• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Moveset Speculation and Discussion Thread

Status
Not open for further replies.
D

Deleted member

Guest
Mewtwo's Confusion doesn't really air "stall" it really just gives him a bit more distance for his recovery horizontally if that is what you're meaning. (A true stall would be Fox's shine stall).

In regards to providing extra horizontal distance in a way similar to Mewtwo's Confusion, I think it is certainly plausible considering that Kamui hops before performing the actual lunge. It really will depend on how much endlag there is after the lunge though, since that will determine if the lift from the initial hop is actually useful without putting Kamui in a potentially bad position vertically.
 
Last edited by a moderator:

Odd_0ne

Smash Cadet
Joined
Apr 2, 2015
Messages
37
Location
Waifu Village
NNID
MusicHero64
3DS FC
4124-5828-2172
Is it true that corrien has tippers? Cause if he does then my marth training has paid off
 

Delzethin

Character Concept Creator
Joined
Mar 23, 2012
Messages
3,972
Location
St. Louis, MO
NNID
Delzethin
Possibly, although since it seems to have a fairly generous hitbox, I suspect people will still be caught in it regardless, although I suspect like Shulk's counter, it'll be fairly useless in the air due to the bit of delay before it hits.
Actually, I bet due to how huge its range is it could be really nasty as a runoff counter against linear recoveries, like how Ryo often uses Ike's counter. We don't know how the damage is calculated, though, and since its knockback is vertical it won't gimp the way Ike's does. Instead, it'll be a kill option if the opponent has enough damage on them.
 

Helioxx

Smash Rookie
Joined
Jul 18, 2015
Messages
4
So, about Corrin's possible neutral. Side B can pin in the ground, right? So, depending on whether Corrin can act immediately after pinning the ground with side B, and whether hitting shield can cancel the pin effects, this might be an incredibly safe move on shield. Due to the reach, it might even be an approach option.

Basically, if the move still pins after hitting shield(assuming that it does not penetrate shield or act as a command grab) and Corrin doesn't have a set time to remain pinned, then Corrin might be able to throw it out, hit shield, and then use whatever amount of shield stun the move has to instantly retreat or crossup with one of the cancel options. Maybe even do so fast enough to escape a perfect shield punish, if you space it.

This might not be how the move works at all, but if it does, it would be super insane in neutral, among the safest close range moves. the fact that Corrin can move out of it at all might help to avoid punishes even if you completely whiff the move. This all seriously depends on how rapidly Corrin can act out of the move when it pins, though. Also, as a special, you could use it out of dashes or when too close to the ground to use an aerial for mixups or useful movement options.

Also, based on the angle of the lance and the visual effect during the move, I think that Side B might have a tipper spike in the air.
'S all speculation, though
 

Zionaze

Smash Ace
Joined
Nov 5, 2014
Messages
891
Location
Sudden Death
Im still quite positive on side-b being a command grab. And if it is. We can mix up sh fair with side-b because of the little hop he does
 

Raziek

Charging Limit All Day
Joined
Oct 14, 2008
Messages
9,626
Location
Halifax, Nova Scotia
NNID
Raziek
3DS FC
3866-8131-5247
Im still quite positive on side-b being a command grab. And if it is. We can mix up sh fair with side-b because of the little hop he does
I am like 99% certain that from a game design perspective that move should not be a command grab.

Actually, I can prove it. If it was a command grab it would not have triggered Greninja's counter at 1:33 in the original trailer (in the OP).

Something else has been bothering me though....

What is this move?

I originally thought it was a D-Smash or F-Smash, but we have seen both of those. (pictured below)



You can very clearly hear the 'smash charge' sound before Corrinne lets it go, so what the heck is it?

Edit: Nevermind, I'm a goober, I totally didn't even realize she's holding a Beam Sword. ALL MAKES SENSE NOW.
 
Last edited:

Chapter Serf

Ace Skell Pilot
Joined
Feb 2, 2015
Messages
2,069
Location
Mars
NNID
ChapterSerf
3DS FC
3969-7074-2956
I am like 99% certain that from a game design perspective that move should not be a command grab.

Actually, I can prove it. If it was a command grab it would not have triggered Greninja's counter at 1:33 in the original trailer (in the OP).

