Dinoman96
Smash Master
- Joined
- Sep 22, 2013
- Messages
- 3,338
It's once again an example of why Sakurai balancing characters around anything that isn't 1v1 and no items just isn't healthy for Smash.
See, Project M balances all of its characters around 1v1, no items, and I think they use Battlefield. And for the most part, PM features an incredible amount of perfectly viable and fun characters, with 1 or 2 characters lagging behind a little bit (Like Jigglypuff it seems). But many characters in official Smash games are balanced around other things, like most notoriously, 4 player free for alls with items on. Ike is a perfect example of that. In a more casual setting with three other friends, he seems fine enough with his big ol' sword, but he struggles in a competitive 1v1 scenario due to being slow and predictable.
Likewise, Palutena was very clearly designed around making use of the customization feature of Smash 4. It explains a lot of the strange design choices with her, like why her default set is 'generic' (the idea is that she starts of with a skeleton of a moveset and you have to customize to make her more interesting) and why her normals have a ton of lag (As JayWon mentioned, Sakurai probably saw how powerful some of her customs are such as Super Speed and Light Weight, and decided Palutena needed something to balance her out). With customs off, she just seems like a fish out of water. Similar thing with fellow custom characters the Mii Fighters.
See, Project M balances all of its characters around 1v1, no items, and I think they use Battlefield. And for the most part, PM features an incredible amount of perfectly viable and fun characters, with 1 or 2 characters lagging behind a little bit (Like Jigglypuff it seems). But many characters in official Smash games are balanced around other things, like most notoriously, 4 player free for alls with items on. Ike is a perfect example of that. In a more casual setting with three other friends, he seems fine enough with his big ol' sword, but he struggles in a competitive 1v1 scenario due to being slow and predictable.
Likewise, Palutena was very clearly designed around making use of the customization feature of Smash 4. It explains a lot of the strange design choices with her, like why her default set is 'generic' (the idea is that she starts of with a skeleton of a moveset and you have to customize to make her more interesting) and why her normals have a ton of lag (As JayWon mentioned, Sakurai probably saw how powerful some of her customs are such as Super Speed and Light Weight, and decided Palutena needed something to balance her out). With customs off, she just seems like a fish out of water. Similar thing with fellow custom characters the Mii Fighters.
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