Extreme pessimism is no better than baseless optimism. Neither attitude offers any contributions to this thread and its intended purpose.
There's a difference between taking things at face value and raw pessimism.
They haven't shown us anything that looks like an easy way to kill. This would be a massive problem if he doesn't have any, correct?
So, now that most people don't think Corrin won't have a difficult time killing, what do you guys think Corrin's weakness(es) is/are? Cloud has a terrible recovery. Ryu has trouble against characters that can camp him really well or have multi hits like Sonic. I'm wondering what Corrin's are? Could it be similar to Marth's? Marth has many bad match ups, but does he have any REALLY BAD match ups?
This bait? NVM, answering anyway.
Asides from killing, Corrin actually doesn't look like he has a really good way to deal with people offstage. Ignore the raw power for a moment... F2 airdodges ruin everything, remember? All of your options while on the stage cover mostly the same area, and offstage your options are either weak, telegraphed, or just stupid to even try. A lot of edgeguarding comes down to ledge snap vulnerability, and Corrin can't readily abuse this. Either Corrin has to space himself and give the opponent a free high ledge snap (no vulnerability whatsoever by the way) or sit on the ledge and do next to nothing about people recovering low. TBH a Dtilt would only help them...
Alright, so you just don't know what you're talking about. Good to know.
Nobody doubts their viability. What they doubt is 'top 5' status. You can be viable and have problems like that. Not every character is Sheik.
You don't understand how or why that tomahawk strategy works, or why it worked for Marth in Brawl. The theory is identical.
You're throwing out dash attack for what reason? Because it will clank? At what point did anyone suggest using dash attack as an approach? It's very clearly unsafe on block and is best served as a punish/tech-chase tool, especially since it's a combo starter.
Dash grab 'wasn't amazing'? Standing grab 'wasn't amazing'? Why? This is not an answer. You've provided no explanation or supporting evidence.
You're just looking for problems for the sake of doing so.
Explain. Marth and Roy have a ton of ways to close out stocks, but none are
reliable. You telling me that you can rely on an Fsmash?
Japan doesn't think terribly highly of Pikachu, and that's one of twenty characters with significant killing problems. Odds most certainly aren't good.
Marth's got above average airspeed and way above average acceleration in SSB4, on top of objectively longer standing grab reach and low starup (for a swordsman at least) on his aerials. Assuming Marth was like this in Brawl, it doesn't take a genius to see why it'd be more effective on him. Unless Corrin's literally Brawl Marth (lolno) it's not going to be anywhere as good.
Not all dash attacks are highly punishable. Just one less option... And multihits are quite easy to DI, wouldn't expect any true follow-ups.
The trailers, dude. Somebody posted a pic of the standing grab a few pages back too, definitely ain't no Marth grab.
You're doing a terrible job of explaining why what you've said is any less baseless...
If I can get tomahawks regularly against people with Ness, I guarantee you you'll be able to get tomahawks against people as Corrin. If you're within a safe spacing range people tend to get scared and keep shield up longer than they should or start fishing for powershields, tomahawks are really just mind games. Also, honestly, throw combos are overrated. They're nice to have and they're free percent, but way too many people treat them as a necessity. I'd say between a combo throw and a kill throw, a kill throw is something you'd rather want. Lots of characters in this game have combo throws, but combo throws don't matter when you can't close out a stock at 160% because they're past your combo ranges *coughfoxcough*
Also Pit does fine, have you seen Earth's gameplay? The problem with Pit is that he's probably the most honest, fundamental based character in the game. Lots of people seem to not want to actually outplay people in this game, so he's not exactly a popular choice.
I don't see good tomahawking qualities in Corrin... Using a kill throw requires getting a grab in the first place.
If Pit's honest then Corrin's below average.
What are the requirements for a move to be able to jab lock?
https://youtu.be/9s5XPL9Z01w?t=153 Here if you slow it down at 2:33 you can see Corrin's first jab only does 1% which sounds reasonable considering it comes out at frame 3 I think
Low KB and angle. Dark Pit's Ftilt jab locks, so Corrin's looks like a candidate.