• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Misconceptions about Ness that lead people to thinking he sucks.

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
If we can work around them, we can potentially make them better.

1. Recovery.
This is a funny topic seeing as how alot of characters with inferior recoveries never get rapped on. I mean Olimar's recovery is undoubtedly worse, does it get rapped on? Not even close. E.c.t I could go on, but Ness is recovery is really hated on. It's iconic because it requires more effort to use. Geez.

2. Grab release animations. Now Everyone usually, or 99% state something stupid like this.
Ness get's CG by everyone
Not only is this not true, it's incredibly annoying.
another quote being.
Me: Why do you place Ness that low?
Chaingrab.
Im serious, thats it. Nothing special but just a nonchalant blatant statement.

3. Tourney results

People only look at the recent results, but for the fall results Ness was top of E ahead of notables such as Mario and Lucas.


Now if an SBR reads this, I am not ripping on them OR their topic. Just pointing out misconceptions.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Not only is this not true, it's incredibly annoying.
People need to realize that the only character that can realistically **** Ness out of a grab release is Bowser. :p
 

shinhed-echi

Smash Hero
Joined
Nov 8, 2007
Messages
5,636
Location
Ecuador - South America
NNID
punchtropics
3DS FC
5301-0890-0238
That's funny. The best Bowser in my community destroyed my main, ROB last time. But I got him back with Ness. :D That boy packs some surprises I tell ya!
 

Blistering Speed

Smash Champion
Joined
Mar 18, 2008
Messages
2,709
Location
Dot Dot Dash Dot
1. Recovery.
This is a funny topic seeing as how alot of characters with inferior recoveries never get rapped on. I mean Olimar's recovery is undoubtedly worse, does it get rapped on? Not even close. E.c.t I could go on, but Ness is recovery is really hated on. It's iconic because it requires more effort to use.
Erm what? People constantly 'rap' on Olimar's recovery. People use recovery as a blanket statement for putting Olimar low in the same way you described with Ness and CG's.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Ness has it worse, trust me. It's probaly because they cant even recover themselves. Olimar's is at least easy to handle.

I hate CG claimers. With EIDI, SGB, and Smash DI (for those powerful, multi-hit grab releases like Bowser Bomb and Pit's Fsmash) Ness is hardly threatened by it anymore. Put in counterpick stages like Pirate Ship or Onett and you have a perfectly fine character when it comes to grabs.

People also say his smashes suck just because they dont KO. I guess they just dont know how to use the yo-yos at all. They're beautiful smashes. Fsmash is meh though. People probably overuse fsmash (or smashes in general) hoping to win since you can do that with a few characters, but they fail, lose, and blame Ness.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I disagree. Marth kills ness as early with a grab (at least) because of the grab release as ness kills marth w/ a grab.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Bum taught me how to use Ness' forward smash. Or slow f smashes in general... I think Ness' and DKs are like the exact same speed. I'll test that later.

And levitas you confused me.

Also please don't smash DI bowser bomb out you might end up with a smash DI'd out F tilt to the face. Try in better or just face it. I don't know if in works.
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
I use Ness's forward smash a lot. It's good for outspacing a lot of moves if you predict them, it can hit characters when they are landing, and so on. It also shield stabs quite a bit.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
The Marth grab release is pretty weak with EIDI correct? It cannot lead to an fsmash if Ness is handling it right, and only a dsmash which KOs tippered at 130%. DI inward and you should live longer.

And Ref, you confuse me also. Whats this about Bowser?
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Marth's grab release doesn't work with EIDI.

Bowser can F tilt you out of a grab release. Or bowser bomb so if you SDI outward you may SDI outward a forward tilt
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
E.c.t I could go on, ...
It's Etc.
Et cetera.

Anyway, that bugged me!

@Ref: From your Frame data thread, Ness hits with his Fsmash on frame 21. Going by the frame data thread that is stickied in the Donkey Kong section, his hits on frame 22. They are essentially as quick as each other.

I agree that Ness' recovery isn't that bad. Smart placement and use of your second jump will keep you out of a good deal of harmful situations, and PK Thunder isn't so slow that they are going to be running offstage and stealing your thunder when they hear you shouting it.
 

neomadgic

Smash Journeyman
Joined
May 13, 2008
Messages
264
Location
Minneapolis, MN
NNID
neomagic249
They underestimate his priorities. Which makes Ness pretty deadly if they have no matchup experience.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
DI in works Im pretty sure for the Bowser Bomb.

