GameWatching
Smash Ace
i ll try to work on Roy Koopa
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Weird how this has become Koppalings Revenge o.0...I...think im gunna work on toad more o.0 0.oi ll try to work on Roy Koopa
YES! now wheelie won't be alone as an earthbound character replacement.okay, i got it working right.
![]()
Iggy over Ness. the ankles are bent in because thats currently what are the TransN and HipN bones. should be fixable through actually having animations. and as you can also see, his size needs to be reduced a little. but the important thing is that he works on Ness. let me fix the size and i'll put the file up.
and didn't we agree that one of the other Koopalings needed to be ported elsewhere? i can't remember.
Iggy: Daddy!! Look how much I've grown!!okay, i got it working right.
![]()
Iggy over Ness. the ankles are bent in because thats currently what are the TransN and HipN bones. should be fixable through actually having animations. and as you can also see, his size needs to be reduced a little. but the important thing is that he works on Ness. let me fix the size and i'll put the file up.
and didn't we agree that one of the other Koopalings needed to be ported elsewhere? i can't remember.
Yes that would be awsome if you could do that. Also think you could help me with a couple more ness animations.. I mean I think all I need is escape, crouch and win and lose animations left then its PSA time which will also require animations. (Im talking about Toad) After I get to PSA point then ill begin work on iggy even tho I still dont know how to animate so this might be hard for meYES! now wheelie won't be alone as an earthbound character replacement.
Also, Gemini, do you want me to Brawlify, Iggy? I kind of want to.
Yes that would be awsome if you could do that. Also think you could help me with a couple more ness animations.. I mean I think all I need is escape, crouch and win and lose animations left then its PSA time which will also require animations. (Im talking about Toad) After I get to PSA point then ill begin work on iggy even tho I still dont know how to animate so this might be hard for me
Im trying to say Im on my last animations for toad then im done I need KangarooGreen to help me make them. So then I can begin work for Iggy![]()
LOLWUT ??
lurkers and gentlemen, may i have your attention please? if you will direct your attention to the download link,
http://www.mediafire.com/?dznimjgmyzj (it's a .zip file this time, so even Serrix can actually get it this time)
i want to officially announce the release of Waddle Doo 0.0.4! (imagine loud audience going wild for it)
so i finally got to the point in animating that i can no longer have just animations and call that good, so i figured i'd release what i have and then start doing a real PSA for Waddle Doo. details are in the read me file. but i included 10 different costumes (including the original) that you can choose between, and they each have their own CSP to go with it (thanks again Kangaroogreen!). you have to apply the textures yourself, but Waddle Doo only has one texture file, so it won't be hard to figure it out.
and as for a glitch list, still can't pick up items (heavy items and smash ball is probably okay), sometimes he has weird hurtboxes (as in he can get it from across the stage), some of the hitboxes are off (the ones that were associated with Pikachu's tail), sometimes when throwing other players they glitch up (you'd know it if you see it, and i dont know if it's a permanent thing or an occasional thing, if you experience this glitch, tell me), and he might not be able to play on certain stages (it froze when i tried fighting on Hyrule Castle 64, so it might on other custom built ones, just a warning).
but one fixed glitch is that he no longer randomly disappears like he did when he was on Olimar. my theory for this is because brawl was using Waddle Doo's BodyM bone as the TransN, which isn't the case with Pikachu.
so, have fun with Waddle Doo, and wish me luck on figuring out how to use PSA, i'll need it.
Don't touch the side-smash.lurkers and gentlemen, may i have your attention please? if you will direct your attention to the download link,
http://www.mediafire.com/?dznimjgmyzj (it's a .zip file this time, so even Serrix can actually get it this time)
i want to officially announce the release of Waddle Doo 0.0.4! (imagine loud audience going wild for it)
so i finally got to the point in animating that i can no longer have just animations and call that good, so i figured i'd release what i have and then start doing a real PSA for Waddle Doo. details are in the read me file. but i included 10 different costumes (including the original) that you can choose between, and they each have their own CSP to go with it (thanks again Kangaroogreen!). you have to apply the textures yourself, but Waddle Doo only has one texture file, so it won't be hard to figure it out.
