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Moveset Speculation and Discussion Thread

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meleebrawler

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You can mass upload the pictures to Imgur.

That said, the link to the Imgur album of all of these images was posted earlier today, so you can just copy the image links over and use the image embed button, which doesn't have such a tight limit if it does at all.

EDIT: The link to the Imgur album: http://imgur.com/a/8ZFlT
Is it just me, or do these pictures show that Corrin really hates Yoshi?
 
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I'll be joining the speculation. As much as I'd rather have Isaac, I'll take Corrin as a consolation prize.
Has anyone considered that Corrin's forward air might be able to Ken Combo, with a Dragon Lunge tipper finish? I'll be looking into that this Thursday.
 

Zult

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I would be amused if Corrin straight bodied Yoshi MU-wise.
He will. Yoshi loses to disjoints. Also Yoshi has a hard time ledge snapping so we can just fsmash him from a safe distance.

I'll be joining the speculation. As much as I'd rather have Isaac, I'll take Corrin as a consolation prize.
Has anyone considered that Corrin's forward air might be able to Ken Combo, with a Dragon Lunge tipper finish? I'll be looking into that this Thursday.
Fair sends people up, so I doubt it.
 
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D

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I'll be joining the speculation. As much as I'd rather have Isaac, I'll take Corrin as a consolation prize.
Has anyone considered that Corrin's forward air might be able to Ken Combo, with a Dragon Lunge tipper finish? I'll be looking into that this Thursday.
Considering Fair's notably vertical trajectory I'd say that such a concept would be rather unlikely to be completely honest. Especially considering that DL's hitbox hits diagonally below Corrin.

It seems more like Fair would have an application for chains into Uair or more Fairs instead.

At this time I'm also rather doubtful of Corrin having any sort of confirms into aerial DL, given the trajectory of her aerials as well as the hitbox of DL being where it is.

But yeah we'll really just have to wait and see what she can do come Wednesday/Thursday.
 

Mr_Kreep3r

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I'll be joining the speculation. As much as I'd rather have Isaac, I'll take Corrin as a consolation prize.
Has anyone considered that Corrin's forward air might be able to Ken Combo, with a Dragon Lunge tipper finish? I'll be looking into that this Thursday.
Yea sometime yesterday i said we can call it the Not Ken Combo though.
 

Zult

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Considering Fair's notably vertical trajectory I'd say that such a concept would be rather unlikely to be completely honest. Especially considering that DL's hitbox hits diagonally below Corrin.

It seems more like Fair would have an application for chains into Uair or more Fairs instead.

At this time I'm also rather doubtful of Corrin having any sort of confirms into aerial DL, given the trajectory of her aerials as well as the hitbox of DL being where it is.

But yeah we'll really just have to wait and see what she can do come Wednesday/Thursday.
Yeah, I don't see any confirms into aerial DL neither. But I am thinking about 50/50s where if they air dodge they'll get hit by DL and possibly die really early. Most people are gonna wanna air dodge after a fair to avoid the uair right? We can risk our guaranteed damage and go for a super early kill.
 
D

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Yeah, I don't see any confirms into aerial DL neither. But I am thinking about 50/50s where if they air dodge they'll get hit by DL and possibly die really early. Most people are gonna wanna air dodge after a fair to avoid the uair right? We can risk our guaranteed damage and go for a super early kill.
Well if the damage is guaranteed I don't see why you would sacrifice free damage to go for a read that might not even work considering DL's hitboxes and how much of a vertical contrast they are to Corrin's Fair trajectory, at least, not in most situations, especially considering that DL's near-perfectly horizontal trajectory won't be killing (relatively) earlyish from an aerial string unless you're near one of the side blast zones. At percents when DL will kill a little further from the side blast zones, Corrin's Fair may (well, probably) send the opponent out of reach of such a DL read at which point the only viable option would then be to follow with a Uair, and that's only assuming that the knockback of Fair at such a percent wouldn't send the opponent too high for DJ -> Uair to miss afterwards.

