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Don't worry about it, after the first 5 times or so you'll be able to deal with them.Dragon Lance sticking to walls may be good for you folk who are actually good at Smash Bros., but I can already see many different size boots coming down on my head in the future.
Speculation mainly, but ZSS stun jab locks so DFS stun should also.Do we have any confirmed jab resets or are the ones mentioned so far just speculated?
Interesting. I was kind of thinking about that. Though from a design/balance point of view I don't know if Corrin would have a lock/reset since that would be kind of broken lol.Speculation mainly, but ZSS stun jab locks so DFS stun should also.
I wouldn't rule it out completely (barring the fact that the knockback of her moves doesn't seem conducive to resets) in regards to Corrin having a "broken" option since pre-nerf Hoo-Hah was a thing, lol.Interesting. I was kind of thinking about that. Though from a design/balance point of view I don't know if Corrin would have a lock/reset since that would be kind of broken lol.
Just like you guys don't want to talk about the negatives, I don't feel like dwelling on the positives. It's rather telling that the only person I've seen even hint at an overall weakness is Nairo...Alrighty, let's differentiate between doubts and pessimism, shall we?
Doubts-
"I see some possible drawbacks,but this character looks like he/she/it has potential as well!"
Pessimism-
"Gosh, even a rotting corpse would be better than this ****"
You haven't said a single positive thing about this character in over a 1000 posts.I understand that you have some doubts but really? Not a positive thing?
You do give some really nice observations, but the way you go on, it's like you absolutely detest Corrin.
Are you one of those Wolf or Snake people? Is that why you're doing this?
I have to agree with Raziek here.
No, that's wrong. You goddamn main a character who has no kill setups, ffs.Just like you guys don't want to talk about the negatives, I don't feel like dwelling on the positives. It's rather telling that the only person I've seen even hint at an overall weakness is Nairo...
I've said that you need easy ways to kill to be viable unless your name is Pikachu. I mean, I don't think I've made any comparisons to moldy corpses or anything like that. Next to the really viable swordsmen I just don't see anything of note besides an extraordinarily good Luigi matchup. That's really all there is to it.
Sooooooo.....Just like you guys don't want to talk about the negatives, I don't feel like dwelling on the positives. It's rather telling that the only person I've seen even hint at an overall weakness is Nairo...
I've said that you need easy ways to kill to be viable unless your name is Pikachu. I mean, I don't think I've made any comparisons to moldy corpses or anything like that. Next to the really viable swordsmen I just don't see anything of note besides an extraordinarily good Luigi matchup. That's really all there is to it.
We talked about negatives, but we not say things like: hurr dur Corrin have tip efect in Fsmash so he will only kill at 300% untipedJust like you guys don't want to talk about the negatives, I don't feel like dwelling on the positives. It's rather telling that the only person I've seen even hint at an overall weakness is Nairo...
I've said that you need easy ways to kill to be viable unless your name is Pikachu. I mean, I don't think I've made any comparisons to moldy corpses or anything like that. Next to the really viable swordsmen I just don't see anything of note besides an extraordinarily good Luigi matchup. That's really all there is to it.
That is very true. I guess we'll see tomorrow or in my case Thursday. I am hopeful for one though since it'd probably help Corrin at least a fair bit.I wouldn't rule it out completely (barring the fact that the knockback of her moves doesn't seem conducive to resets) in regards to Corrin having a "broken" option since pre-nerf Hoo-Hah was a thing, lol.
Only appears the first time you post on a page of a thread.UNRELATED: Under what conditions does my signature appear when I post?
Apparently.I heard Corrin's up air kills as early as pre patch diddy's did. Is this true?
Pit actually has kill set ups and confirms ;-; albeit risky to do, but set ups nonethelessNo you don't. You goddamn main a character who has no kill setups, ffs.
EDIT: And we did talk about negatives, we were just smart about it.
I've talked about the negatives quite a lot, I just don't make a post 100% negative or 100% positive. I try to say it could or couldn't work.Just like you guys don't want to talk about the negatives, I don't feel like dwelling on the positives. It's rather telling that the only person I've seen even hint at an overall weakness is Nairo...
I've said that you need easy ways to kill to be viable unless your name is Pikachu. I mean, I don't think I've made any comparisons to moldy corpses or anything like that. Next to the really viable swordsmen I just don't see anything of note besides an extraordinarily good Luigi matchup. That's really all there is to it.
