TsuKiyoMe
Smash Journeyman
All of her aerials kill except for FAir. BAir is by far the strongest aerial kill move.So Palutena might have a good aggressive and zoning game (Her dash attack is little mac caliber if you ask me) but now that I'm really looking at her I can't help but notice she doesn't have any particular strong kill moves. It's fantastic she has dair for spiking and I know uair can kill but I can't remember a time beside landing a uair near the top of the screen where Palutena has killed normally before 120%.
I haven't look deeply into her killing powers yet but that could prevent her from being high tier.
Also, some cool stuff I tested out earlier
-I'm sure everyone is aware of the multi hitting move spikes, like the Greninja and MK video's. Palutena has this in both Uair (can be used to similar effect to Greninja's Uair, though spacing the spiking portion to hit without the finisher is very hard) and Nair (this one is much less useful). Both are pretty much located throughout the move up until the point where it ends. For best effect, land the 2nd last hit it seems
-Down Throw is amazing. This might of been said before, but you can combo Fair, Uair (Dthrow Uair is a REALLY good kill option), Nair and Bair. Hitting the Bair is REALLY tough though, you basically have to dash forward and instantly RAR the aerial for it to combo. When you do though, it's 17% of pure bliss that can lead to an edge guard/gimp. Sadly, Dair I could never get to be a true combo no matter how hard I tried
-Speaking of Down Throw, something I've been trying is this nifty little string at low percents
Down Throw>FF Fair>Jab>Regrab>Down Throw>FF Fair>Jab (This ones really tough to hit, probably easier to just dash grab)>Regrab>Down Throw>Bair.
Any Dthrow to Aerial is a true combo, but the rest is all string based. Feels so good to get it though. Look forward to testing it out more when I have two copies on hand.
Good to know with Up Air. This explains why with Super Speed I was able to pull people off ledges with proper spacing. I was probably spiking them and sucking them downwards.
Down Throw sends them slightly up and in front of you at almost every percentage, allowing for the follow ups you stated. I remember around 150 it gets to be much higher knockback but up until then, you can pretty much get the same followups no matter what. It's her best throw for sure.
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