Patrick324
Smash Apprentice
- Joined
- Mar 30, 2015
- Messages
- 85
- 3DS FC
- 0619-5101-9642
What I think of the new DLC,
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Oooo, nice point. DL > let go > ftilt reset > DL > let go > ftilt reset > DL > let go > ftilt reset.... lol? Well, until ftilt stops resetting. I wonder if you will have enough time to punish a missed tech though since letting go of the DL looks like it has some end lag https://youtu.be/_qj8O07Kg_I?t=320There's a difference between taking things at face value and raw pessimism.
They haven't shown us anything that looks like an easy way to kill. This would be a massive problem if he doesn't have any, correct?
This bait? NVM, answering anyway.
Asides from killing, Corrin actually doesn't look like he has a really good way to deal with people offstage. Ignore the raw power for a moment... F2 airdodges ruin everything, remember? All of your options while on the stage cover mostly the same area, and offstage your options are either weak, telegraphed, or just stupid to even try. A lot of edgeguarding comes down to ledge snap vulnerability, and Corrin can't readily abuse this. Either Corrin has to space himself and give the opponent a free high ledge snap (no vulnerability whatsoever by the way) or sit on the ledge and do next to nothing about people recovering low. TBH a Dtilt would only help them...
Explain. Marth and Roy have a ton of ways to close out stocks, but none are reliable. You telling me that you can rely on an Fsmash?
Japan doesn't think terribly highly of Pikachu, and that's one of twenty characters with significant killing problems. Odds most certainly aren't good.
Marth's got above average airspeed and way above average acceleration in SSB4, on top of objectively longer standing grab reach and low starup (for a swordsman at least) on his aerials. Assuming Marth was like this in Brawl, it doesn't take a genius to see why it'd be more effective on him. Unless Corrin's literally Brawl Marth (lolno) it's not going to be anywhere as good.
Not all dash attacks are highly punishable. Just one less option... And multihits are quite easy to DI, wouldn't expect any true follow-ups.
The trailers, dude. Somebody posted a pic of the standing grab a few pages back too, definitely ain't no Marth grab.
You're doing a terrible job of explaining why what you've said is any less baseless...
I don't see good tomahawking qualities in Corrin... Using a kill throw requires getting a grab in the first place.
If Pit's honest then Corrin's below average.
Low KB and angle. Dark Pit's Ftilt jab locks, so Corrin's looks like a candidate.
Do you know where to find the screenshots?A new batch of screenshots is out, apparently! One particularly interesting one?
Dragon Lunge sticks to walls.
I repeat, Dragon Lunge sticks to walls.
Speaking of Dair, I've been thinking about it and if the FAF are low enough Corrin may be able toDair looks safer than we theory crafted
Picture also shows that the bite hitbox is as big as Corrin herself.
Don't get too excited now, if you look in the picture it looks like dragon lance looks like it's sliding down (skid marks). You might not be able to stick on the wall for long.IT STICKS TO WALLS UUUUAGAUGAUGAUGAUGAGAUGUA
WHY CAN I ONLY LIKE A POST ONCE AAAAAAAAAAHHHHHHH
Also I just noticed,in his/her dragon form the hooves are actually folded fingers.
"Such Detail!!!"
How does one work that out?(genuinely curious)Don't get too excited now, if you look in the picture it looks like dragon lance looks like it's sliding down (skid marks). You might not be able to stick on the wall for long.
I figured it by the skid particle effects on the wall. Look at them, and how they're not symmetrical to either side of the lance. For a character that's supposed to have "such detail" you would think they could make it symmetrical, right? Unless it meant something.How does one work that out?(genuinely curious)
Ofc you'd not be able to stick to walls long, but I don't think it'll slide down the wall...
I think it'll instead cause helplessness after you choose your option(remote possibility)
I'm not excited about wall stick, rather I'm happy that DL gives additional recovery options. It was one of my biggest fears.
But skidding or not, you do agree it sticks to walls?I figured it by the skid particle effects on the wall. Look at them, and how they're not symmetrical to either side of the lance. For a character that's supposed to have "such detail" you would think they could make it symmetrical, right? Unless it meant something.
Yes. I just think it will start to slide down the wall, like wall clings.But skidding or not, you do agree it sticks to walls?
The two taunts in the video were the same as two of the taunts shown when Corrin was introduced so the third taunt is probably the same too. It's the one female Corrin does here (I think, I don't remember very well which twirly sword thing was done in that match lol)Oh,I do that anyways.
Also I say DL is like jolt haymaker because of that instant Bayo pin.
The taunts were shown in that niconico match.
Corrin looks to have good enough damage output that he can play relatively passive aggressively without too many issues. That's perfect for me.Someone posted a damage data sheet on Reddit. Idk about the accuracy of it though.
Actually, Corrin is probobly gonna have at least a decent sheik MU. Mostly because sheik should be scared to do 50-50s because if they lose they get hit by counter and die. It makes shield a safe option at higher percents.
So ground hitbox like Marth?
Don't worry I didn't post a similar analysis with similar numbers a few days ago to use for preliminary approximations...Someone posted a damage data sheet on Reddit. Idk about the accuracy of it though.
Shiek counter?
So ground hitbox like Marth?
Was a bad joke with the pictureShiek counter?
Sorry, there was so many posts during the last few days, I didn't keep track of it :/
Yep I also play on 3ds I'm pretty meh and looking around for another main it's ike for now but I'll definitely switch to Corrin when he comes outShiek counter?
Also, how many here are 3ds players? I'm one.Just asking.
Landing Fair to Uair looks good...
Corrin looks pretty fine with ground/air movement
Fair > Uair could be kill confirm... DFS has so much momentum shift