In the case that Fair -> Uair isn't guaranteed (which is certainly possible, considering that iirc in the FE Colosseum footage Corrin gets Fair -> Uair on Bayonetta but connects because Bayonetta chose to jump away, and you can see the Uair hit Bayonetta mid-double-jump), it might exist as an option, in the sense that something like rising FH Fair -> DJ (likely slighlty backwards for tipper spacing) on the post-hitstun-airdodge to possible DL could be an option, but again that depends on a number of factors such as Corrin's DJ jump height and her aerial mobility, momentum-change properties of DL, to what extent Corrin's Fair can be DIed, Fair's natural trajectory, the relevant frame data for such a sequence to be successful, etc.
 

Delzethin

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Speaking of fair's trajectory, could dtilt->sh fair->dj fair->uair be possible at low percents? Going off the damage values we have so far, that's 34%!
 

LancerStaff

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Frame 7 is not slow for a grab, just what game are you even playing?

Sheik's is frame 6.

A WHOLE ONE FRAME, HOLY GODDAMN, CALL KOTAKU.

Take this guy's advice, people.
You're making a bigger molehill out of things then I supposedly am... I made an observation. Yep, and now you have to throw this terrible sarcastic post at me. Gee, thanks.

And you never explained why what we've seen on Corrin is supposed to be easy ways to kill. I'm supposed to be stupid, right? Explain for the poor pleb.
 

Patriot Duck

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About the jab lock talk: a move has the ability to jab lock when its knockback angle doesn't force opponents off the ground. Think Jigglypuff's down smash for example.

From what I've seen, all of Corrin's moves including jab 1 pop the opponent off the ground slightly, so there's no jab lock potential unless I missed something. It's probably a good thing though; DL cancel > jab lock > DL would be incredibly stupid to play against.

I still maintain that DL cancel > landing nair/fair > followup is what we should be looking at.

Edit: Also, if Corrin can combo into offstage DL for the kill, let's call it the Corn Combo.
 
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Raziek

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You're making a bigger molehill out of things then I supposedly am... I made an observation. Yep, and now you have to throw this terrible sarcastic post at me. Gee, thanks.

And you never explained why what we've seen on Corrin is supposed to be easy ways to kill. I'm supposed to be stupid, right? Explain for the poor pleb.
I did, you're not listening, and all you do is deflect.

I'm not wasting my breath on further attempts to convince someone who is literally an irrelevant pessimist who's just here to stir up **** and look for attention.
 

Zult

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You're making a bigger molehill out of things then I supposedly am... I made an observation. Yep, and now you have to throw this terrible sarcastic post at me. Gee, thanks.

And you never explained why what we've seen on Corrin is supposed to be easy ways to kill. I'm supposed to be stupid, right? Explain for the poor pleb.
Pit's grab is also 7 frames... and it's not slow at all. Also, Corrin does kill, what are you talking about. Do you expect them to show every kill confirm/set up in a trailer or gameplay video? You probably said the samething about Ryu and Cloud. And we have yet to see if Corrin's grab kills.
 

Spark31

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Does not warrant its own thread. Merging to moveset thread.
Tbh I'm not even sure if it deserves to be here. I'd figure it would be better merged to the social. Oh well.

Well if the damage is guaranteed I don't see why you would sacrifice free damage to go for a read that might not even work considering DL's hitboxes and how much of a vertical contrast they are to Corrin's Fair trajectory, at least, not in most situations, especially considering that DL's near-perfectly horizontal trajectory won't be killing (relatively) earlyish from an aerial string unless you're near one of the side blast zones. At percents when DL will kill a little further from the side blast zones, Corrin's Fair may (well, probably) send the opponent out of reach of such a DL read at which point the only viable option would then be to follow with a Uair, and that's only assuming that the knockback of Fair at such a percent wouldn't send the opponent too high for DJ -> Uair to miss afterwards.

In the case that Fair -> Uair isn't guaranteed (which is certainly possible, considering that iirc in the FE Colosseum footage Corrin gets Fair -> Uair on Bayonetta but connects because Bayonetta chose to jump away, and you can see the Uair hit Bayonetta mid-double-jump), it might exist as an option, in the sense that something like rising FH Fair -> DJ (likely slighlty backwards for tipper spacing) on the post-hitstun-airdodge to possible DL could be an option, but again that depends on a number of factors such as Corrin's DJ jump height and her aerial mobility, momentum-change properties of DL, to what extent Corrin's Fair can be DIed, Fair's natural trajectory, the relevant frame data for such a sequence to be successful, etc.
If it's near the ledge and they're DIing out, it's fair to say that it could kill relatively early given the power we've seen from DL. People are probably gonna wanna DI away from fair, so it's not even too unreasonable to say this.
 
