ZeroJanitor
Smash Ace
- Joined
- Sep 6, 2014
- Messages
- 977
- Slippi.gg
- ZJ#732
- NNID
- ZeroJanitor
- Switch FC
- SW-3025-9002-7252
If you're gonna challenge Jigglypuff in the air, I recommend up airs since she can't cover herself very well from below.
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Jiggs can sneak in and out with Fair's and Bairs, and even Nair, so to punish Jigs I'd take notice of how high she is, cause you could either read his approach and hit him from above, or go for dash attacksAnother question, should I challenge Jigglypuff in the air or shield and punish? I think I'm getting WiFi'd on the latter option as Jigglypuff always gets out of the way after a shield an aerial.
Those were my thoughts exactly! Fox really does need precision, and even the slightest lag makes me drop Fox on FG. I wasn't sure if I was feeling the salt but good to see someone with good knowledge point this issue out. In real time, punishes happen like I want them and he becomes my main character again.eww wifi, I cant play fox on wifi character needs too much precision and lag wrecks that.
rofl i feel like I'm the only person who uses one thumb for the joystick(no tap jump obviously), then i use my right thumb to press Y and A. somehow I still keep my horizontal movement cuz im cool. the bad part is screwing up with an up smash thoDouble sticking is one way of doing sh U-airs. You could also do this crazy thing I started doing, where you use your thumb to hit the jump button (X or Y) [red] and use your thumb's joint to push up on the C-stick [blue]. This method prevents me from having to push up with the Control stick letting me keep my full movement forward / backward.
View attachment 77114
NOTE: you may also get arthritis from doing this.
I always screw up with an up smash at the worst timesrofl i feel like I'm the only person who uses one thumb for the joystick(no tap jump obviously), then i use my right thumb to press Y and A. somehow I still keep my horizontal movement cuz im cool. the bad part is screwing up with an up smash tho
Seriously? If you want to know that check out some of his videos in the video threadHow does Grim Turtle play compared to the other top Fox players in terms of style?
Nothing wrong with that, but unfortunately the Pro Controller is not an acceptable controller for most tournaments so if you want to go to a tourney you will have to use the Gamecube controller.I'll probably get a noob status for saying this, but I play almost exlusively with Pro Controller and because of the C-stick being above the jump buttons I can double stick super easy: hit X and then slide my thumb up to the C-stick.
I'll probably get a noob status for saying this, but I play almost exlusively with Pro Controller and because of the C-stick being above the jump buttons I can double stick super easy: hit X and then slide my thumb up to the C-stick.
Yes it is. You're allowed to use the Pro Controller at tournaments, so long as you only use it with the wired connector. In other words, remove the battery from the controller if you plan to use it at a tournament and connect it to the console using the wire. This is the only way you can use it in tournaments that don't allow wireless controllers, this way you won't be causing wireless interference.Nothing wrong with that, but unfortunately the Pro Controller is not an acceptable controller for most tournaments so if you want to go to a tourney you will have to use the Gamecube controller.
It's a shame too because I relearned how to play the game with the Pro Controller
Fast fall fair>Usmash, Bair>Usmash(won't KO), d/u tilt>u smash(against certain characters on the ledge). I think that's everything.For Fox usmash confirms, I've read of spaced jab>jab>usmash, dair>usmash, nair>usmash, and f-tilt>usmash. Have I covered everything in terms of usmash confirms?
1)YESIs Up-smash out of shield useful for fox?
also... a couple questions about his throws and aerials...
Is Up-throw to Up-air useful? like i think it was in melee?
does his d-air have any follow-ups? since i feel its useless...
on the topic of his up-air, how useful is it?
don't think im an idiot if these are stupid...
Landing:jab, dash attack, all tilts, up/down smash, grab, Short hop Nair, Fast fall fair(mainly against floaties and super fat characters), Bair, and even another down air.well mr. Top Boss, what followups does his dair have? even when not hit?
Are there any good combos from fox's d-tilt or side-tilt?
When should lasers be used?
Are there any combos off of his shine? (well i use one, i shine them on the ledge, and while they are off the ledge, i carry them down with his F-air, so is that good?)
Fox's tippered down tilt does have true combos. Most notably it leads into uair for a kill combo at high percents, but good luck finding an easy way landing the tipper dtilt. It can also lead into an Ftilt or maybe a jab or dash grab at very low percents for non true combo strings. As far as Ftilt, I have landed Ftilt to dash attack as a true combo, but I don't know if it's character specific or not. Either way, if you land an Ftilt and they don't tech, you could get a dash attack or even an up smash, securing a kill off a simple missed tech. This may not work on some floaties though.Are there any good combos from fox's d-tilt or side-tilt?
When should lasers be used?
Are there any combos off of his shine? (well i use one, i shine them on the ledge, and while they are off the ledge, i carry them down with his F-air, so is that good?)
Ok, thanks for the extra hint with the D-tilt having a tipper effect.Fox's tippered down tilt does have true combos. Most notably it leads into uair for a kill combo at high percents, but good luck finding an easy way landing the tipper dtilt. It can also lead into an Ftilt or maybe a jab or dash grab at very low percents for non true combo strings. As far as Ftilt, I have landed Ftilt to dash attack as a true combo, but I don't know if it's character specific or not. Either way, if you land an Ftilt and they don't tech, you could get a dash attack or even an up smash, securing a kill off a simple missed tech. This may not work on some floaties though.
Also, are you on Pokemon showdown? I remember seeing your name pop up in the wifi room last year (before I stopped Pokemon to play smash) but I'm not sure if that was you XD. Showdown has a smashbros room now too.
Fox's DTilt has three hitboxes. The move is actually slower than DSmash so we're only interested in its combo potential for the most part. The first hitbox is when they're close to you and is pretty much worthless. The second hitbox is near the tipper and can combo into Uair until around 100 on most characters without rage. Tipper hitbox combos into Uair for a LONG time. The move can be used to catch people on the ledge as you can combo it into Uair afterwards and it has a lower cooldown than DSmash. In general, though, the move isn't great because we lack the setups to go into it.Are there any good combos from fox's d-tilt or side-tilt?
When should lasers be used?
slower startup then downsmash but less overall frames yeah, I've found that the tipper hitbox of dtilt will combo into a perfect pivot utilt at early percents to start utilt chain nonsense, but landing the dtilt can be tricky, you really have to do it out of a walk but foxes walk is pretty quick so its an option, still I feel like just using dash attack works better in most situations.Fox's DTilt has three hitboxes. The move is actually slower than DSmash so we're only interested in its combo potential for the most part. The first hitbox is when they're close to you and is pretty much worthless. The second hitbox is near the tipper and can combo into Uair until around 100 on most characters without rage. Tipper hitbox combos into Uair for a LONG time. The move can be used to catch people on the ledge as you can combo it into Uair afterwards and it has a lower cooldown than DSmash. In general, though, the move isn't great because we lack the setups to go into it.