King Omega
Smash Journeyman
- Joined
- Apr 15, 2009
- Messages
- 388
So...is this used in lieu of VS. Mode's handicap on different 1-player difficulties, as well as for enemies? Does it just make Intense Tabuu overpowered, or does it also up the damage ratio on the characters?EDIT: I misworded that. His attacks didn't become weak, they became slightly stronger, but he became much lighter and one hit killed him. The second test was the opposite, he became very small and his attacks were a little weaker but he became much more resistant to knockback. So GFG1 control the fighters attributes, and they're stored in groups of three as a range for different difficulty settings (and size is only stored for certain levels where enemies become bigger, such as the giant Diddy (was it giant Diddy? Whatever, it's not important, it was a giant fighter) boss). The first block, I believe, is size.
Note--it makes sense that character's attacks aren't weakened, because bosses/enemies on higher difficulties are just given higher HP; if you could attack your partner in 2-player SSE I bet the damage would be the same on all difficulties.
By the way, I've been an end user until now when it comes to Brawl mods, but I have some programming experience and the nuts-and-bolts hacking aspects have always interested me. So, I'm planning of cracking open those C# tutorials and getting into this stuff over the coming weeks.