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LancerStaff

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I did, you're not listening, and all you do is deflect.

I'm not wasting my breath on further attempts to convince someone who is literally an irrelevant pessimist who's just here to stir up **** and look for attention.
All you said is that Corrin probably has a kill throw.

No, I'm not. I've brought up a ton of legitimate points thus far. If people want to make a big stink about how one person doesn't like their dragon waifu they need thicker skin.

Pit's grab is also 7 frames... and it's not slow at all. Also, Corrin does kill, what are you talking about. Do you expect them to show every kill confirm/set up in a trailer or gameplay video? You probably said the samething about Ryu and Cloud. And we have yet to see if Corrin's grab kills.
Dude, stop with the attitude. I did not say Cloud and Ryu would have trouble killing. Ryu we got day one and had kill confirms. My concerns with Cloud were namely Limit mechanics since basically the closest comparison was the waft, which at worst puts Wario in a bad spot. Pit's grab is 6-7, other swordsmen at 7-8.

Marth can kill off of tilts and has problems killing. How many of Corrin's kill options look safe and consistent? Smashes require tippers and nobody's dumb enough to fall into them. For aerials you have the at least somewhat telegraphed Bair and Uair requires a good vertical position. Tilts don't kill raw, and the Uair on Dtilt > Uair will most definitely be easy to DI if it's even true at kill percents and doesn't have a microscopic kill range. Edgeguarding ain't free.
 

Raziek

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All you said is that Corrin probably has a kill throw.

No, I'm not. I've brought up a ton of legitimate points thus far. If people want to make a big stink about how one person doesn't like their dragon waifu they need thicker skin.
It is one thing to have reservations about a character's potential and voice them.

It is another to do nothing but suppress discussion through constant negativity.

What exactly are you trying to accomplish through your posts? Do you even plan to play this character? Or are you just here to be a debbie downer?

What you have posted as of recent is not constructive to the discussions going on here, and if you have nothing positive to say, then I will ask you to leave and stop disrupting the discussion of other members.

Your choice. Shape up or ship out homie.
 

Mr_Kreep3r

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Actually, I watched the footage again slowed down. Bayo actually double jumped BEFORE Corrin FAired.
Ah, thank you for the correction.
Wait so the dash attack to fair is what's not real since she had the option to air dodge, but jumped instead? And the fair to up air looks pretty true because hit stun smoke all the way through? Maybe if you dbj to DFL it would of hit?

Dtilt to DFL tipper might be a thing.
 
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Zult

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All you said is that Corrin probably has a kill throw.

No, I'm not. I've brought up a ton of legitimate points thus far. If people want to make a big stink about how one person doesn't like their dragon waifu they need thicker skin.



Dude, stop with the attitude. I did not say Cloud and Ryu would have trouble killing. Ryu we got day one and had kill confirms. My concerns with Cloud were namely Limit mechanics since basically the closest comparison was the waft, which at worst puts Wario in a bad spot. Pit's grab is 6-7, other swordsmen at 7-8.

Marth can kill off of tilts and has problems killing. How many of Corrin's kill options look safe and consistent? Smashes require tippers and nobody's dumb enough to fall into them. For aerials you have the at least somewhat telegraphed Bair and Uair requires a good vertical position. Tilts don't kill raw, and the Uair on Dtilt > Uair will most definitely be easy to DI if it's even true at kill percents and doesn't have a microscopic kill range. Edgeguarding ain't free.
Ok, I think I'm done here. I'm gonna need to see results from you to believe you even know what you're talking about now. I've already said that if you look at any move in a vacuum then ofcourse it will look bad. Sheik's bouncing fish looks bad in a vacuum. But there are things called set ups and confirms. What you're doing is creating a scenario to where a move will fail when you just look at the move alone which is not hard to do at all. Anything looks beatable in hindsight, like I've said before. But anyways, until I see some of your results, I refuse to believe you know what you're talking about.
 
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LordShade67

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Wait so the dash attack to fair is what's not real since she had the option to air dodge, but jumped instead?
Unfortunately, yes. Though it's not the end of the world. Psycho Crusher(as I call it, lol) at least provides burst movement, if nothing else.
 

