I just realized something. Palutena looks to be the type of character where you fight from a distance and keep opponents in a certain place. I'm pretty sure it's called a ranger or a zoner. @
Oracle_Summon
, can you post your list please?
Her thing is ranged attacks. Even if they aren't powerful, her attacks revolve around far range with the exceptions being Counter, Celestial Fireworks, and Reflect. We saw that up tilt. And Heavenly Light. Just think about it. Auto-Reticle, Explosive Flame, Angelic Missile... there all attacks done from a distance. And her recoveries are the same. Jump Glide can get her anywhere, Rocket Jump pushes far, and Warp may get some distance but we say it from an angle so who knows?
Now how will these all be useful? Well, ones you hit your opponent with some of these ranged attacks to build up percentage, there's an easy escape route. Sure there's Jump Glide, but how about you hit them again? Use Super Speed or Lightweight! This is what makes her the type of character that wants her opponent in a certain place. She can use Heavenly Light to give some damage, then as the foe approaches she uses Explosive Flame- either it's a hit and they're pushed back or it misses, doesn't matter- she uses her Super Speed and is on the opposite side of the stage, ready to try again. Or if she has one of the other side specials, it would have been a hit for sure unless they dodged, and if they do, not only does she have recoveries to shake them off and escape, she has explosive fireworks to hold them in place, the perfect finish to a character that wants her opponent in a certain spot. Or even a counter to keep offensive characters from attacking carelessly (AKA being 100% offensive- same goes for everybody with a counter). There will be many amazing combinations that will be found for Palutena once the game is out for a few months, I can already see it, and they might be based off this concept.
Since her close-up game looks powerful (those Smashes), I'd go with Auto-Reticle as her Side Special (for now). It's a weaker attack but it will build up percentage. Which might make Heavenly Light unnecessary, but who knows. I'd have her down special be Celestial Fireworks since a Counter being used at the wrong time can be unforgivable, and Reflect seems unnecessary when you can just dodge. Also, it looks to be a perfect set-up for a combo- like her Up Smash, which looks pretty powerful. Next there's the Neutral Special. I think I'd chose one that has her speed forward for the tactic listed in my essay above. I don't know the difference between the two but I have a feeling that Super Speed will be more attack-based, and Lightweight will be focused on higher speed- similar to common custom moves. Super Speed caught my eyes particularly but either is just as good until we get our hands on the game. Now, the recovery. Vertical recoveries aren't that good, so I don't think I'll be choosing Rocket Jump, you're probably stuck in the air afterwords and can't attack until you're back on the ground, meh. The choices are Jump Glide and Warp. Jump Glide looks to be a quick long ranged recovery that can move very far very fast... except downward, leaving her open to an attack as she moves back to the stage, hopefully she can move side-to-side fast enough to avoid this. It's basically Peach's Parasol 2.0, but goes farther, quicker, doesn't attack, and we don't know if you can fall quicker by pressing down. Warp is just Zelda's Warp 1.0 for all we know, we can't see any differences from what was shown. So the choice will likely be based off one thing. How light/heavy is Palutena?! Think about it, if she's easy to knock-back, you're going to want the Glide, but if she can shrug off the attacks and stay on the stage, Warp will only make it easier for the strategy above. Plus it can be used as an attack, but not a great one. Still, admire the small amount of lag after it in her trailer. Pretty great, huh? Not Lucina great, but still great. Although it would be cool to see a heavy character with an amazing recovery like Jump Glide. From what we've seen she looks... hmmm.... mid-light?
That is my Palutena moveset-type analysis. Can't wait to play as her!