A mid-ranged specialist, and skilled with her shield and staff alike. She is great at zoning out ground attacks and keeping enemies out of the air, but is vulnerable in the air herself, and has to risk her defence to score KOs. She is tall, heavy, but also floaty at the same time.
Specials
B: Mote
Creates a bubble-like mote of light from her staff and fires it off. It homes onto the enemy before vanishing after a few seconds. This move has two functions dictated by whether or not you charge it.
Fire it off regularly, and they travel respectively fast, but too fast for homing to assist the motes, making them easy to avoid.
Charge it for about a second, and the bubble is bigger, deals more damage, but travels slower. Because it travels slower, it has an easier time homing in on the enemy.
You want to utilize both fast motes and slow motes to mixup the enemy and make approaching more precarious. Not much knockback, but good for wearing down her enemy.
B Forward: Shield Throw
Palutena throws her shield at the enemy. Whether or not it has struck true, celestial forces will lift the shield up and return it to Palutena's arm. This move is not strong on its own, but grows stronger over time, and stronger with every attack blocked with her Mirror Shield. When fully charged it has excellent KO potential, but Palutena cannot block or use any of her shield attacks while it is out, so make it count!
You can increase the distance thrown by charging it.
B Down: Mirror Shield
Holds up her shield, blocking attacks and reflecting projectiles. Much like with Pit in Brawl, you can pull it out just as an attack strikes to flip around the attacker. Not much has changed since then, though the shield now creates a barrier in-front of Palutena for more coverage, due to her height.
B Up: Ascension
Angelic wings manifest around Palutena and wrap her like a cocoon as she spins upwards. At the apex of her ascent, the wings spread outwards, knocking away enemies nearby. You can angle this as needed.
Smash Attacks
Forward: A forward shield charge of great might. This move has super armour for the attack portion.
Down: Holds the staff with both hands and thrusts the base into the ground, creating a low shockwave to both sides.
Up: Extends her hand to the sky and fires lightning upwards. Great for aerial denial.
Normals
Jab: Spins the staff in-front of her as long as A is held.
Forward Tilt: Thrusts the staff forward. If it should hit, lighting comes down and strikes the enemy.
Down Tilt: Crouching horizontal shield swipe.
Upward: A single staff spin above, like Ike's up aerial.
Dash Attack: Running shield charge. This one works without the shield, too, just less effective.
Aerials
Neutral: Spins the staff to her side, striking enemies all around her.
Forward: Straight horizontal staff swing. Narrow hitbox, but fast and good knockback.
Back: Backwards shield swipe. Another hard hitting attack.
Down: From the original Kid Icarus comes the mallet, which she swings straight downwards.
Up: Twirls the staff above. Multi-hitting attack that is good for warding off meteor smashes on recovery.
Throws
Grab; Palutena extends her staff forward. Should it connect, she uses celestial magic to float the enemy in place.
Pummel: Slams the enemy to the ground repeatedly using her magic.
Forward: Uses her staff like a baseball bat to knock them out of the park.
Backwards: Flings them behind her at a low angle.
Down: Raises them higher before slamming them on the ground.
Up: Spins them around once before throwing them into the sky.