Zult

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Unfortunately, yes. Though it's not the end of the world. Psycho Crusher(as I call it, lol) at least provides burst movement, if nothing else.
Fair auto cancels. So if they air dodge, you can expect them to get punished at low percents where they'll hit the ground after they air dodge.
 

ZephyrYoshi

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No, I'm not. I've brought up a ton of legitimate points thus far. If people want to make a big stink about how one person doesn't like their dragon waifu they need thicker skin.
No, you haven't. Literally all you've done is talk about how you aren't impressed by Corrin in the slightest. If you're here to troll, you've apparently succeeded, because at least 5 pages of this thread are dedicated to people responding to your complete pessimism.
I don't think pessimism is even the right word, because some of the claims you've made are completely deluded or have no evidence whatsoever to back them up.
 

LordShade67

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Fair auto cancels. So if they air dodge, you can expect them to get punished at low percents where they'll hit the ground after they air dodge.
Well, I was referring to it true comboing into FAir, lol. But yeah.
 

ZephyrYoshi

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Fair auto cancels. So if they air dodge, you can expect them to get punished at low percents where they'll hit the ground after they air dodge.
so it's a frame trap? or would DJ+airdodge beat it?
 
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Zult

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so it's a frame trap? or would DJ+airdodge beat it?
That's something I can't answer until release. But I have my doubts on any of the people playing Corrin buffering anything. Their play looked so choppy to me.
 

Pedker

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>"Don't reply to him, guys."
>Everyone replies to him immediately

Anyway, I think some people were talking about using Side-B multiple times in a row off stage, crafting theories such as stalling by staying pinned to the side of the stage or something. My opinion is that Corrin won't be able to Side-B multiple times in the air. Sheik can't Bouncing Fish twice in the air; ZSS can't Flip Kick twice in the air; Greninja can't Shadow Sneak twice in the air. Diddy Kong can't Monkey Flip twice in the air; there's no reason to let Corrin break this general pattern
 
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Mr_Kreep3r

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>"Don't reply to him, guys."
>Everyone replies to him immediately

Anyway, I think some people were talking about using Side-B multiple times in a row off stage, crafting theories such as stalling by staying pinned to the side of the stage or something. My opinion is that Corrin won't be able to Side-B multiple times in the air. Sheik can't Bouncing Fish twice in the air; ZSS can't Flip Kick twice in the air; Greninja can't Shadow Sneak twice in the air. Diddy Kong can't Monkey Flip twice in the air; there's no reason to let Corrin break this general pattern
Nairo just said on his stream it can only be used once in the air... also he is answering questions about his time with dlc charaters in japan.
 

LancerStaff

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It is one thing to have reservations about a character's potential and voice them.

It is another to do nothing but suppress discussion through constant negativity.

What exactly are you trying to accomplish through your posts? Do you even plan to play this character? Or are you just here to be a debbie downer?

What you have posted as of recent is not constructive to the discussions going on here, and if you have nothing positive to say, then I will ask you to leave and stop disrupting the discussion of other members.

Your choice. Shape up or ship out homie.
Surpressing what? I got asked for my opinion a ton of times. I'm pointing out things, such as a likely limit on how much DL can be used or that the protective hitbox on Fsmash doesn't link into the main move. Heck, I've even offered to do some testing the day of. If you don't want any part of my "****" then don't reply. Which you're doing, right after you said you wouldn't...

Speculataion and discussion. The thread has had this conversation before... I'm here because I want to voice my thoughts and opinions on Corrin. No other place for it, and there's no sign up front saying it's all sunshine and rainbows within.

Ok, I think I'm done here. I'm gonna need to see results from you to believe you even know what you're talking about now. I've already said that if you look at any move in a vacuum then ofcourse it will look bad. Sheik's bouncing fish looks bad in a vacuum. But there are things called set ups and confirms. What you're doing is creating a scenario to where a move will fair when you just look at the move alone. Anything looks beatable in hindsight, like I've said before. But anyways, until I see some of your results, I refuse to believe you know what you're talking about.
Bouncing Fish is either safe or mostly safe on shield and loaded with invincibility. It's the very definition of a good move.