And Levitas, I never said you could EIDI the dsmash release. You can do BASIC DI inwards to make sure its not a tipper.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
forget chaingrabs. Ness is pathetically easy to gimp with pretty much any character. As soon as I take out your second jump you're dead. All I have to do is edgehog and not be dumb enough to get hit with PKT2.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
forget chaingrabs. Ness is pathetically easy to gimp with pretty much any character. As soon as I take out your second jump you're dead. All I have to do is edgehog and not be dumb enough to get hit with PKT2.
Not necessarily... Even if so you'll see it's a lot easier said than done.
 

Masky

Smash Master
Joined
Dec 16, 2007
Messages
3,665
forget chaingrabs. Ness is pathetically easy to gimp with pretty much any character. As soon as I take out your second jump you're dead. All I have to do is edgehog and not be dumb enough to get hit with PKT2.
Well what you don't realize is that every character in the game is pathetically easy to kill with Ness. As soon as I get your % to 120 or above you're dead, all I have to do is grab and press backwards.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
^^^
I've played Ness players before. It's not hard to gimp him at all.

And yeah, if I get you to 120% I'll Dair combo you and you're dead. Oh wait I can do that at lower percentages too. Oh wait I don't even have to compromise my spacing or rely on you making major errors to do it. Getting a grab is not pathetically easy if you're playing someone who knows how to space himself well, especially since I'm going to know that you're going for grabs since it's Ness's most reliable kill move.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
Back air/u air or sour spotted D air are more reliable than Back throw.... Even Gimping or N air are more reliable.
 

Masky

Smash Master
Joined
Dec 16, 2007
Messages
3,665
^^^
I've played Ness players before. It's not hard to gimp him at all.

And yeah, if I get you to 120% I'll Dair combo you and you're dead. Oh wait I can do that at lower percentages too. Oh wait I don't even have to compromise my spacing or rely on you making major errors to do it. Getting a grab is not pathetically easy if you're playing someone who knows how to space himself well, especially since I'm going to know that you're going for grabs since it's Ness's most reliable kill move.
lol I was making fun of how dumb your post was, chill out dude... wtf is a dair combo though?
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
And I was making fun of how all the low tier boards think that the SBR doesn't know anything about their character.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Meh...for having only 2 main moves for a recovey, with an Fair boost and a stall skill...I'd say Ness' recovery is ok...Its fun knowing that the range on PKT2 is the same as the 2nd jump or so...
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
I hate CG claimers. With EIDI, SGB, and Smash DI (for those powerful, multi-hit grab releases like Bowser Bomb and Pit's Fsmash) Ness is hardly threatened by it anymore
Bowser doesn't need to Bowser Bomb Ness when he can just grab him again. Seriously, Bowser has twice the amount of time Marth has to grab Ness again. It's really easy.


Bowser can F tilt you out of a grab release. Or bowser bomb so if you SDI outward you may SDI outward a forward tilt
Or he can just grab Ness again, which is my favorite option. :p


EIDI is useless against Bowser's almighty (and somewhat funny) chaingrab.
 

MrEh

Smash Hero
Joined
Aug 24, 2008
Messages
6,652
Location
Honolulu, HI
Actually Ness can jump out from the Klaw... I'm pretty sure....

So Jump break Double jump
Really? I could have sworn that works...

Dunno, I guess we can confirm everything once Vex is done retesting everything. I did the testing once, and I'm not doing it again. That was hell...
 

knightzy

Smash Journeyman
Joined
Nov 2, 2007
Messages
263
Location
Soul Society
no ones recovery is useless,i main olimar and second ness,if ya know how to use em' you will not getr gimped,hell my olimar reguarly passes the 185% mark without death.
 

EdreesesPieces

Smash Bros Before Hos
BRoomer
Joined
Mar 15, 2004
Messages
7,680
Location
confirmed, sending supplies.
NNID
EdreesesPieces
Let's not kid ourselves here. Ness's recovery has gimpability as a weakness and IMO it is his characters biggest flaw. However, it's not something that makes him a bad character. To me it just stops Ness from being high tier and drops him into mid tier - my honest opinion. His moveset is easily that of high tier, but his gimpability will cost him stocks that bring him to be about a mid tier character.

Yes you can avoid being gimped by a lot of characters, but a lot of characters can do it pretty easily if they understand it correctly and predict you. Smart recovery will stop most of it. Don't forget at low percentages people will eat your PKT2, and slow your momentum enough for you not to grab the edge. Maybe I'm missing something but if somoene follows my recovery angle and just jumps RIGHT above my head there's no way I can hit them with the tail instead and I feel pretty helpless. You can be smart and recover high, and you will never be gimped, but this leaves you open to taking hits and percentage. It is a pretty glaring weakness when your recovery leaves you immobile for any period of time like that.

