Dark Dire Wolf
Smash Journeyman
- Joined
- Dec 25, 2010
- Messages
- 419
So how's the Sheik matchup looking now?
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Fox is untouched based on the datamine or whatever it's called.Nothings changed?
It's looking better now. Played some games with Karna (top Sheik in TX) and I frequently lived until 140%+ until fair could kill me.So how's the Sheik matchup looking now?
Dair to Running Usmash/JC Usmash/Tech Chase UsmashDoes anyone know any up smash set ups besides down air to running up smash?
Is jab 1/2 usmash true at certain percents? It always feels like the usmash is a read for me.Dair to Running Usmash/JC Usmash/Tech Chase Usmash
Falling weak hit nair to Usmash / Tech chase Usmash
Tipper jab jab to Usmash (Not true on frame 3 nairs until 120-130)
Back hit of Pivot Ftilt to Usmash
Is jab 1/2 usmash true at certain percents? It always feels like the usmash is a read for me.
Thank youDair to Running Usmash/JC Usmash/Tech Chase Usmash
Falling weak hit nair to Usmash / Tech chase Usmash
Tipper jab jab to Usmash (Not true on frame 3 nairs until 120-130)
Back hit of Pivot Ftilt to Usmash
You can shield it, so it's a risk, and yes it is techable if they react and DI downwards leading into a tech chase, in general it's about what hitbox you get and what percentage they are at.I don't see dair>usmash often at the highest level of play. Is the combo techable or is dair just very easy to defend against?
I've searched youtube and I can't find the video.Howdy, not sure if this was discovered/discussed on the Fox boards already, but I came across an advanced tech that would be beneficial to Fox players.
Lagless Airdodge Ledge Jump:
I by no means am the one that discovered this, found this on Ito's youtube channel showcasing MK performing it. But I feel that Fox has more benefits from this tech/can perform more easily than other characters.
The tech begins with holding onto the ledge. Hold the analog stick down/away (your preference) to let go of the ledge. Then immediately jump towards the stage and airdodge. Now, if you don't do anything after the airdodge when you land on the ground you'll eat the airdodge landing frames. This is where the tech comes in place.
*Right before you land on the ground, input a back air/up air. Your aerials will autocancel upon landing and you'll experience no landing lag. Back air/Up air both have extremely generous AC frames (1-8) which makes this technique pretty easy to pull off.
This seems like a useful ledge recovery mixup for Fox and can potentially be used to reset back to neutral/punish your opponent.
Sheik is definitely not that bad for us.Fox has a bunch of bad MUs, Fox is generally "The top tier with bad mid and low tier MUs"
So besides Luigi, Rosalina, Sheik and Bayonetta might be considered the worst there are, but as even as Mario is considered, it's still a bad MU just on how neutral is played, forcing you to respect his Usmash.
In general, Ryu is also bad due to how early he can KO you and combo you to ****, You're almost always chasing Cloud, Kirby is hard to hit and combo, and Pikachu has safer options with a legit scary edge guard.
The list continue to a few more, then in general Larry's MU chart is pretty decent on the MU spread
She'll still combo you to 60 with the usual semantics, and can still edgeguard, sure she can't just win off a grab anymore but everything else remains, and you'll see more just using Ftilt or Dtilt to confirm into Uair, it got better but it's still a bad MU.Sheik is definitely not that bad for us.
Fox is still better at running around on stage, but yeah throw him off stage and charge Eruption will end any illusion attempts to recover. But he's a huge target, and can't really do much out of a single jump due to the animation / recover / endlag of his moves so he's much easier to predict of what he wants to do.I don't see how Fox has slight advantage on Ike. He has to play extremely on point or else he's going to die at 80%. Ike can confirm kills on Fox and ruin him offstage. Fox has to rely on forced approach with Blaster camping or overall getting in and punishing mistimed retreating Nairs. He'll do best on juggle stages, like Battlefield, but Ike has most advantage on flat stages.
I think Ike vs. Fox is 50/50.
How do I prevent fox phantasming to the stage for free? What will force him to firefox?
Jab 1 is never true to usmash.How on earth do you jab 2 into upsmash? I just can't find the spacing reliably for the right hitbox, and have a hard time practicing it because of this. Also, jab 1 into usmash is never a thing, right?
Well, Ganon does struggle quite a bit with Lylat's hero.What would be some good characters or tactics to use against Fox? I've fought against a few good ones recently and got completely destroyed, except for a few lucky wins. I can't seem to punish anything he does.
You're dragging them down too fast. When you do it you want to make sure that you fall below them so you hit the ground first. If you don't then you'll hit after, or at the same time and ff fair has enough lag that you won't be able to lock.I had a quick question about jab locking with f tilt that arose when I was trying to lab out the ff fair to stage combo. For some reason, the cpu I'm practicing on sometimes can get-up roll, but its my understanding that after a jab locking move, the only option is neutral get up. Any ideas as to why?
The basic combo is the one from the discord, but for simplicity I'm starting with dthrow instead of last hit FH dair. I'm doing the following on gannon (set to walk) in training, from 0%: dthrow > ff fair > ftilt > ftilt > ftilt > sh laggy uair >fh uair. Like I said, occasionally the gannon will not get-up neutral and will roll (not near the stage's edge or anything). Ideas?