Even with setups it won't be easy because everything besides Uair and Bair are rigid. We've seen everything besides all the throws at a ton of different percents... With one potential confirm. Confirms outside of multihits are pretty easy to find or simply do the math on. Setups are more obtuse, but again the only flexible kill moves are the aerials. Though, I'm shocked that nobody's brought up that the back hit of Dsmash could probably be used something like a shorter Fsmash if it's powerful enough... But I don't see many setups for that either.
 

LordShade67

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>"Don't reply to him, guys."
>Everyone replies to him immediately
I'm not. I don't even remotely care about that discussion. Actually, I stopped caring when it devolved into FFA talk(Which has no place here or the newest CCI thread).

Anyway, I think some people were talking about using Side-B multiple times in a row off stage, crafting theories such as stalling by staying pinned to the side of the stage or something. My opinion is that Corrin won't be able to Side-B multiple times in the air. Sheik can't Bouncing Fish twice in the air; ZSS can't Flip Kick twice in the air; Greninja can't Shadow Sneak twice in the air. Diddy Kong can't Monkey Flip twice in the air; there's no reason to let Corrin break this general pattern
I expect this, TBH. Dragon Lunge stalling would be like Melee Peach Bomber: unhealthy. Edit: :4greninja:'d.
 
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Zult

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On the topic of if Corrin can kill or not, I think we can all agree that as far as raw kill power goes that Corrin will kill with ease. Forward smash killing Bayonetta in the 90s from the middle of the stage? Read a neutral get up from the ledge and they are dead as early as ~70%. Up smash and down smash have tippers. DFS bite is shown to kill. So Corrin killing on the ground is great. In the air is where we agreed she'll have barely any kill options. Only kill option being bair. Then we saw new footage and found out that up air does in fact kill, and DL kills WAY EARLIER than what we expected. That's 2 more options than we thought. So Corrin can kill no doubt. What Lancer is crying about is it not being easy to hit them. Well, we have yet to see if any set ups or confirms exist and they usually don't show those in trailers. So we have less than 2 days to find out about that. Corrin is looking fine to me as far as killing goes. If we get a kill throw, then we are in there.

As for Corrin's playstyles, I think Corrin will be a bait and punish heavy type of character while having to space out their opponent well. Can also camp if need be with DFS and be aggressive with the tilts. Honestly Corrin reminds most to Pit (no bias I swear) in terms of playstyles. In terms of moveset Corrin definitely reminds of Marth the most. We shall see if my predictions are true soon enough.

Edit: Nairo just confirmed that Corrin's up throw can kill like Marth's, so basically... it doesn't kill ;-; Same for Bayonetta except it's her forward throw. DL does not beat shield. No combo throws from neither character except for maybe at 0 on heavier characters. Corrin's nair can apparently kill. Corrin's up air is very strong. He emphasized it heavily. "With rage it looks like pre patch diddy up air". Bite is mandatory after DFS, but it is a shield breaker.
 
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Zionaze

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Bouncing fish just from the visual looks like the most unsafe move ever lmao. Lancer confirmed troll.

Would DL pin > cancel > SH Dair jab lock?
 

PK Gaming

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Surpressing what? I got asked for my opinion a ton of times. I'm pointing out things, such as a likely limit on how much DL can be used or that the protective hitbox on Fsmash doesn't link into the main move. Heck, I've even offered to do some testing the day of. If you don't want any part of my "****" then don't reply. Which you're doing, right after you said you wouldn't...
No you haven't.

Dude, just stop with this "woe is me I just wanted to contribute" crap. Your (frankly sophomoric) observations on Corrin's general viability are derailing this thread. The fact that several people are calling you out on this is testament to that fact.

Read the room.
 
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LordShade67

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As for Corrin's playstyles, I think Corrin will be a bait and punish heavy type of character while having to space out their opponent well. Can also camp if need be with DFS and be aggressive with the tilts.
So footsies, basically.
 

Mechaglacier

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Bouncing fish just from the visual looks like the most unsafe move ever lmao. Lancer confirmed troll.

Would DL pin > cancel > SH Dair jab lock?
dair will not jab lock since in the 1v1 footage on Nintendo UK corrin did a footstool dair on bayonetta did not get jab locked
 

Mr_Kreep3r

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Nairo said shot + bite shield breaks!

Edit: Also he said Uthrows kills maybe 150 ish like Marth's and Dair doesn't spike it's like fox drill (if you aren't watching/Listening)
 
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