GOofyGV
Smash Lord
goooood Keep that uplol, good luck to you GOofyGV lol. Looking forward to it.
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goooood Keep that uplol, good luck to you GOofyGV lol. Looking forward to it.
You don't always want to go for ftilt, because you risk getting ftilted yourself, which is a bigger risk imo, since snake fftilting you does so much damage. You want to generally stay in the air, punish his landings, as well as recovery. Snake gets ***** in the air. Go practice gimping level 9 snakes in training mode. Only tornado if you know it's going to poke his shield (i mean 100 percent sure it will hit, if you don't think it's going to poke, don't ****ing do it), and if he doesn't have a grenade (most of the time), because you'll blow up and trade damage, and snake's love to trade damage since they live for ****ing ever. You have to play super patient. I suck at this MU because I love to run in and push buttons. *shrug*Hey guys, since Nado is countered by the bombs Snake pulls out, I was wondering if there's any proper way to approach Snake. What do you think is the best way? I'm for Down-B slide (maybe attack too) after getting close, then immediate Ftilt.
Pretty much every character wantsAgainst Snake, early on I use down throw a lot and then start to use back throw and up throw in the high percents, to get Snake into the air.
Is this a good idea? Is there a better option against a good Snake like MVD or Ally?
patience. picking your spots is just as important as what option you lead off with, running straight at snake with -anything- is forfeiting your speed and reach advantage.Hey guys, since Nado is countered by the bombs Snake pulls out, I was wondering if there's any proper way to approach Snake. What do you think is the best way? I'm for Down-B slide (maybe attack too) after getting close, then immediate Ftilt.