There's a snapshot of him performing it on Yoshi, looks like it.Question, nairo said anything about his Up smash?? It drag oponents into the strong spot? (Like rob's)
whats the problem of mew2's?There's a snapshot of him performing it on Yoshi, looks like it.
I hope it's not like Mewtwo's.
(Forgive me if I'm wrong)Question, nairo said anything about his Up smash?? It drag oponents into the strong spot? (Like rob's)
Only the first hit drags opponents into it,and it's not even a feet hitbox.whats the problem of mew2's?
Force an opponent to fall out of Nair and that's a free Usmash until like 200%. Not even that hard since you still get the autocancel and it's safe. Dair groundbounce leads to falling Uair to Usmash. Dair by itself isn't the safest thing in the world but you can approach a shield with it many different ways. Most notably it outright ends before Pit lands from a short hop. Pit grabs you on a platform, you're probably dead. And Fthrow obviously.No, that's wrong. You goddamn main a character who has no kill setups, ffs.
EDIT: And we did talk about negatives, we were just smart about it.
I don't intend on playing as the character but I'd sure like to know his strengths and weaknesses.Sooooooo.....
You're just here to complain about Corrin and, I don't know, not play him/her or whatever.
FYI everyone on this thread has expressed doubt about Corrin as well as negatives, along with the positives. We've not been vomiting rainbows or something.
How about you say something positive about Corrin? Just for once??
He has situational kill set ups (like most characters do) and on average, has trouble closing out stocks since he doesn't have consistent kill setups. He's definitely well rounded and a fairly strong, but sometimes struggles at landing the KO... come on, this is basic Pit knowledge.Force an opponent to fall out of Nair and that's a free Usmash until like 200%. Not even that hard since you still get the autocancel and it's safe. Dair groundbounce leads to falling Uair to Usmash. Dair by itself isn't the safest thing in the world but you can approach a shield with it many different ways. Most notably it outright ends before Pit lands from a short hop. Pit grabs you on a platform, you're probably dead. And Fthrow obviously.
Not to mention his most powerful read/punish moves have next to no startup and don't require tippers or anything like that. Fastest Usmash in the game, f6. Tied for fastest Fsmash, f10, and beats spotdodges. Arrows are the closest thing to consistent edgeguarding in the game while I'm at it.
Obmoc nekIf the fair does combo into uair and uair kills we might just have an upside down ken combo on our hands.
I think if you're going for just DFS after DL cancel then it would be best to do something like DL -> Cancel -> DFS reset (not mandatory to do bite, correct? I recall people say it was but I can't remember seeing it every time) -> Charge DFS as they get up, charge bite while they're in stunSo I've been wonde... I mean thinking of a possible combo with Corrin but I'm not really sure about it:
If you pin your foe with DL and cancel would it be possible to follow up with a DFS in to possible ways:
1) charge for stun and bite
2) shoot quickly and skip to charged bite
It's just something I thought about so please share your thoughts and maybe feel free to test it when Corrin comes out
Well,So I've been wonde... I mean thinking of a possible combo with Corrin but I'm not really sure about it:
If you pin your foe with DL and cancel would it be possible to follow up with a DFS in to possible ways:
1) charge for stun and bite
2) shoot quickly and skip to charged bite
It's just something I thought about so please share your thoughts and maybe feel free to test it when Corrin comes out
So what you're saying is that we could threaten the space infront of us with a DFS projectile charging to condition them into picking a roll to potentially cross up us completely. So we could use the whole DFS as a bait then react to the roll-behind by releasing as they're rolling to be in position to punish possibly before/just after the roll ends, assuming reaction time and DFS end lag gives lenient time? Then if they choose to stay in front of you they're pretty much getting hit either way... You know, perhaps this could work.So the character could roll in and possibly cross-up while you're charging, they may be in get-up attack range (character dependent iirc), or they could roll backwards, which would leave them more vulnerable to the DFS projectile itself (because you get a bit more charge time as they're rolling and it's easy to put on damage on opponents coming out of a get-up roll option, but less vulnerable to a generally hard punish since they likely be out of bite range and Corrin has limited follow-up options from the DFS projectile excluding the bite.