Something else has been bothering me though....

What is this move?

I originally thought it was a D-Smash or F-Smash, but we have seen both of those. (pictured below)



You can very clearly hear the 'smash charge' sound before Corrinne lets it go, so what the heck is it?

Edit: Nevermind, I'm a goober, I totally didn't even realize she's holding a Beam Sword. ALL MAKES SENSE NOW.
That's what happens when you play too much competitive. You forget that items do in fact actually exist.:p
 
Last edited:

Fire Tactician

Smash Lord
Joined
Aug 17, 2014
Messages
1,395
3DS FC
4596-9948-4995
That's what happens when you play too much competitive. You forget that items do in fact actually exist.:p
It's funny because ZeRo makes the exact same mistake in his reaction video (he says something like "another Smash attack?"). It's probably exactly what you just said about pros forgetting about items :p
 

False Sense

Ad Astra Per Aspera
Joined
Jan 17, 2014
Messages
8,332
NNID
FalseSense
3DS FC
3368-2599-3209
I am like 99% certain that from a game design perspective that move should not be a command grab.

Actually, I can prove it. If it was a command grab it would not have triggered Greninja's counter at 1:33 in the original trailer (in the OP).

Something else has been bothering me though....

What is this move?

I originally thought it was a D-Smash or F-Smash, but we have seen both of those. (pictured below)



You can very clearly hear the 'smash charge' sound before Corrinne lets it go, so what the heck is it?

Edit: Nevermind, I'm a goober, I totally didn't even realize she's holding a Beam Sword. ALL MAKES SENSE NOW.
Actually, Raziek...

I think that was Shadow Sneak, not Substitute.
 

LevinViolin

Smash Apprentice
Joined
Dec 19, 2015
Messages
171
Location
Probably lurking
NNID
CaptainLinebeck
3DS FC
4038-6039-4160
I think it's safe to say Dragon Lunge is definitely Corrin's most interesting move.
What I'm interested in most are two things surrounding it.
What happens when this attack connects on an aerial opponent? I can't imagine that this will work the same way as monkey flip despite the similarity between the two moves. Dragon Lunge seems to imply that you can't mash out of it due to the target character's lack of animation(can you mash out of Diddy's side special? I always assumed you could). In the trailer (and part of the direct after the trailer) the only time Corrin pinned something his dragon fang/lance arm is stuck in the ground, even if only slightly. It's possible that this move may just have generic knockback if you land it in the air. Given the amount of time the opponent is held in place I don't think it's likely that you can pin people in mid-air. Maybe this is really obvious and you guys already thought about that.

Second, how does this move work with jumps? Is it possible to jump > Dragon Lunge > jump out > double jump? It's probably too early to say, but I think this move is going to be used the most for mixups when getting back to the stage. Corrin's recovery didn't look too great to me, and might rely on using back air and side special properly to recover. Using Dragon Lunge low and jumping out of it could make corrin's ledgeplay on walled stages really interesting. This is reliant on him being able to stick to walls though, which we obviously don't know yet.

It's all very interesting and I'm definitely looking forward to messing around with Corrin after they're released.
 

Zionaze

Smash Ace
Joined
Nov 5, 2014
Messages
891
Location
Sudden Death
Looking at the trailer and testing it with ryus stage comparison. It looks like its faster than roys grounded up but the height is similar to Marths.

Also my question for dragon lunge is. Inorder to pin the opponent, does it need to hit both opponent AND the ground? If it doesn't I really am expecting it to act like monkey flip where you pin them midair but slowly fall. Choose the jump option to spike them or front kick them to finish them off. Or your opponent mashes like crazy and falls out quicker. Idk all speculation atm
 

LevinViolin

Smash Apprentice
Joined
Dec 19, 2015
Messages
171
Location
Probably lurking
NNID
CaptainLinebeck
3DS FC
4038-6039-4160
Looking at the trailer and testing it with ryus stage comparison. It looks like its faster than roys grounded up but the height is similar to Marths.
That's not too bad then.

