TheRealPalutena
Smash Cadet
Good Luck ^.^going to another weekly
im set on 1st
just got to get past X
I'm set on first at my next tournament to! Let me know if you can take on X...I need help with Sonic MU
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Good Luck ^.^going to another weekly
im set on 1st
just got to get past X
patience is key..... wait for him to come to you and use bair against his spins or dash attack for spindash.Good Luck ^.^
I'm set on first at my next tournament to! Let me know if you can take on X...I need help with Sonic MU
Will keep these in mind. Will play against a pretty good one this weekend so i'll learnpatience is key..... wait for him to come to you and use bair against his spins or dash attack for spindash.
thanks manGood Luck ^.^
I'm set on first at my next tournament to! Let me know if you can take on X...I need help with Sonic MU
I'm okay with that. I rather not have to deal with cheap old Diddy personally, so enjoy your 1st place! Besides, it's already difficult making Palutena effective, so I'd be satisfied. I suppose my biased opinion doesn't matter though, especially with offline elitist attitudes all over the place.thanks man
i won the weekly!
bad news X and his brother Staz (the diddy i lost to) did not show up :/
so it was a really shallow win
and i almost lost to some people
gawd im so bad
Palutena has no ground game
thanks manI'm okay with that. I rather not have to deal with cheap old Diddy personally, so enjoy your 1st place! Besides, it's already difficult making Palutena effective, so I'd be satisfied. I suppose my biased opinion doesn't matter though, especially with offline elitist attitudes all over the place.
But anyways, just relax and enjoy 1st place! It makes Palutena look great!
It's okay. It beats using top tiers in my book. Winning with Pally and a bit of Robin is pretty good, both underrated characters.thanks man
it was just kind of an off day with Palutena
i had use Robin for a couple matches
ugh i really need a wii u setup, this 3ds is only good for some practice
I would be up for a couple matches. Does 10:00pm EST sound good?Anyone up for some palu action==?
NNID: Rahrthur
sended a requestyI would be up for a couple matches. Does 10:00pm EST sound good?
want to play on 3ds?Seems I missed some Palu action. I suppose my sleep habit is troublesome, and there's next time.
Unfortunately my circle pad doesn't work so well when I try to move it down, meaning I may not do D-smash or the Down-Special when I want to, and I'm not fond of playing at night much. We'll find a time eventually.want to play on 3ds?
I'm pretty new myself, but first of all, Palutena's grabs are the bread and butter for her to start a small combo, you really need to start grabbing with her.So, can you give me some tips on what to do and what not to do when playing as Palutena? I already know her grab game sucks horribly so I often avoid that. I use her default moveset because I think her custom moves just plain suck.
I'm pretty new to playing Smash more seriously myself. I started out with Ike and Ganondorf but wanted something new, so I tried Palutena after seeing Cosmo Wright (probably more known as a Legend of Zelda speedrunner with world records and whatnot) playing with her.Any and all tips are appreciated I've had a lot of fun with her, I'd just like to do better.
Oh yeah, that guy.I'm pretty new to playing Smash more seriously myself. I started out with Ike and Ganondorf but wanted something new, so I tried Palutena after seeing Cosmo Wright (probably more known as a Legend of Zelda speedrunner with world records and whatnot) playing with her.
I've not actually checked the damage output on some of these, I may have just assumed that because fair has practically zero knockback, I wasn't doing much damage. (Also because it reminds me of sweetspotting with Zelda's fair, though Palutena's is more reliable.) Good to know that the other aerials work well, getting all the nair hits is satisfying.But since you are trying to bait your opponent, do a lot of short jumps with forward air, trying to kick them a little bit. Autoreticle can be good for baiting too, but beware of fast characters, they sprint forward the moment they see you cast it, and they have reached you before the shots are even fired.
Palutena's grab and downthrow is what people consider her 'main' abilities. Grab > Downthrow > Uair, Nair or Fair all works, Bair works sometimes, and actually deal pretty good damage. Her jab is godesslike too and you can pretty much jab once and go in for a grab, and maybe sometimes even jab once > forward smash.
I've tried all her moves at least once and I've gotta say, I love Super Speed. I guess being a Shulk player, I'm kind of used to throwing myself around the screen really quickly and throwing out aerials and hoping something connects.Her custom moves I haven't played with that much myself, but Super Speed and Lightweight are pretty much the most favoured ones, more than that I can't say because I haven't played with them myself.
But as said, Palutena's style is more defensive like, and matches can get pretty drawn out because of that. Some people hate it because they usually want a fast paced match.
I personally use ZSS as a secondary for the moment since I mained her in brawl. I don't enjoy playing her all that much though...I've been actively looking for another secondary for a while. Not many characters I can get comfortable with it seemsSo uh, hi everyone!
