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Pit still tomahawks (ahem, empty hop to grab) just fine... Many of our current good faster fallers have good combo breakers to counteract the disadvantage. Corrin does not. There's little to be gained from falling fast in this game.Being a fast faller is important for tomahawking and closing distance, and especially beneficial for someone who will be primarily using aerials on stage. I just watched the nico match again, and the fall speed really does look above average. I'm just comparing It to sheik who I have memorized and they don't seem too different.
But this is besides the fact that Corrin appears to have quite a fast fall speed. I secondary Palutena (who's like high 30s or low 40s) and Corrin falls significantly faster than her. Just eyeballing it he appears to be around 20 or so, but we will see on Wednesday.Pit still tomahawks (ahem, empty hop to grab) just fine... Many of our current good faster fallers have good combo breakers to counteract the disadvantage. Corrin does not. There's little to be gained from falling fast in this game.
I really hope the Corrin player just didn't do anything lol. Bayonetta's jab is frame 9 and if she can use that to punish a ftilt from Corrin...In the 1v1 on Coliseum, we see that Corrin's F-tilt is unsafe on hit at 0%. That's unfortunate, but I don't think it's an important move anyways.
Looks like Corrin jumped right before he got hit by the jab. Maybe if he DI'd to the right, he could've avoided it.I really hope the Corrin player just didn't do anything lol. Bayonetta's jab is frame 9 and if she can use that to punish a ftilt from Corrin...
GIF for the people wondering
You're right. Man, whoever is playing is giving me a headache. I keep asking myself why they didn't do this or that. Why would they Bayonetta player try to attack back right there and why didn't the Corrin try to keep the combo going >_>Looks like Corrin jumped right before he got hit by the jab. Maybe if he DI'd to the right, he could've avoided it.
My guess is that they were learning the characters and are still figuring them out.You're right. Man, whoever is playing is giving me a headache. I keep asking myself why they didn't do this or that. Why would they Bayonetta player try to attack back right there and why didn't the Corrin try to keep the combo going >_>
Not Sheik level, that's for sure.But this is besides the fact that Corrin appears to have quite a fast fall speed. I secondary Palutena (who's like high 30s or low 40s) and Corrin falls significantly faster than her. Just eyeballing it he appears to be around 20 or so, but we will see on Wednesday.
Every time we've seen an Ftilt it's looked really laggy... Combo moves can be unsafe on hit at lower percents but combo moves just simply can't be laggy.I really hope the Corrin player just didn't do anything lol. Bayonetta's jab is frame 9 and if she can use that to punish a ftilt from Corrin...
GIF for the people wondering
But still, you'd think a player of their caliber would be able to follow up a dtilt which sends the enemy right into their hands. He was still in the dtilt animation by the time bayo was above him, which is a bit concerning.The players in the niconico tourney were throwing out moves when no one was near after all. Thy probably just wanted to gather data
It's clearly meant to be used for spacing rather than combos.Every time we've seen an Ftilt it's looked really laggy... Combo moves can be unsafe on hit at lower percents but combo moves just simply can't be laggy.
It may just be that Corrin's supposed to have a blind spot of sorts right in front of him.
Pretty sure ftilt is supposed to be a spacing move of sorts.Not Sheik level, that's for sure.
Every time we've seen an Ftilt it's looked really laggy... Combo moves can be unsafe on hit at lower percents but combo moves just simply can't be laggy.
It may just be that Corrin's supposed to have a blind spot of sorts right in front of him.
The exact same amount actually lol 11%how much damage does corrin's ftilt do?
if it's anything like cloud then
11% I thinkhow much damage does corrin's ftilt do?
if it's anything like cloud then
DL in the air looks extremely powerful. It killed Marth at 85% at the edge of Umbra Clock Tower. But that's not what I want to point out, because the speed of Marth as he is approaching the blast zone is the biggest thing to note IMO. It honestly seems like it would have even killed him if he were at 65-70%.if it does 11% throughout the entire sword then that's pretty good for spacing and running pivots
edit: I wonder if Corrin is going to have that one stupid lol move like most top tiers have (ie: Ryu's TSRK)
I'm guessing it's either Dragon Lunge or F-Air, otherwise he probably doesn't have one
Relevant:If Dragon Lunge has fast start-up, good damage, beats shields, can lead to combos, tech chases, gives Corrin more ledge options, is a kill move and can potentially spike at the tip, it's gonna be the equivalent of TSRK.
but over half of those things still aren't confirmed pls sakurai give corrin a broken move
TSRK?If Dragon Lunge has fast start-up, good damage, beats shields, can lead to combos, tech chases, gives Corrin more ledge options, is a kill move and can potentially spike at the tip, it's gonna be the equivalent of TSRK.
but over half of those things still aren't confirmed pls sakurai give corrin a broken move
TSRK = True Shoryuken.TSRK?
Looks pretty poor for spacing too. Unless the move has crazy knockback growth, which I doubt since it doesn't exactly scream kill move, it's not going to gain you any ground until like 110%. I'd know, Dark Pit's Ftilt is a thing...It's clearly meant to be used for spacing rather than combos.
I'm pretty doubtful of the move's power. Nobody ever said UCT had normal blastzones. Doesn't the main platform shift around a ton too?DL in the air looks extremely powerful. It killed Marth at 85% at the edge of Umbra Clock Tower. But that's not what I want to point out, because the speed of Marth as he is approaching the blast zone is the biggest thing to note IMO. It honestly seems like it would have even killed him if he were at 65-70%.
Pretty sure that was a roll.(If not pointed out already, I don't see it yet)So I'm not sure how useful this would be, but I would like to point that corrin's fsmash drags people towards him if they shield it
@ :22 Bayo shielded it and was dragged towards corrin
actually she just rolled towards him(If not pointed out already, I don't see it yet)So I'm not sure how useful this would be, but I would like to point that corrin's fsmash drags people towards him if they shield it
@ :22 Bayo shielded it and was dragged towards corrin
The main platform doesn't shift around, the scenery just crazily tilts to make it look that way.Looks pretty poor for spacing too. Unless the move has crazy knockback growth, which I doubt since it doesn't exactly scream kill move, it's not going to gain you any ground until like 110%. I'd know, Dark Pit's Ftilt is a thing...
That's not even a lot of damage for a swordsman Ftilt.
I'm pretty doubtful of the move's power. Nobody ever said UCT had normal blastzones. Doesn't the main platform shift around a ton too?
Even then, if you need to land the tipper or it's too laggy to use offstage it really won't be hard to get around.
Pretty sure that was a roll.
Looking at it at the animations look different to me, but I could be wrongactually she just rolled towards him
It's definitely a backwards roll.Looking at it at the animations look different to me, but I could be wrong
Yes, but we can't get exact active hitboxes until we lab it.Can't we figure out Corrin's Frame Data much better now since the videos are 60FPS?
The humblebragCan't wait to use Corrin. Already am the best Wii Fit and Miis Gunner on the West Coast. Can't wait to add Corrin into my resume.
We still don't know what the blastzones are like on UCT. Typically on larger stages like Wuhu Island and 8-player Omegas the edge of the stage is right next to the blastzone.The main platform doesn't shift around, the scenery just crazily tilts to make it look that way.
Damn,Lancer, one might think you were just looking for something to complain about, you naughty child, you.