Mixups on cancel will be a thing, but I'm gonna guess that tech roll away might be harder to punish than other reactions. I don't think DFS will be fast enough at any charge to challenge that option, so we'll be left with grab, dash attack, maaaaybe Fsmash depending on the roll? Hopefully there will be a more offensive option available than grab at least, since it's pretty well set already that we don't get guaranteed throw followups.So what you're saying is that we could threaten the space infront of us with a DFS projectile charging to condition them into picking a roll to potentially cross up us completely. So we could use the whole DFS as a bait then react to the roll-behind by releasing as they're rolling to be in position to punish possibly before/just after the roll ends, assuming reaction time and DFS end lag gives lenient time? Then if they choose to stay in front of you they're pretty much getting hit either way... You know, perhaps this could work.
If they miss the tech and you read a neutral get-up, then they've pretty much handed you their ass on a platter. XD Might as well charge Usmash or DFS if that's the case.What about the easy DL>cancel>get-up read>Dair?
I assume you're referring to neutral get-up only (other roll options would be hard if not impossible to cover with tech-chase SH Dair because of Corrin's speed and because of Dair's strictly vertical fall trajectory), in which case Dair wouldn't be the practical choice since you could freely get Dtilt -> Uair, a (at least partially) charged DFS sequence, or some other option.What about the easy DL>cancel>get-up read>Dair?
Couldn't you react to them rolling away by releasing DFS during it? I'm not sure how far it reaches but I heard it goes about 2/3s+ of neutral Castle Siege so wouldn't that cover it? Then again I guess that'd depend on the speed it travels and if that would be about ~1.5[+]x faster than the opponents roll so there's another variable. I guess it all does depend on speed then.Mixups on cancel will be a thing, but I'm gonna guess that tech roll away might be harder to punish than other reactions. I don't think DFS will be fast enough at any charge to challenge that option, so we'll be left with grab, dash attack, maaaaybe Fsmash depending on the roll? Hopefully there will be a more offensive option available than grab at least, since it's pretty well set already that we don't get guaranteed throw followups.
I tried it on Suzaku Castle and the horizontal distance seemed about the same. It was a while ago though, but I do remember that the vertical didn't feel that far off either. I'd say it's at least comparable to some extent. Maybe it's not the distance it will go but rather the time it takes to get there and how exposed you will be as you do it leaving you vulnerable.Ok, 'twas just a thought.
Can someone compare the distance Dragon ascent travels with an existing move? I feel it goes as high as Dolphin Slash but I can't be sure.
He looked to go high verticaly (maybe just a bit lower than pit's) and decent diagonalOk, 'twas just a thought.
Can someone compare the distance Dragon ascent travels with an existing move? I feel it goes as high as Dolphin Slash but I can't be sure.
I've been thinking about straight using side b to edgeguard too, but instead of using the kick just use the actual lunge. It seemed to kill Marth with ease in that video so I want to know what percents that starts to work. I think your option would actually cover Fox/Falco illusion and similar moves if you did it on the stage instead off of or you were quick enough to set it up offstage. I think mine would more cover panic double jumps when people get hit offstage and people trying to avoid you with long lasting up b's. Intriguing thought though.Does anyone know what time they're releasing him/her?
Also, I was thinking, for edgeguarding you could hop offstage, side-b onto stage and back kick.Your recovery has you covered, and it plays havoc with fellas like Mac and Cloud.
Y'all probably thought of it, but just wanted to bring it up.
All NOA's Twitter says is that they'll be released "On the evening of February 3rd." My original guess (now debunked, most likely) was on February 4, 0:00 Japan Time (7:00 AM PST).Does anyone know what time they're releasing him/her?
Also, I was thinking, for edgeguarding you could hop offstage, side-b onto stage and back kick.Your recovery has you covered, and it plays havoc with fellas like Mac and Cloud.
Y'all probably thought of it, but just wanted to bring it up.
I've already considered angled Fsmash as a potent recovery shutdown against many like Mac and Falcon and Ganon. Oh and the space animals as well.All NOA's Twitter says is that they'll be released "On the evening of February 3rd." My original guess (now debunked, most likely) was on February 4, 0:00 Japan Time (7:00 AM PST).
Side-B kicking away from the stage seems interesting, but only in theory to me. I not 100% sure if Corrin will actually be able to recover from that: he's facing away from the stage, so he can't B-air, and the kick goes pretty far. We'll see in less than 24 hours either way.
Instead, I was thinking that down-angled F-smash would work wonders for many characters' recoveries. For one example, like you mentioned, Little Mac: F-Smash covers Side-B (stand near the ledge so it goes offstage), and if he goes low to try and Up-B, use your disjointed D-air to hit through the stage.
F-Smash in theory should also be able to cover Fox/Falco Illusions, and unlike other moves that can contest Illusion, the reward is the entire stock.