JoeGrandma
Smash Journeyman
- Joined
- Dec 11, 2008
- Messages
- 368
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Sorry for being impatient, but is this a very easy fix or is it more difficult then it looks? It'd be very useful to people making PSA's and I'd like to emphasize this request, if it doesn't bother you too much.It would be nice to add a checkbox in the GUI that allows you to only copy/paste everything except for translations. So when people make custom animations, any character can use them without any problems. It should be simple to do i think.
That's how I thought of it.I would be nice if animating was easier like pivot stick animator click and drag the bone but that would be hard to code >.>
Sometimes interpolation causes things to go like this:
(Left-to-Right is supposed to represent time)
I'm not sure if that's a glitch or just how it works, but I've noticed it happening in 3D modeling programs and games like TrackMania too.
THIS. I always get the 3rd result, and it gets SO annoying when a character slides 2 feet past where they were supposed to stop before sliding backwards again.There's still kinda a problem with interpolation, though...
I tried your fix and got the exact same thing :\ And 0.63B can't export specific bone animations, vertexes, and a couple of other things like that, or at least mine can't. ;-;im fine if .63d is "actual" result because its an easy fix, but if bero wants to and can it would be better for the "expected" result. But still for those who like it to go in a straight line, just dl .63b