Also my question for dragon lunge is. Inorder to pin the opponent, does it need to hit both opponent AND the ground? If it doesn't I really am expecting it to act like monkey flip where you pin them midair but slowly fall. Choose the jump option to spike them or front kick them to finish them off. Or your opponent mashes like crazy and falls out quicker. Idk all speculation atm
The direct specifically mentioned that "if you can stick your weapon in the ground successfully you can remain hanging." It moves on to mention that you can "even pin your foe in place" which leads me to believe that pinning your foe is indeed reliant on having Dragon Lunge hit the ground.
 

Zionaze

Smash Ace
Joined
Nov 5, 2014
Messages
891
Location
Sudden Death
Seems like smaller opponents like olimar or Pikachu will be harder to pin down then. Its range is pretty big though
 

m0NtÉ

Smash Rookie
Joined
Apr 10, 2015
Messages
16
Did anyone else notice how much the pinned Mario's animation resembled crumple (what Ryu's focus attack inflicts)? Because if so, it will have a set response time, as opposed to being entirely mash-to-escape.
 

Saki-

Reset Project
Joined
Jul 28, 2008
Messages
3,206
Location
Glencoe, Al
NNID
iTasya
Thanks to the help of this thread and other sources we've got the speculated moveset down. Here is an Organized list.

Jabs and Tilts:

Jab


Rapid Jab


Utilt


Ftilt


Dtilt


Dash Attack



Throws and Pummel:

Pummel


Upthrow


Forward Throw


Back Throw


Down Throw


Aerials:

Nair


Uair



Fair


Bair


Dair


Specials:

Neutral Special


Up Special


Side Special


Down Special



Smashes:

Up Smash


Forward Smash


Down Smash


Big thanks to the community we've got going so far and BeeMil for providing the gifs not posted here.
 
Last edited:
D

Deleted member

Guest
Thanks to the help of this thread and other sources we've got the speculated moveset down. Here is an Organized list.

Jabs and Tilts:

Jab


Rapid Jab


Utilt


Ftilt


Dtilt


Dash Attack


Aerials:

Nair


Uair



Fair


Dair


Specials:

Neutral Special


Up Special


Side Special


Down Special



Smashes:

Up Smash


Forward Smash


Down Smash


Big thanks to the community we've got going so far and BeeMil for providing the gifs not posted here.
GIFs of Corrin's pummel and throws can be found at the link below, since you don't have those added yet (as well as GIFs of everything else, so this is a nice external reference):
Credit goes to Maraphy Maraphy for providing the link ^


The D-Throw GIF located there may be a bit short, so you can also use the one I made which shows what Kamui can possibly do after it/shows more of its trajectory:

vzwjx.gif
 
Last edited by a moderator:

Benoas

Smash Cadet
Joined
Apr 15, 2015
Messages
32
So corrins throws look pretty lacklustre tbh, do you think any of them might be good combo or kill throws?
 

Cr0n

Smash Apprentice
Joined
May 22, 2015
Messages
93
Location
Maryland
NNID
liquidbassist
3DS FC
4184-4537-7536
So corrins throws look pretty lacklustre tbh, do you think any of them might be good combo or kill throws?
Well if you count his sideb as being its own set of throws (not sure if it is or not) than there is a good chance at least a few of them combo into something / are good kill throws.
 

Delzethin

Character Concept Creator
Joined
Mar 23, 2012
Messages
3,972
Location
St. Louis, MO
NNID
Delzethin
So corrins throws look pretty lacklustre tbh, do you think any of them might be good combo or kill throws?
His uthrow involves shifting completely into dragon form and flinging his opponent skyward. I'm willing to bet it ends up being a decent kill throw.
 

Maraphy

Smash Ace
Joined
Jan 11, 2008
Messages
750
Location
Pittsburgh, PA
NNID
Marraph
3DS FC
3780-9036-1349
I just noticed his D-throw has nearly the same animation as Counter Surge lol

I'm guessing the throws that involve totally transforming into a dragon will do more damage maybe? It'd make sense since he's more powerful in dragon form
 

Pedker

Smash Cadet
Joined
May 20, 2015
Messages
56
Location
California
NNID
Pedker
3DS FC
1203-9337-2184
Alright! after reading every single post in this thread, I'm ready to put in my two (or million) cents:

I've been taking a look at scenes during the explanation of the "Lost in Thoughts, All Alone" music, where it was easy to not notice the fact that Corrin gameplay was playing in the background.
Here's the entire broadcast (should be bookmarked at the indicated section, 6:47)


First thing to notice is at 7:04, where we get to see a FULLY charged neutral-B. It appears to charge fully in ~1/2 of a second, travel twice as fast as a fully charged ZSS blaster shot, and stuns Ryu for what seems like more than enough time to follow up. Also, the hitbox looks huge! I smell a neutral game, baby!