I wanted to introduce myself shortly. I'm a European ex-Pit main (in Brawl), who is trying to play Palutena at the moment. Even though she isn't that good of a character, I do enjoy playinh with her. There are many threads so far as I have been scrolling through this board, however, which thread would you advise me to read as a Palutena player who doesn't use customs (since I'm planning to use her in competitive play and we're not allowed to use any form of customs, so I won't bother myself practicing that).
Another question I'd like to ask; which character(s) do you guys main as a secondary, if any? The thing is, I really like to use Pit but I can't use him propely. I am too fossilized on his brawl gameplay and I can't seem to get rid of that.
Thanks in advance!
That's like saying a character should just stick with their "normal" attacks and occasionally use grabs to help out, even if their grab game is very strong. Palutena's customs are important, even gamechanging. I haven't seen the set yet so I can't critique NL's usage, but Palutena should absolutely make frequent use of her custom specials.He did pretty well but I think he was using his customs way too much... maybe he got excited? He should have just stuck with the "normal" stuff and used customs to help out, not rely on his customs IMO.
The most important thing to understand is that Palutena doesn't play like any other SSB4 character. You're still playing the same game, but you have to use her kit in a way that is unusual, even unintuitive. Nobody uses their jab1 quite like she does for example, and it's a central part of her kit. Do you have any specific things you're curious about?Hey guys. Not been on this part of Smashboards before. Hi.
Palutena's a character that I really, really want to be good with but feel like I... can't. I play her quite a bit but her attacks feel too slow and easy to punish for either little damage or knockback. Reading a couple of the posts it sounds like even you guys aren't too optimistic about her level of gameplay, but teach me anyway! How do I suck less?
What I mean is I feel his opponent caught on and he was getting punished over and over in the same ways, and the way he was punished a lot was by using his customs a looot. He wasn't doing normal spacing stuff with fairs, jabs, and grabs, but seemed to do a lot of unsafe things. I guess you could say he was trying to rush down (pressure and predict and punish), but it wasn't really working out, and it felt like he was tunnel visioned into making his customs work, instead of adapting.That's like saying a character should just stick with their "normal" attacks and occasionally use grabs to help out, even if their grab game is very strong. Palutena's customs are important, even gamechanging. I haven't seen the set yet so I can't critique NL's usage, but Palutena should absolutely make frequent use of her custom specials.
The most important thing to understand is that Palutena doesn't play like any other SSB4 character. You're still playing the same game, but you have to use her kit in a way that is unusual, even unintuitive. Nobody uses their jab1 quite like she does for example, and it's a central part of her kit. Do you have any specific things you're curious about?
Palutena's an advanced character that, like InfinityCollision said, doesn't quite play like the others. A lot of her moves are slow or have low reward or have lots of end lag, but they are all useful in specific situations, giving her a lot of options to punish certain things. She has some quick and safe moves too though, jab, dash attack, and her aerials in general, especially fair and bair.Hey guys. Not been on this part of Smashboards before. Hi.
Palutena's a character that I really, really want to be good with but feel like I... can't. I play her quite a bit but her attacks feel too slow and easy to punish for either little damage or knockback. Reading a couple of the posts it sounds like even you guys aren't too optimistic about her level of gameplay, but teach me anyway! How do I suck less?
In terms of Customs, which ones do you personally like? I really don't like her defaults... I get the feeling I'll be stuck with them though. Auto-Reticle's okay, Reflect is something I use way more than I should to push people away but have never successfully edgeguarded with it, Warp's pretty good, and as a Shulk player and occasional Marth, the range on Counter just feels horrendous. Maybe I'm just not understanding the range right.
Does she have any combos I should know about? I manage to pull off down-throw -> forward air sometimes; doesn't look impressive but I guess it's something, haha. What sort of approach should I be taking to my fighting style when playing as her? (Do I go aggressive? Try to space them well? Bait out attacks to punish or something?)
Any and all tips are appreciated I've had a lot of fun with her, I'd just like to do better.
(Side-note, my favourite match in Smash 4 to date was actually with Palutena. 3-stock, Palutena vs. Kirby vs. Dark Pit [their main]. Kirby out, Palutena 1-stock and Dark Pit on 3-stock. Brought it down to Dark Pit on 1 stock and ~130%. Even though I lost, I felt amazing. "AlvisCPU has GameShark confirmed", "Dude, that Palutena was getting me scared towards the end", etc.)
After watching it, kind of both. The points you made elsewhere in your post regarding poor trapping, not playing her spacing game effectively, questionable JGs, etc are valid, and I see some instances of poor utilization, not utilizing options available (used a pretty limited subset of options out of SS for instance), and just not adapting at the rate that his opponent was. I think he has the right idea, but maybe hasn't fully developed his kit or isn't fully comfortable using her customs yet.Not sure if he was making execution mistakes or was just making bad decisions and being read too easily.