and as for a glitch list, still can't pick up items (heavy items and smash ball is probably okay), sometimes he has weird hurtboxes (as in he can get it from across the stage), some of the hitboxes are off (the ones that were associated with Pikachu's tail), sometimes when throwing other players they glitch up (you'd know it if you see it, and i dont know if it's a permanent thing or an occasional thing, if you experience this glitch, tell me), and he might not be able to play on certain stages (it froze when i tried fighting on Hyrule Castle 64, so it might on other custom built ones, just a warning).
but one fixed glitch is that he no longer randomly disappears like he did when he was on Olimar. my theory for this is because brawl was using Waddle Doo's BodyM bone as the TransN, which isn't the case with Pikachu.
so, have fun with Waddle Doo, and wish me luck on figuring out how to use PSA, i'll need it.
the csp's and picture I got for waddle doo messed up my common5.pac file... D: Ill get a new one and try to add him first then toad 2nd. Yea well know comes with the issue of who to put waddle dee over that nobody else has.. Im thinking kirby....try using him on a different stage. i'm not entirely sure why it does that, but my theory is that it's because it's not a regularly built stage, and therefore missing parts that make every model work on it. but like i said, that's just my theory on it. but i would agree on starting with an easier model to animate first. before starting Waddle Doo, i didn't know how to animate at all. well, i knew the extreme basics, but never actually done it before. so Waddle Dee would be a good beginning point for you. i'm using Dedede's Waddle Doo, so using his Waddle Dee would be easy.
Snoopy think you could download these ^ and try to get them over ness while I find waddle dee@gemini
RESIZED!!!!
i changed the animations for iggy he is 1/2 more small
http://www.mediafire.com/?hzzotyzamte animations
http://www.mediafire.com/?xyqonoji5m0 model (the model without animations cant be resized
Unless there's a spear involved this troper is unamused.Waddle Dee(Thats Right >:D)
Spear Waddle Dee could be his final smash... or I could make WDee like zelda and have spear as his alternate... If that is even possible.... But I am to make Waddle Dee more like fighter kirbyUnless there's a spear involved this troper is unamused.
1. I cant wait till shadow is at beta form it will be so tightSerrix, the Shadow over Samus shouldn't have any glitches, Pikachu's and Samus's bone structures match up perfectly. though until you make new animations, Shadow will stretch to match Samus.
and Gemini, the resized animations may need a little bit of reworking (mostly Iggy floating in the air), but the model itself wasn't touched, so the one i provided earlier with him already over Ness will work fine.
resized Iggy animations (includes a FitNessMotionEtc with the 3 waits replaced): http://www.mediafire.com/?zzhydmutymm
and because you said you wanted to do him, another present, Waddle Dee (model with BodyM hexed to 2 so he won't disappear when placed on certain characters, and texture file): http://www.mediafire.com/?ojzt3fcyqql
and Gemini, you may have to change the way the CSP's are loaded into the Common5. if you change them to CMPR instead of I8 (or something like that), it will take less space and therefore shouldn't freeze.
THAT..WAS...AWSOME.. I WANNA BE IN UR MACHINIMA >.<I have been working on this machinima more than a week straight!
http://www.youtube.com/watch?v=qjwzz3F7GYk PFATSOS episode 3
if anyone wanna see how piranha plant and bob-omb (AND BLASTOISE!) are in action some seconds, see it xD
A. Help me with toad animationsWell, here's that other waddle doo CSP you wanted Snoopy.
![]()
Hmm, I don't know what to do now. Someone give me an idea.![]()
he dosen't have a PSA yet but other then that, yeah.Waddle Doo is almost done? So that means he can do most of the moves properly?
Awzome thx man fpr the Iggy brawlified 2he dosen't have a PSA yet but other then that, yeah.
and here is the brawlified texture of Iggy GCF.
![]()
Post the newest version of toad's model and i'll do some animations.
you can only add a certian amount of bones at once or it will crash in game. Try adding something like 15 bones at a time until he has enough bones then see if he works after that.Awzome thx man fpr the Iggy brawlified 2
http://www.mediafire.com/?jdyzmgmztog here is toads pcs file thx for helping out and If anyone might know the solution to adding bones to waddle dee without him corrupting please tell me
Ill add iggy some time soon and take a picture
Ill put him over Ice Climbers and try to come up with a code to make PoPo by himself or maybe a psa....Thank you Kangaroo for doing that one as well.
