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Moveset Speculation and Discussion Thread

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Erotic&Heretic

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I really hope that we can stick Dragon Lunge into walls.

Doesn't seem farfetched considering Dragon Lunge was stuck into a rolling crate, but clinging onto walls this way can make a sick and stylish recovery.
 

theyellowflash26

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At one point in the trailer, Corrin uses side b to stick to the ledge, so I'm assuming (read: hoping) we can stick to walls with it. So I can imagine our recovery being pretty good. Bair moving us to the wall>jump>side b into wall (side b has a little hop too)> jump>up b.
 
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Erotic&Heretic

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At one point in the trailer, Corrin uses side b to stick to the ledge, so I'm assuming (read: hoping) we can stick to walls with it. So I can imagine our recovery being pretty good. Bair moving us to the wall>jump>side b into wall (side b has a little hop too)> jump>up b.
Dragon Lunge is still used on the ground, though, but it does allow to stay in the air. But it will obviously allow to stick on slopes, so why not wall?
https://youtu.be/9_VXNatxepA?t=121



Also, I know where your avatar picture comes from ( ͡° ͜ʖ ͡°)
 

Chapter Serf

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I don't see why it wouldn't stick in the wall if it sticks on the ground. Hell, it sticks through players, doesn't it? And items. So why not walls? Not that we have any precedence though... Zamus and Link's hookshots are kind of a different ball game to be honest.

Also, the aforementioned avatar looks like Robin eating a doughnut. It makes me hungry.
 
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Patriot Duck

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Based on Jab 1's launch trajectory, I can confirm that it most likely does not jab reset, which is unfortunate, but probably balanced.

On the subject of Corrin's dair, does it have a landing hitbox? If that can reset (though we have no idea if it can yet), then that could be interesting. For instance, imagine Dragon Lunge > jump > dair reset > Fsmash. This is all just conjecture though.
 
D

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Based on Jab 1's launch trajectory, I can confirm that it most likely does not jab reset, which is unfortunate, but probably balanced.

On the subject of Corrin's dair, does it have a landing hitbox? If that can reset (though we have no idea if it can yet), then that could be interesting. For instance, imagine Dragon Lunge > jump > dair reset > Fsmash. This is all just conjecture though.
It'll be interesting to see Dair's reset properties, do we know if other characters with multi-hit moves can use them to reset opponents on landing?

I ask because Corrin's Dair is a multi-hit and I feel like that would screw with being able to reset.

Also considering the spacing required for optimal Fsmash damage I bet reset -> N-B stun/chomp would be better overall for damage/killpotential given that Corrin would be spaced adjacent to the opponent who was reset.
 

Patriot Duck

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It'll be interesting to see Dair's reset properties, do we know if other characters with multi-hit moves can use them to reset opponents on landing?

I ask because Corrin's Dair is a multi-hit and I feel like that would screw with being able to reset.

Also considering the spacing required for optimal Fsmash damage I bet reset -> N-B stun/chomp would be better overall for damage/killpotential given that Corrin would be spaced adjacent to the opponent who was reset.
I went and tested all the stall-then-fall dairs with landing hitboxes and none of them had the ability to reset opponents, so forget what I said about Corrin's dair. It probably won't reset either.

Good point on the neutral B being a better reset punish though. I thought of that, but how much damage and knockback it does is still a mystery.
 
D

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I went and tested all the stall-then-fall dairs with landing hitboxes and none of them had the ability to reset opponents, so forget what I said about Corrin's dair. It probably won't reset either.

Good point on the neutral B being a better reset punish though. I thought of that, but how much damage and knockback it does is still a mystery.
What'll be most important about the N-B reset punish IMO will be how much Corrin can charge it before the reset finishes since I think it's pretty obvious that the chomp following the stun will do the most damage with a longer charge since a longer charge means a longer stun.

It was mentioned that the chomp has some serious knockback, I'm hoping it has some good base aside from what is the obvious strong knockback at full charge.
 

