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WaitI checked the video, and I noticed Sizz (ギラ), Bang (イオ) and Whack (ザキ) among the spells. Bang, along Sizzle, is used during the fight vs the CPU.
I'm glad that uncharged woosh only uses around 4 mp, so in most cases we'll be able to recover with it.Just watched the presentation, it was great! Pretty happy with what was shown of Hero's moveset, can't wait to try it out later. The way his specials work is simpler than many of us initially thought. Also MP doesn't seem to be a big problem, that's cool.
I particularly liked Woosh, it seems like a fairly good recovery move as well as a good edgeguarding tool. It may also be a potential combo starter on stage depending if you can act out of it or not.
Also the critical hit mechanic is genius, opponents will constantly have to respect Hero's smash attacks (considering that any smash attack could potentially be a crit.). Actually, same thing with his wide arsenal of spells (even if RNG is involved), it will really keep opponent on their toes imo.
Yeah, maybe you're right. I think people might make a big deal out of it, treating it like a game breaking mechanic, totally omitting the fact that RNG based effects have always been in the game (E.g Moves like Kirby's down-tilt or Ryu's Hadouken, to name a few, have a chance to make opponents trip, exposing them to a lot of follow-up possibilities, potentially a killmove).I wish I could say i like the critical hits, but for the competitive side it's just going to be an added salt-filled subject, and I would've liked if it was just aesthetic and didn't do that much more dmg and knockback. I think casually it's pretty fun tho.
It's already getting pretty bad in some places on the internet. I really hope people actually try playing someone good with the character before whining about all the rng. Which is way more than any of the other characters. I think the character could've been really fine and fun without the crits. I think it'll be the first thing to be nerfedYeah, maybe you're right. I think people might make a big deal out of it, treating it like a game breaking mechanic, totally omitting the fact that RNG based effects have always been in the game (E.g Moves like Kirby's down-tilt or Ryu's Hadouken, to name a few, have a chance to make opponents trip, exposing them to a lot of follow-up possibilities, potentially a killmove).
But yeah... sometimes people are just looking to create salt out of thin air.
I'd say it's smaller and maybe less likely to kill, too. Wait & see!Wait
There's Whack as well as Thwack?
I wonder how the properties are different
Possibly its a smaller hitbox and faster but is even less likely to kill?