Vmage, as of right now, Waddle Doo plays almost exactly like Pikachu, except with different animations. the PSA will be included in the next release. and by almost done, if you mean by animations and stuff you would see in every fight, then yes, pretty close (50ish%), but if you go by completed animations and PSA, then nowhere near being done (20ish%). i have 72 out of 300ish animations done, and no PSA started.
Gemini, if you used the FitNessMotionEtc i uploaded, only the Wait animations were replaced, none of the others were touched. and about Waddle Dee, since he is exactly like Waddle Doo (pretty well everything except for the textures, and how the model looks), he will be limited to having 56 bones max, and the ones left with fewer than 56 bones are Lucario (55, TransN 7), Olimar (45 TransN 1), Ice Climbers (45 TransN 2), and Samus (see note below for this, 47 TransN 2)
so what i'm thinking is this, either i can move Shadow again (and let Serrix choose who to replace, since Pikachu has more flexability than Waddle Dee), or i can get 2 Waddle Dee's and replace the Ice Climbers (the 2 Waddle Dees would be pretty cool, my opinion). i would prefer to put Waddle Dee over someone with a TransN of 2, but Samus, Ice Climbers, and Pikachu are the only ones with less than 56 bones, and Pikachu is mine. puttung him over Olimar may cause the random disappearing i had earlier with Waddle Doo, and Waddle Dee only has 11 bones, so over Lucario is basically a no.
edit: dang, ninja'd by 3 posts, maybe i should write smaller posts...
Oooooo ok I see it now thx then.. Thx for helping me find the solo popo thing thats gunna be awsome.Anivernage didn't scale the model, only the animations. and like i said, i didn't replace anything except the Wait animations, which means when Iggy moves, he will return to the giant size that his model is. you'd have to make new animations and scale them to the size the others are to make him smaller while moving.
and i could have sworn i've seen a code somewhere that makes it so Popo is alone, i'll check around for that. i think it was called 'solo Popo' or something. but it was a code that you add in the .gct that gecko loads, and then we'd have people complaining that they can't get the code to work or something likr that. i'll get Waddle Dee onto the Ice Climbers in the mean time. and i won't move Shadow then.
I have a standard 4 row so this should work perfectly Thx ill put the code in later on today because my brother is using the SD at the moment to hack his wii games... Waddle Dee and Waddle Doo have to be friends on the minions revenge machinimaokay, found it.
http://www.smashboards.com/showthread.php?t=255099
turns out it was an entire PSA project many months ago, but it's still exactly what we need. but aparently the CSS code is how it gives Popo the ability to be alone. i may try to tweak it to see if i can keep mine that i have (it has a 5th row that has the Alloys, Giga, and Trainer Independent Pokemon and ZSS all selectable), but if you only have the standard 4 row setup, then this will work perfectly. there's also a code in there that aparently lets you choose the special characters as well by holding the sheild button, but i can't get it to work, but it may be just me.
Thats all good ill work on someone else then.... Hmm i wanna find a kirby minion...bad news time. Waddle Dee can only handle 41 bones max. which means Waddle Doo can only replace Alloys without freezing. unless it's just my computer being stupid. Gemini, can you test something? try getting 45 bones into Waddle Dee.
EDIT: upon further inspection of Waddle Dee compared to Waddle Doo, Waddle Dee's file is a little smaller, and he has one less original bone, therefore less room for extra bones. so you probably can't get more than 41 bones into Waddle Dee. so unless you want to do him over an Alloy, Waddle Dee isn't going to be able to happen. but now that we have the solo Popo stuff, maybe you can do a different minion and we can put it over Popo. just a suggestion.
Thats all good ill work on someone else then.... Hmm i wanna find a kirby minion...
Thanks! can I also have the newest fitmotion?Awzome thx man fpr the Iggy brawlified 2
http://www.mediafire.com/?jdyzmgmztog here is toads pcs file thx for helping out and If anyone might know the solution to adding bones to waddle dee without him corrupting please tell me
Ill add iggy some time soon and take a picture