and not going too crazy I see no problem with it. I do think it is a bit random of an addition but I am hype regardless (and expect more beam types if ice beam stays).Except Gen's Mantis and Crane stances were integral parts of his playstyle since day 1, and he's balanced around them accordingly. Samus has never had something like this, which is why it's unneeded and could potentially need to problems in design later on. Giving Samus a Fair hitting as hard as Ganon's Fair just doesn't sit right with me.
Well then, it's a good thing it doesn't.Giving Samus a Fair hitting as hard as Ganon's Fair just doesn't sit right with me.
That's not what I heard on the stream or what I've seen looking at gameplay. But hey, you're PMBR.Well then, it's a good thing it doesn't.
Ice Beam doesn't affect the Charge Shot or missiles at all. It only changes the A moves that have Samus firing short-range explosions from her arm cannon (down-tilt, side-smash, up-smash, f-air).If I had to guess about the beams/missiles I'd say that the missiles won't freeze characters but I Bet it will have some hit lag to emulate being frozen or slowed down from the ice. It would be a good substitute for being frozen since frozen mechanics in PM are really really strange and broken. If there is a fire beam/missile I'd imagine it would simply be more explosive and do a little more damage. We'll just have to see though.
I hope you don't always take the commentary for it's word; only like half of the time they do they have P:MBR on there when there's a P:M stream going, the rest of the time they are way misinformed or underinformed.That's not what I heard on the stream or what I've seen looking at gameplay. But hey, you're PMBR.
I'm not saying anything was removed. I'm saying something was added, and that that's the problem. Instead of just saying you don't understand why it's a problem, try to look at it from the perspective of someone who has been thinking about the competitive Samus metagame, and has grown deeply attached to it over the course of seven years. Keeping stance in mind has nothing to do with the Samus playstyle I fell in love with, but now that it's a part of the character, that will be a part of playing her. There is nothing wrong with finding that problematic, and there's nothing wrong with voicing that disapproval.But it's not taking away focus from her game! Her game plan has not been changed by the inclusion of a stance change. Her moveset and its effects are achieving the same thing. Her having a few additions to that moveset is not a distraction or a shift of focus. You're also making insane comparisons. These are moves that interact with her ability to control space. They are cannon friendly as they integrate smoothly into her strategy. Their is no taking away from her core game by adding to it. That fundamentally doesn't make sense. It's not like giving Marth a command grab or Jiggs a DP because it is relevant to what she wants to be doing.
Ummm, bull****? I have never said anything along these lines ever. I fully support the unique stages, alternate costumes, and new taunts. In the case of characters that needed complete overhauls, I in many cases been overwhelmingly pleased with the results. I've already praised the designs of Zelda and Bowser, for instance. I have seen many of the potential clone engine characters, and the excitement over the ones I've seen is so huge that it is physically painful not to talk about any of them on these boards. This is what I mean when you're making a strawman of my position. You have cast me in your mind as someone who cares nothing for anything the PMBR is doing here. That couldn't be further from the truth.You're terribly far gone at this point. Things can be high minded and fun. I think that the stance change hasn't strayed too far into that realm because it's fun, as it is a robust addition to the characters tools. Not unnecessary. Not distracting. An addition. ,,,. Since it's some added utility, and wanted by the people the project is being made for, it's inclusion makes more sense than it's exclusion because in your eyes it moves to far into the realm of silly additions. P:M is highminded, a very well thought out project, that is made by fans for fans. That's its magic. I already perfectly articulated the wonder of a game having shows of affection and inside perspective in its design.
Ultimately this discussion is useless for you because you're so wrapped up in the professionalism of this project that you preclude the inclusion of fun. Fighting games are made for the competitive play in most instances, but they all have these little touches, bits of character, that give them things to like that aren't just the raw game. The personalities of the characters. The reasons behind stages, or taunts, or any of that. You don't enjoy that, as you see an excess of it as an attack on the games ability to be functionally professional and viable. You're straying towards not liking this project because it's finally including all of the withheld fun. All the little bits and pieces that were kept out in favor of raw matchups and viability in earlier patches is finally making it in and giving this mod its soul and you feel like that detracts too much from the entire experience.
Well, then there's a disconnect of reading comprehension there. JRC LSS's concern was that the cost of switching would far outstrip the benefit, which is a valid concern, actually. That's why I liked it. Granted, with the reveal that the change taunt can be taunt-canceled, it looks like it's not going to happen, which only exacerbates my own concern that the stance change will become a commonplace part of playing Samus.He wasn't directing this at you, but to JRC LSS on the first page. You should know, since you liked the post.
