Jihnsius
Smash Lord
People keep stating that the rapid-A "infinite" has been disproven yet I've seen no one explain it. Anyone care to elaborate?
As for the laser-lock:
Once competitive players get enough practice, they will be able to see it coming and learn to tech it. Everyone will eventually know that if you're dropped by a Falco next to the wall, don't not tech. In Melee, Fox can drillshine infinite half of the roster without a wall, and more than half with. It's not always easy to set up if you're fighting a competent opponent, mind, but it's still possible. Although Falco's infinite will be much easier to perform, it will still be difficult to set up at higher levels of play.
Of course, however, this will give the Falco an obvious advantage to intentionally not laser to get easy tech-chasing in. I doubt this would be considered too cheap, though, considering some of things characters get away with in Melee.
EDIT: But then again Fox still has a wall infinite, as does Dedede.
As for the laser-lock:
Once competitive players get enough practice, they will be able to see it coming and learn to tech it. Everyone will eventually know that if you're dropped by a Falco next to the wall, don't not tech. In Melee, Fox can drillshine infinite half of the roster without a wall, and more than half with. It's not always easy to set up if you're fighting a competent opponent, mind, but it's still possible. Although Falco's infinite will be much easier to perform, it will still be difficult to set up at higher levels of play.
Of course, however, this will give the Falco an obvious advantage to intentionally not laser to get easy tech-chasing in. I doubt this would be considered too cheap, though, considering some of things characters get away with in Melee.
EDIT: But then again Fox still has a wall infinite, as does Dedede.