Lomogoto

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Im most curious how his side b will hit people if it doesnt stick, that wasnt in any footage right? Im hoping spike :)
 

Zionaze

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i hope it acts like monkey flip and goes thru sheilds. if you pin them in the air you can choose the jump option to footstool/spike them
 
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ArikadoSD

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Corrin didn't flash during the fall after Dragon Ascent in the trailer analysis, so maybe he can act out of it after all.
Ryu's Shoryuken doesn't make him flash for a while after using it but he's still in freefall isn't he? Could be the same case.

Anyway, where is Corrin's dair shown? I didn't catch it in the trailer and I dont feel like watching it a millionth time.

I caught her nair, bair, fair, and uair.. nair doesn't look like it autocancels from a glance but it looks like it has really good range and relatively low landing lag so that's cool, Uair looked A LOT like Roy's uair in its animation and how it sends them, fair also looks like roy's/marth's fair, not sure how laggy or whatever it is though.

Neutral B is really intriguing, i'm not sure I understand it quite yet. Can the projectile actually charge similar to ZSS's ? Or can it not charge and the charge is simply for the hitbox on the dragon hand? it sounds really weird.
 

Smashifer

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Ryu's Shoryuken doesn't make him flash for a while after using it but he's still in freefall isn't he? Could be the same case.

Anyway, where is Corrin's dair shown? I didn't catch it in the trailer and I dont feel like watching it a millionth time.

I caught her nair, bair, fair, and uair.. nair doesn't look like it autocancels from a glance but it looks like it has really good range and relatively low landing lag so that's cool, Uair looked A LOT like Roy's uair in its animation and how it sends them, fair also looks like roy's/marth's fair, not sure how laggy or whatever it is though.

Neutral B is really intriguing, i'm not sure I understand it quite yet. Can the projectile actually charge similar to ZSS's ? Or can it not charge and the charge is simply for the hitbox on the dragon hand? it sounds really weird.
Both the paralyzer and the Dragon Fang can charge.
 
D

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Ryu's Shoryuken doesn't make him flash for a while after using it but he's still in freefall isn't he? Could be the same case.

Anyway, where is Corrin's dair shown? I didn't catch it in the trailer and I dont feel like watching it a millionth time.

I caught her nair, bair, fair, and uair.. nair doesn't look like it autocancels from a glance but it looks like it has really good range and relatively low landing lag so that's cool, Uair looked A LOT like Roy's uair in its animation and how it sends them, fair also looks like roy's/marth's fair, not sure how laggy or whatever it is though.

Neutral B is really intriguing, i'm not sure I understand it quite yet. Can the projectile actually charge similar to ZSS's ? Or can it not charge and the charge is simply for the hitbox on the dragon hand? it sounds really weird.
Here is a GIF of Kamui's Dair:

w0liz.gif
 

Zionaze

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Ryu's Shoryuken doesn't make him flash for a while after using it but he's still in freefall isn't he? Could be the same case.

Anyway, where is Corrin's dair shown? I didn't catch it in the trailer and I dont feel like watching it a millionth time.

I caught her nair, bair, fair, and uair.. nair doesn't look like it autocancels from a glance but it looks like it has really good range and relatively low landing lag so that's cool, Uair looked A LOT like Roy's uair in its animation and how it sends them, fair also looks like roy's/marth's fair, not sure how laggy or whatever it is though.

Neutral B is really intriguing, i'm not sure I understand it quite yet. Can the projectile actually charge similar to ZSS's ? Or can it not charge and the charge is simply for the hitbox on the dragon hand? it sounds really weird.
https://youtu.be/j1JERhUoQoU look at 30:20
Every move has been shown so far and nair has little to no lag
 
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ArikadoSD

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Did we see non-tipper dtilt? Does dtilt always pop them up? If it does then it could end up being a /really/ good combo tool, it instantly reminded me of Sheik's dtilt when I watched the trailer again and Sheik's dtilt is really good, though that might be because her crouch is really good as well. Sheik's Dtilt has a tipper and non-tipper hitbox where the former sends them at a 90 degrees angle perfect for combos while the latter sends them at an angle where it's hard to combo it into anything.