You don't really know why that argument was disparaged in the first place, do you?so basically your complaint about samus is "bcuz melee"
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ph00tbag said:Something was added, and that that's the problem.
I think he makes a good point though. Project M is its own game with its own meta. It would make sense for Samus to have her own distinct new feeling in this new game. If you are so attached to the melee playstyle and mentality for Samus, then play another character. Or play melee and play her.You don't really know why that argument was disparaged in the first place, do you?
You're right about the charge shot but the missile is something being currently worked on. It's inclusion in 3.0 is still up in the air but it will make it in eventually.Ice Beam doesn't affect the Charge Shot or missiles at all. It only changes the A moves that have Samus firing short-range explosions from her arm cannon (down-tilt, side-smash, up-smash, f-air).
Eeenteresting. On that note, I wonder how/if the homing missiles were improved.You're right about the charge shot but the missile is something being currently worked on. It's inclusion in 3.0 is still up in the air but it will make it in eventually.
You can go from Zero Suit Samus to Samus again as well, I guess I neglected to be specific. I apologize.Course it's intentional. It's just a neat easter egg deal by inputting a command on the taunt pad. Don't remember the thing exactly but you can just look it up. Only catch is that it doesn't work in reverse. Once Samus becomes ZSS there's no going back.
But it's a change in playstyle, nonetheless. It's not really something trivial, from a character design standpoint, even if it's just one more boolean for the player to keep in mind.it's not incredibly hard to keep in mind what stance your in, especially when they look and function completely differently.
and like Shanus (or shadic?) said, game design has a lot ofgreatGray areas.
Maybe they can turn the sandbag into a cpu fox also so we can actually practice combos. Just a dream thoughI REALLY wonder if that stage will be playable or not. I can see it being a PERFECT Wi-Fi practice stage. I wonder if that is what it is, though. It looks sick. (Or maybe it's just for show...)
and like Shanus (or shadic?) said, game design has a lot ofgreat grayGREY areas-
Grey and Gray are the American and British spellings, I believe. Your comment makes sense if you're British only at six in the morning, though.don`t blame me, it`s 6 in the morning!
Scratch that, in the VGBC stream the other day it was taunt-cancellable. Methinks it's best to just wait until the demo is released since they're still tweaking things.Wow, I read that post as, "do you" instead of "you do". That's what I get for scrolling so quickly
The hell? How? That'd be a pretty neat addition, albeit a bit of a useless one.You can go from Zero Suit Samus to Samus again as well, I guess I neglected to be specific. I apologize.
I mained Olimar in Brawl. Loved the character to death, but I think you may also be treating the stance change as something larger than it is. In the case of Gen from streetfighter, it changes literally almost all of his tools, and the character is balanced around that.But it's a change in playstyle, nonetheless. It's not really something trivial, from a character design standpoint, even if it's just one more boolean for the player to keep in mind.
And remember, I say all this as someone who dabbled a lot in Olimar in Brawl. I do enjoy this playstyle, just not in Samus.
I don't think it's super useless, it covers some areas where ZSS could struggle.The hell? How? That'd be a pretty neat addition, albeit a bit of a useless one.
The reason I'd say it won't be super useful is because competitively, the only edge it would give you is making your opponent adjust to the new character. If ZSS does better in a certain match up, then you would just pick her. Same goes for Samus. Switching would simply force your opponent to figure out how to deal with your interactions with your character again, rather than give you any inherent advantage you wouldn't otherwise have by just picking the other Samus. On top of that, I don't see it being used much in competitive play anyway, because the advantage it gains you is very meta, and would take a very smart player to implement it as I've stated.I don't think it's super useless, it covers some areas where ZSS could struggle.
during a stream the player changed from ZSS to Samus and back again about 2/3 times over in a match without any exceedingly difficult operations.
Toon Link`s milk taunt, Lucario`s aura taunt, there are tons of taunts that affect gameplayInteresting debate. I can appreciate being worried that Samus's most effective playstyle is being changed unnecessarily. Heck, I main Ganon and it was weird getting used to Flame Choke with a Melee moveset. It is odd to see a taunt affecting a moveset, though I'm still very interested in seeing how she plays with more technical variety added.
I'll give you the aura taunt since it also affects multiple moves, but it's to a much smaller degree than Samus's. You need to use it multiple times to gain an aura charge. Also, neither his nor Tink's taunts can be taunt-cancelled to gain their effects. Luigi and Snake's are situational attacks. Samus's changes 4 moves.Toon Link`s milk taunt, Lucario`s aura taunt, there are tons of taunts that affect gameplay
Toon Link`s milk taunt, Lucario`s aura taunt, there are tons of taunts that affect gameplay