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It looks like greninja's. Though I believe Zamus's stun gun is a more apt analogy.Is Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
We don't know yet but I'm betting on something similar to Greninja.Is Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
Doubt it. That would be borderline OP. But it charges fast (around half a second), and opponents are stunned for so long that you could probably follow up with a RAR bair (assuming it kills), tipper fsmash, and maybe even a running upsmash.Is Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
It should be like Greninja'sIs Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
It's like Greninja WS and ZSS' Paralyzer; they must be used right after charging.Is Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
SO I guess you could say you got.It's like Greninja WS and ZSS' Paralyzer; they must be used right after charging.
EDIT: Oops, the site plopped me down on the last page where his question originally was, and I hadn't noticed there was one more page.
SO I guess you could say you got.
'd.
You can see what appears to be the uncharged version here. It's decently quick, I suppose.I would know how fast you can make a uncharged shot of Dragon fang shot (I thinking of some combos with dragon lunge)
There's no way that's frame 7 lol. I'm pretty sure he has an animation of him whipping out his wings. It's always nice to have numbers, thoughBAir
Startup: 7?
Landing Lag: Dunno.
Yeeeeeah, I probably should've reworded FAF to like IASA or something? I dunno. We won't really know until February, anyways.I'm pretty sure since it's a 30 FPS video of a 60 FPS game you have to double the frames you count, and even then it can vary. For example, Lucas's frame 7 forward tilt appears to be frame 4 in his 30 FPS trailer. At any rate, those FAFs are far too quick to be possible.
But I think IASA frames would be like almost impossible to tell from a trailer lol. We sit back till February, then.Yeeeeeah, I probably should've reworded FAF to like IASA or something? I dunno. We won't really know until February, anyways.
Yeah, it'll be hard to know any exact numbers until February--even startup frames we can only narrow down to a small range. It could end up working in our favor, though, if past precedent means anything. Cloud's ftilt and nair didn't look very good in his trailer, but it turns out the former's FAF is earlier than the trailer made it seem and the latter is freaking amazing.But I think IASA frames would be like almost impossible to tell from a trailer lol. We sit back till February, then.
But we don't know if Corrin's first jump is a full hop.
Falco respawns on the halo and Corrin's jump height seems to even with it or slightly higher. We can use that as a mark and jump with other characters to compare.
We can't rely on that gif, though. It cuts away before the respawn halo stops moving and before Corrin's double jump reaches its apex.
Falco respawns on the halo and Corrin's jump height seems to even with it or slightly higher. We can use that as a mark and jump with other characters to compare.
There is no way his Fsmash is frame 5 or anything close to that. We really aren't gonna know his frame data till he comes out. 29 FPS is just... it sucks.So, 'cause I'm bored, I decided to analyze Corrin frame data-wise as best I can. Obviously, these are estimates, so everything here is best taken with the grains of salt this character created when they were revealed(I'm sorry. I had to. ), Also, because the trailer 30FPS, my estimates are probably also bad off.
General
JumpSquat: 4 or 5, though I counted 4.
Jab
Startup: 3 or 4 for hit 1; 3 for hit 2; 4 for last single hit.
FAF: Who knows.
Dash Attack
Startup: 6
FAF: No idea. Damn hitpauses.
FTilt
Startup: 5, maybe 4.
FAF: At least 17.
UTilt
Startup: 4?
FAF: around 16ish?
DTilt
Startup: 3, it looked like.
FAF: 16
FSmash
Startup: 5 on the Fang.
FAF: No clue. 12ish?
FAir
Startup: 5 AT LEAST.
Landing lag: 10, it looked like.
BAir
Startup: 7?
Landing Lag: Dunno.
DAir
Startup: 6 or 7?
Landing Lag: lol.
Dragon Lunge:
Startup: 5 in the air it looked like.
Honestly, I feel like killing could feasibly be an issue.Due to obvious reasons, In DLC Character Trailers, only the characters' strenghts are shown.
What are you guessing is going to be Corrin's weakness(es)?
Hence the disclaimer in the post.There is no way his Fsmash is frame 5 or anything close to that. We really aren't gonna know his frame data till he comes out. 29 FPS is just... it sucks.
Assuming her mobility is anything but trash tier, I'd say her weakness will be killing. I can definitely see some set ups with the projectile (dragon fang). Dragon fang into RAR bair, running upsmash, tipper fsmash, and maybe even the up b if it kills. But dragon fang doesn't beat shield, and at high level play you need throws that actually do things. It's not uncommon for good players to be living against fox until almost 200% because his grabs are so bad. All you do is shield against him at high percents when you're unsure what to do or being pressured and make sure you don't drop it. So unless Corrin has throws that actually makes the opponent scared of being grabbed I see him having the same problem. To be honest, I'm quite satisfied with everything I see from Corrin. The only one thing I'm worried about is grabs. Grabs are very important. Character's spots on tier lists are influenced heavily by if they have a decent grab. Corrin is gonna have weaknesses like everyone else I'm sure, I just hope it's not her grab because that's the worst weakness to have.Due to obvious reasons, In DLC Character Trailers, only the characters' strenghts are shown.
What are you guessing is going to be Corrin's weakness(es)?
Definitely scared about kill power. I think the most important thing about Corrin that we don't know is if his U-throw kills it definitely has an animation that would suit it. If it doesn't, then like Zult said, people can just shield at high percents. A killing U-throw would both pressure opponents at high percent neutral games AND fix his killing flaw to an extent.Due to obvious reasons, In DLC Character Trailers, only the characters' strenghts are shown.
What are you guessing is going to be Corrin's weakness(es)?
Amazing work on this video! Looks great.I've spent most of the last week working on a video that gathers the information we've been putting together...and now it's finally done.
Nice video, but I wanted to point out one thing. When discussing Corrin's back air, you mentioned that neither character had a smoking effect, proving it to have strong killing power. While it may be a good kill move, we have reason to believe that certain character effects get edited out for the trailers. For example, in Greninja's trailer, he goes into his helpless state without the flashing that usually accompanies it. Furthermore, in Duck Hunt's trailer, he goes into his shielding pose without the shield actually showing up. It's possible that they also removed any instances of the rage effect to make the videos look nicer.I've spent most of the last week working on a video that gathers the information we've been putting together...and now it's finally done.
watch the part in his presentation when he kills falco with dragon fang shot, he does both his jumps right afterwards.It would also be interesting to know Corrin's jump height. I couldn't find any clip that clearly showed his maximum height. Corrin jumps many times during the gameplay scenes, but it's really difficult to figure out whether Corrin jumps as high as he can or not.
its the same has zss neutral bIs Corrin's neutral b like Lucario's or Mewtwo's which you can store and use at a later point or more like Greninja's which has to be used right away?
Can you give me a link of your corrin frame data please?Yes and it comes out on frame 6 in the air, so really fast. Grounded version is useful when you get a roll read or something similar, otherwise the airborne version looks much more interesting.