Okay, so I was asked by
sunfallSeraph
to provide my comments on Corrin's available info. So I shall.
First, on movespeed.
In what universe is what we have seen called SLOW?! You people are so spoiled, good lord! Sure, maybe if you are comparing Corrin's movespeed to Sheik, ZSS or Limit Cloud, then it looks slow. Ok. But she's not
slow. She looks about average. And you know what? That's perfectly fine! She has TONS OF RANGE. Extra speed would most likely be excessive. If you look at the other sword wielders, speed is basically directly inverse to range. Roy and MK are fast as hell, but short range. Ike is a bit slower, but has extra range. The 'exception' to this is somewhat Cloud, who is fast, and has large range, but has a lot of start-up on many of his approach tools. Corrin's speed is just fine for the range she has.
Airspeed, fallspeed, jump height, jumpsquat all look very functional. Short hop is very close to the ground, and in the 1v1 video you see the Corrin player frequently making use of SH -> FF Uair, which has very little visible landing lag, and surprisingly great forward range. Uair looks reeeeally good. Similarly, we also see what looks like
FH Fair -> Falling Nair. Nair looks to have very little landing lag and great range.
Talking about other moves.....
Jab looks great. Gentleman variant looks pretty consistent, and the rapid bite is so gigantic that I don't think there will be any worries about people falling out of it. Solid range on the initial strike, and fast.
F-tilt. Why are people saying this move is bad, wtf? Robin makes functional use of her's, and it has half the range, does less damage, and she's got a slower run speed to pivot it with! That move is going to be a fantastic ground spacer and I won't be told otherwise. There's barely any lag on it.
There is no universe in which you can convince me that is a bad move.
D-tilt looks great as well. As was pointed out, appears to have very low KBG, showing a string into Uair at 80%. Very solid ground combo starter. Great range once again.
U-tilt I am unsure on. Hitbox looks great vertically, and pretty active, but seems somewhat narrow horizontally. Will take some playing with to see how effective it is as an actually functional anti-air.
F-Smash is better than I expected. Figured it would have some apparent drawback due to the range, but based on when we saw it kill in the trailer, Pivot F-Smash will be reeeeeally good.
U-Smash looks as fast as I was hoping, but we didn't actually see it connect. Jury remains out. Same with D-Smash.
Uair looks like a better Marth Uair in every possible way. A+
Bair has the autocancel I prayed it would, so that move is going to be SUPER useful.
Dair looks surprisingly good. Start-up looks low enough that I wouldn't really call it reactable, and it's not so laggy that you can HARD punish it even if blocked.
Fair looks like it might be the god move. That move looks like it has no landing lag, and the range is NUTS. It's like Brawl marth Fair on roids.
Nair looks really useful as a spacing tool (huge range, low landing lag), but it didn't look like it did very much damage or necessarily connected reliably. Will take some playing with.
DFS is about what I expected. Not going to get an amazing follow-up at long range, but it charges very fast and has solid stun at close range. Can definitely get good payoff with it with the right read. I also saw the JP player B-reverse it while landing, so that's going to be a solid defensive mixup.
Dragon Lunge. This move looks a lot better than I thought. The direct trailer made it look like it had a ton of start-up, but evidently not if used from the air. This will be great for landing mixups, cannot wait to lab applications.
@False Sense was 100% correct to note this interaction:
Being able to use that out of a pivot and bail on a kick-away if needed... really good.
Dragon's Ascent I was HOPING didn't send Corrin into helpless, but alas, it does. Still looks more than functional as a recovery. Great distance, a hitbox that reaches above the ledge, and it auto-snaps. Check, check, check.
Dragon Surge is what I expected. Probably going to be the best counter because it kills vertically? Probably? (Unless you count Ryu's Focus Attack as a 'counter-type' move.)
Throw game looks like it could potentially be a bit spotty, but if D-throw kills (it looks like it has good knock-back) then we're in business, nothing else really matters at that point.
I am very excited for this character. Has all the makings of a strong sword character.