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[Modset4.2] Open BrawlBox/Lib Development Thread [PW's SSS support(PAT0 editing)]

Black Star

Smash Cadet
Joined
Jun 13, 2010
Messages
67
Alot of C# learners here xD
I'm still trying to make some time to learn C# unfortunately. :(
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
There are many good site but all I know is Japanese site...
I will be glad if anyone introduces good site here.
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279
thanks for the link, I've started playing around trying to make my own program but I've already gotten stuck.

I have another glitch to report with the brawlbox modset. When I try to edit fogs in the scene data(I'm not sure about anything else) in STGPIRATES.pac I get this:
http://img717.imageshack.us/img717/3844/brawlbox.png
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
@NO@H
I'm annoyed by it too... I should find the way to fix it.

@Mr.Chuy
Start organizing? Do you mean make team?
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
Yes, I think you are right. But however, I think it isn't necessary so much to make team because it is a open source project.
I want many people to join this project;)
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279
So I tried adding grid lines to be model preview but I failed because I didn't know what I was doing... Bero, do you think this is possible?
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
Umm... You'll need knowledge about OpenGL to edit model related interface .
There are no impossible thing in programming in theory, but to do that, I and you are too immature now.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Alright, I've decided. I'm going to learn as well with my measly experience with C.

:E
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
So you quit, yet you keep coming back to post that you quit.

:|
I HAVE quit.

Development on OpenSA2 went from daily to none, I no longer idle in the IRC, and I no longer plan to update anything ive made or wrtiten. The only thing I am even willing to mess around with is AI, and thats simply because its something new and interesting to me.
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
I HAVE quit.

Development on OpenSA2 went from daily to none, I no longer idle in the IRC, and I no longer plan to update anything ive made or wrtiten. The only thing I am even willing to mess around with is AI, and thats simply because its something new and interesting to me.
I know that, I was being sarcastic. This is why these forums need sarcasm BBCode tags.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
I won't be learning programming in C until likely Spring semester of my Sophomore year.

And I just started :(
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
Hi Bero, I am a student animator, and I have a lot of interest in making custom animations in Brawl.

I was wondering if it's possible to perhaps make the animating in BrawlBox easier to use for us animators. Something along the lines of Maya's animator, where the user has a manipulator, and we can move the bones around with a mouse. At the moment, unless it's something really simple, it's really hard to make a nice animation. Also, another thing that would make animating sooo much easier would be something holds the position of a bone regardless of where the rest of the skeleton moves. The hip bone is such a pain to deal with because it moves the rest of the model.

If you have time to take a look at something like this that would be awesome!

Thank you for your time. :)
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
@Jiangjunizzy
I'm sorry but I don't have knowledge about OpenGL. Also, I'm working on AI editing.
I want to add that function though...
 

NO@H

Smash Journeyman
Joined
Jul 11, 2009
Messages
279
So Bero, how would I go about editing the model previewer with OpenGL?
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
So Bero, how would I go about editing the model previewer with OpenGL?
No offense, but if you have to ASK....you probably won't be able to change anything.

I am proud of the community for people actually saying "I'm gonna learn C#" now.
Learn C#, become real programmers. Then when Brawl is done and over with we can make something worthwhile.
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
The fastest way to become a programmer that can deal with BrawlBox/Lib is making programs actually.
If you have finished learning C# grammar, you should make programs as soon as you can.

By the way, I will be able to release Modset2 soon. But I haven't finished analyzing AIPD node, Modset2 will have only editing ability of second MiscData and ATKD node. Also, I found routine of loading second MiscData, but I can't understand them. Editing second data will be intuition work...
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
If who has a club where?
At my college. I just got into summer session today and I'll start getting into activities more during fall session when I live on campus (I'm literally 20 minutes away from the main campus).

My major is Digital Media, more specifically game design, and I already have 2 years of introductory experience in Delphi, an OOP similar to C++ except it uses interpretation instead of compiling. I've read an article on similarities, differences, and how C grammar works somewhat.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Hey Bero i keep running into a problem with the modset
Whenever i try previewing this file i get an error saying:
"Attempted to read or write protected memory. This is often an indication that other memory is corrupt"
After i hit okay on the error message and view the stage in the editor part of the stage disappears which is weird
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
@Mr.Chuy
Sorry, it was silly mistake.
I fixed it but I want to release it with Modset2 because I will finish making it soon.
 
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