In the trailer there was a small tidbit where Corrin was shown doing dtilt > fair I believe on Little Mac on Bridge of Eldin.
 

alguidrag

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I'm thinking now... what if Side B drag oponents offstage with you? (like a suicidal move) If you could freely cancel with maybe this would help in recovery(like Bair SideB jump SideBonwall Jump UpB)
 

Erotic&Heretic

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I'm thinking now... what if Side B drag oponents offstage with you? (like a suicidal move) If you could freely cancel with maybe this would help in recovery(like Bair SideB jump SideBonwall Jump UpB)
Pinning opponent in the air would look cool as ****.

Just imagine going far for the edgeguard, pierce your foe, kick back to recover, stick to the wall (if possible), jump, recover.

This would be as stylish as Bayonetta's combos.

Edit: Now that I think about it, the aerial version doesn't "stay" if it doesn't touch the ground, so except if you can keep it on airborne opponent, I doubt that the suicide KO will be possible.

Edit 2: And the direct does say "when you use it on the ground, you can pin opponent".
 
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Patriot Duck

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I find it interesting that Corrin's fair has a vertical launch trajectory. He was seemingly able to combo fair > ftilt on Shulk early in the trailer.
 

LozNerd

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Man, I almost flipped out when it showed his f-smash compared to Shulk's...he looks awesome. When it shows his getup it almost looked like a tech rather than a neutral getup, is this just me? Also, his roll looked really long and fairly quick :bee:. The fact that he has something like ZSS's paralyzer really gets me excited :rotfl::joyful::rotfl: Can't believe I'm gonna have to wait till February though. :4corrin::4corrin::4corrin:
 

Erotic&Heretic

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About his Fsmash, it's seems quite fast for something with this range. I think that the sourspot will be very weak for a Smash, considering the "charge" hitbox.
 

Delzethin

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Speaking of throws, Kamui's D-Throw was shown at 30:20 in the Broadcast:

EDIT: Made a GIF of it.

View attachment 88244

It seems like it's angle/knockback/lag may be too high for proper followups, considering that here Dark Pit is well out of hitstun by the time that Kamui connects with Fsmash, thoughts on its utility?
Yeah, it's probably too laggy for followups unless its FAF is right after Corrin changes back, and even then it'd only work at lower percents. That said, I could see it as the damage dealer of his throws, doing ~11% but with no combo potential. I could see it being like Kirby's dthrow in use.

Hey, do you think that his/her side B goes over shield?(like grab specials)
Probably not. It'd likely be overpowered if it did. Seems like it'd be better used to punish poor spacing at midrange, trap landings, or counter low projectiles.

I'm thinking now... what if Side B drag oponents offstage with you? (like a suicidal move) If you could freely cancel with maybe this would help in recovery(like Bair SideB jump SideBonwall Jump UpB)
We only ever saw it impale its target when it also stuck into the ground. If it catches someone in the air, it probably just knocks them away.
 

young grasshopper

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Schilt

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Something just occurred to me whilst listening to the presentation again. The Narrator specifically brings up the fact that when countering, the attack doesn't actually hit Corrin. Does that mean that Corrin might be able to counter Little Mac's KO punch?
 

Patriot Duck

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Something just occurred to me whilst listening to the presentation again. The Narrator specifically brings up the fact that when countering, the attack doesn't actually hit Corrin. Does that mean that Corrin might be able to counter Little Mac's KO punch?
Well, Bayonetta can counter Mac's KO punch, and both counters work similarly in that the attacks outright don't connect, so probably.

On the subject of his counter, since the attack misses Corrin, the attacker won't suffer hitlag. I imagine it will be a very easy counter to avoid, unfortunately.
 
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Schilt

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On the subject of his counter, since the attack misses Corrin, the attacker won't suffer hitlag. I imagine it will be a very easy counter to avoid, unfortunately.
Possibly, although since it seems to have a fairly generous hitbox, I suspect people will still be caught in it regardless, although I suspect like Shulk's counter, it'll be fairly useless in the air due to the bit of delay before it hits.
 

theyellowflash26

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Possibly, although since it seems to have a fairly generous hitbox, I suspect people will still be caught in it regardless, although I suspect like Shulk's counter, it'll be fairly useless in the air due to the bit of delay before it hits.
In the trailer they showed it countering Ness' PK Thunder 2 in the air no problem.
 