Next big thing to notice is at 6:58 where on the left side, the male Corrin uses a forward-kick out of side-B, which apparently seems to autocancel. Does this perhaps imply that the kick out of side-B can ledge cancel, or is it only because he falls down from the platform? Could this potentially lead to gimmicky but awesome combos?
Also, something about side-B that makes me curious is: what happens if you spot-dodge Corrin's side-B? After the spot dodge animation, will the character be pushed away due to unit collision?

Last thing that I think is extremely important yet not discussed enough here is whether or not Corrin's dragon-lance attacks will be disjointed. On one end, mentioned earlier, Corrin appears to be invulnerable to Roy's counter. On the other hand, the lances are still technically part of his body, so would a disjoin not make sense?
I feel like this question is extremely important, because if the moves aren't disjointed, then a potential counter to f-smash could be short hopping over it into Dair.

I am so ready for Corrin. Discuss!..?

EDIT:
I also noticed that in the actual trailer (1:44), Corrin counters forward smashes from Lucina and Roy, coming from opposite directions. Notice how both of them enter a laggy clashing animation after attempting to hit Corrin while in his counter stance. There could be two possibilities explaining this:
1. Roy and Lucina simply clashed with each other, while passing through Corrin.
2. Corrin's counter could cause a clashing animation on the attacker from certain moves, greatly increasing the usability of the counter. Notice how at 1/4 speed, Roy's blade actually stops first, and afterwards, Lucina's blade leaves first.
 
Last edited:

Cr0n

Smash Apprentice
Joined
May 22, 2015
Messages
93
Location
Maryland
NNID
liquidbassist
3DS FC
4184-4537-7536
Last thing that I think is extremely important yet not discussed enough here is whether or not Corrin's dragon-lance attacks will be disjointed.
If you look back in the thread we actually discussed this pretty well. What seemed to be the consensus is that dragon lance (you're talking about his fsmash right?) is a disjoint. People have also speculated that his wings on bair will also be a disjoint based on how one of charzard's moves is a disjoint.
 

Pedker

Smash Cadet
Joined
May 20, 2015
Messages
56
Location
California
NNID
Pedker
3DS FC
1203-9337-2184
If you look back in the thread we actually discussed this pretty well. What seemed to be the consensus is that dragon lance (you're talking about his fsmash right?) is a disjoint. People have also speculated that his wings on bair will also be a disjoint based on how one of charzard's moves is a disjoint.
I must have missed it, I only saw it mentioned once or twice. Thanks!
 
D

Deleted member

Guest
On the topic of Corrin's smashes (or "Dragon Fang Arm" attacks in general, even) having disjoints, I think it is certainly plausible that it could be disjointed considering that they have given disjoints to non-weapon hitboxes in the past, that is, Ganon's F-Smash in Brawl.
 

AstroCRiS

Smash Cadet
Joined
Oct 25, 2015
Messages
25
And the final piece of evidence? Right at the very beginning of the clip in the trailer proper, you can hear the "cocking" sound of a smash attack beginning to charge.

Yikes.
I noticed every time he turns into the dragon form that high pitch sound comes on, so that doesn't mean it and Fsmash
 

Cr0n

Smash Apprentice
Joined
May 22, 2015
Messages
93
Location
Maryland
NNID
liquidbassist
3DS FC
4184-4537-7536
First thing to notice is at 7:04, where we get to see a FULLY charged neutral-B. It appears to charge fully in ~1/2 of a second, travel twice as fast as a fully charged ZSS blaster shot, and stuns Ryu for what seems like more than enough time to follow up. Also, the hitbox looks huge! I smell a neutral game, baby!
While we are on the subject of his neutral b, do you think someone who is familiar with ZSS could compare the stun duration between Corrin and ZSS?
 