Please take note that people who never faced a Ness have a 0% chance of gimping Ness, but those with matchup experience will understand how to approach it. In the Peach vs Ness match I just float at the ledge and let go whenever Ness PKT2's. If he went for the ledge he bounces off, if he went above I get a free hit (jumping on the stage with aerial) his recovery still leaves him open to punishment if the Ness does what it takes to avoid being gimped.

The chaingrabbing misconception is dumb. It hardly effects me. There's EIDI and there's also the fact that grab releases don't add damage, and people mess up so often they would have been better off throwing the Ness with a regular throw. The only thing grab release chaingrabs are good for are recharging moves. The only one who can actually do it is DK, and it's really easy to not get grabbed by DK. A lot of characters are forced into air releasing Ness (if you mash only the jump buttons and directional, as long as your toes don't touch the ground) and most can't follow it up with an attack that would have done more damage then a back or down throw.

People need to realize that for every grab release you do you miss out on like 12% damage. Factoring this in makes grab release **** "kinda beneficial" by a couple of percent each grab, hardly character breaking.
 

Canvasofgrey

Smash Ace
Joined
Oct 17, 2008
Messages
812
Location
Southern California, Los Angeles
Edreeses is pretty much right. Play Ness, It's hard to really do a Ace recovery on Ness. One must remember that recovery just doesn't account airspeed or how far one can go in a single jump set, but also by mobility in the air, Zone of vulernability, and the effects after your Jump.

It's strange to see that Ness's best game is in the air, but he lacks the "recovery" point of it. Even 'C' jumping doesn't really help him as it did in Melee with a slight boost in it, but now, it seems like his mobility in the air is limited. I think his PKT is probably the main reason he's just a step below Lucas.
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
Let's not kid ourselves here. Ness's recovery has gimpability as a weakness and IMO it is his characters biggest flaw. However, it's not something that makes him a bad character. To me it just stops Ness from being high tier and drops him into mid tier - my honest opinion. His moveset is easily that of high tier, but his gimpability will cost him stocks that bring him to be about a mid tier character.

Yes you can avoid being gimped by a lot of characters, but a lot of characters can do it pretty easily if they understand it correctly and predict you. Smart recovery will stop most of it. Don't forget at low percentages people will eat your PKT2, and slow your momentum enough for you not to grab the edge. Maybe I'm missing something but if somoene follows my recovery angle and just jumps RIGHT above my head there's no way I can hit them with the tail instead and I feel pretty helpless. You can be smart and recover high, and you will never be gimped, but this leaves you open to taking hits and percentage. It is a pretty glaring weakness when your recovery leaves you immobile for any period of time like that.

Please take note that people who never faced a Ness have a 0% chance of gimping Ness, but those with matchup experience will understand how to approach it. In the Peach vs Ness match I just float at the ledge and let go whenever Ness PKT2's. If he went for the ledge he bounces off, if he went above I get a free hit (jumping on the stage with aerial) his recovery still leaves him open to punishment if the Ness does what it takes to avoid being gimped.

The chaingrabbing misconception is dumb. It hardly effects me. There's EIDI and there's also the fact that grab releases don't add damage, and people mess up so often they would have been better off throwing the Ness with a regular throw. The only thing grab release chaingrabs are good for are recharging moves. The only one who can actually do it is DK, and it's really easy to not get grabbed by DK. A lot of characters are forced into air releasing Ness (if you mash only the jump buttons and directional, as long as your toes don't touch the ground) and most can't follow it up with an attack that would have done more damage then a back or down throw.

People need to realize that for every grab release you do you miss out on like 12% damage. Factoring this in makes grab release **** "kinda beneficial" by a couple of percent each grab, hardly character breaking.
Awesome wall, Awesome indeed.

And MrEh is right Bowser grab release>Marth's.
 

Ref

Smash Champion
Joined
Jan 14, 2008
Messages
2,557
Location
New York,
NNID
Refpsi
What Edrees said, anyway guys I'm working on a smash DI project that will save Ness from gimping stuff.

I've actually recently pulled a Smash DI'd a attack to foot stool... Back in some friendlies where I really wasn't going to take being gimped.

I'll continue the project and hopefully get some real match time recorded videos where I do it.
 
Top Bottom