Schilt

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In the trailer they showed it countering Ness' PK Thunder 2 in the air no problem.
Yeah, but when PKT2 hits someone, all of Ness's momentum stops anyway for a brief moment, so it's one of the few moves that would definitely get hit by it in the air. Not so sure about other stuff.
 
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Possibly, although since it seems to have a fairly generous hitbox, I suspect people will still be caught in it regardless, although I suspect like Shulk's counter, it'll be fairly useless in the air due to the bit of delay before it hits.
Even if the counter is a little on the slow side, its sheer reach all around Corrin means that you'd have to have made like Max Range Corrin/Shulk disjointed contact for the counter not to hit you. And that type of reach is hardly in their aerial kits anyways.

The only aerials off the top of my head that I think would have the positioning and reach to not eat the Counter IMO would be max range Link's, Dedede's, Shulk's and maybe Cloud's and Toon Link's Up Airs.
 

theyellowflash26

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Yeah, but when PKT2 hits someone, all of Ness's momentum stops anyway for a brief moment, so it's one of the few moves that would definitely get hit by it in the air. Not so sure about other stuff.
Yeah but if the thing is that it doesn't hit Corrin, it wouldn't stop right?
 

Total Vista

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Too many posts in this thread for me to read all of them so I'mma just go ahead and post. I think corrin would definitely benefit from an "Up hitter" type of sword hit, like maybe an upward slash for his Up special, which would also give him recovery. For his forward special I think a forward-hitting sword move would be really cool -- for instance, he can spin forward with his sword like a corkscrew. I think that would give him some much needed mobility. Lastly, I think a good down special move for him would be something on the defensive side, like a counter. For his normal attacks, I think he should just slash and stab with his sword. Thanks for reading.
 
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ARGHETH

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Too many posts in this thread for me to read all of them so I'mma just go ahead and post. I think corrin would definitely benefit from an "Up hitter" type of sword hit, like maybe an upward slash for his Up special, which would also give him recovery. For his forward special I think a forward-hitting sword move would be really cool -- for instance, he can spin forward with his sword like a corkscrew. I think that would give him some much needed mobility. Lastly, I think a good down special move for him would be something on the defensive side, like a counter. For his normal attacks, I think he should just slash and stab with his sword. Thanks for reading.
...that would be nice, I guess, but we know his moveset by now. His UpB is basically Greninja's + hitbox - windbox, his SideB is the lance thing that sticks to people, and his down special is a counter. His As are a combination of his lance, chainsaw sword, and dragon attacks.
His spin forward with his sword move is his Dash attack.
 

Altair357

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I've been looking at the Corrin trailer and something caught my eye: https://www.youtube.com/watch?v=vMvgKqMWAlg&t=1m22s

The Dragon Fang he uses on Link a scene later uses the exact same animation as he does on WFT. Against WFT, Corrin has the telltale sparkle to indicate a Smash has been activated, but then the Omega Yato is used before Dragon Fang is. Does Corrin's Fsmash change depending on positioning similar to Ryu's Final Smash, where closeup Corrin uses the Omega Yato to prep them up for Dragon Fang, while at distances he just uses Dragon Fang alone?

Or, and this is a very big if, maybe Corrin actually has a hitbox during the charge phase of Fsmash.
Pretty sure that's the forward throw

EDIT: nevermind
 
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Smashifer

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Hey, now that I think about it, do you guys think Corrin's Dragon Lunge (side b) can air stall like Mewtwo's Confusion? I'm not sure if it showed anything in the trailer, and I can't check right now. It'd be cool though, right?
 

LozNerd

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That would be cool but it showed no air stall while showing him using it without hitting the ground so probably not. Plus, they already gave him bair to use as sort of an air stall.
 
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