Last edited:

Pedker

Smash Cadet
Joined
May 20, 2015
Messages
56
Location
California
NNID
Pedker
3DS FC
1203-9337-2184
While we are on the subject of his neutral b, do you think someone who is familiar with ZSS could compare the stun duration between Corrin and ZSS?
Alright, I'm no ZSS main, but here's what I found:
conveniently, but pitifully, ZSS's walk speed should be about identical to Corrin's run speed. I went into to training mode to find out that ZSS can walk along Pac Man's final smash perfectly.

ZSS blaster, fully charged, stuns for ~1 second, regardless of percent, and has set knockback. Corrin's fully charged neutral-B appears to stun for ~1 1/4 seconds, but launches Ryu. Stun duration could potentially scale with percent.

Combine the slow run speed with the fast projectile speed, and I think it would be pretty hard to follow up, at least at max range. Mid-range seems more than easy to do, though. Perhaps neutral-B to side-B could be a thing?
 

teddystalin

Smash Apprentice
Joined
Jul 6, 2015
Messages
156
Location
VT
If ZSS really does walk as fast as Corrin runs, that would make Corrin the 47th fastest runner in the game, slower than Ike or Luigi, for instance. Definitely one of the first big disappointments in terms of their future viability. Still, it looks as though his/her initial dash speed is decent from the tiny sample of gameplay we got in the music section of the direct. Corrin was next to Link (the current 47th fastest runner) but seemed to be moving not insignificantly faster.
 

PGP

Smash Cadet
Joined
Oct 21, 2014
Messages
29
NNID
samwich42
3DS FC
3093-7123-8190
Alright, I'm no ZSS main, but here's what I found:
conveniently, but pitifully, ZSS's walk speed should be about identical to Corrin's run speed. I went into to training mode to find out that ZSS can walk along Pac Man's final smash perfectly
ZSS blaster, fully charged, stuns for ~1 second, regardless of percent, and has set knockback. Corrin's fully charged neutral-B appears to stun for ~1 1/4 seconds, but launches Ryu. Stun duration could potentially scale with percent.

Combine the slow run speed with the fast projectile speed, and I think it would be pretty hard to follow up, at least at max range. Mid-range seems more than easy to do, though. Perhaps neutral-B to side-B could be a thing?
EDIT: whoops, someone beat me to it before I refreshed

If what you're saying about Corrin's run speed is true, then he'll have around the 47th fastest run speed in the game, faster than Link's but slower than Peach's. Hopefully he'll have a good foxtrot like other FE characters and, from what I can tell, his roll looks extremely fast and long.
 
Last edited:

Merfect

Learn your true self
Joined
Jan 5, 2013
Messages
74
Location
Tennessee
NNID
Merfectman
Just posted this in the Discord group, but I'll post it here too. So, Kamui has a Multi Jab. Which means he/she can do the ledge cancel:
https://youtu.be/GzhuS8K18Yo
Multi Jab -> Side B potentially?
 
Last edited:

Pedker

Smash Cadet
Joined
May 20, 2015
Messages
56
Location
California
NNID
Pedker
3DS FC
1203-9337-2184
EDIT: whoops, someone beat me to it before I refreshed

If what you're saying about Corrin's run speed is true, then he'll have around the 47th fastest run speed in the game, faster than Link's but slower than Peach's. Hopefully he'll have a good foxtrot like other FE characters and, from what I can tell, his roll looks extremely fast and long.
I have a feeling that his run speed won't be as much of an issue as it appears to be, since he already has some cool mobility and utility options with things such as b-air and side-B. Imagine a wavebounce side-B dude lol
Just posted this in the Discord group, but I'll post it here too. So, Kamui has a Multi Jab. Which means he can do the ledge cancel:
https://youtu.be/GzhuS8K18Yo
Multi Jab -> Side B potentially?
Sounds like it could totally work. I think the one question that would decide that though is if Corrin gets his hop even when using side-B midair. If not, he might miss and instead hit the side of the stage. You might also be able to ledge-cancel into jump-side-B...
 
Status
Not open for further replies.
Top Bottom