Reading your opponents
Creating openings
Putting yourself into an advantageous position
controlling your opponents
Some people need to read The Book of 5 Rings... go read the fire scroll... it's easily applicable to SSBM and all the "mindgames" people speak of.
yes there are little general applications of a technique that can work when combined wiht reading an opponent, however you can't just dash forward then wavedash back anytime of day and have it work... you have to read your opponent and choose a proper time. This is the side of the argument presented by those who would rather call it intelligent play. This is because they are not the ones judging the action as a simple tool, but are looking at the whole match until that point and then choosing an advantageous move. Striking from the void... or advancing with restraint... controlling the opponent in order to execute a move quickly in response, or even waiting for the opposing strike. There are many things that can be done when playing intelligently, and many of these things are outlined in the fire scroll and also in the wind scroll. The issue many people have with the word mindgames is that they are using it as a way to describe any move, sequence, or act out of context as a working tool when it is useless in many scenarios to someone who cannot read his opponent and respond accordingly.
Playing in an unexpected way or a way that is hard to predict is just playing intelligently. The example is the mindless robotic falco. Any noob with a decent tech skill can pick up falco and start doing laser and pillar rushdowns. It's really easy to just jump in and spam a down air... But it's predictable and it's beatable.
"you can only get smarter by playing a smarter opponent"
The case is that when you play people who are unintelligent, they will not know how to beat a certain tactic because they cannot adapt to the changing circumstance and devise a winning strategy to best a telegraphed, obvious technique.
A decent player, will know that if the timing for the dair is off he can grab you, or that he can light shield, or even can hit you before you execute the dair because you have to do it when you are lower to the ground or else you will be shield grabbed.
Thus the falco cannot just spam dairs mindlessly... because any reasonably intelligent player can easily put the falco in a disadvantageous position.
This is just playing intelligently. Learn how to attack without leaving yourself open. Minimize weaknesses, but also utilize the unexpected move by predicting an opponent, and by how you think the opponent will predict you (yomi layers). Learn to lead the opponent into falsely predicting your actions and prevail over him accordingly. Musashi would call this "A Commander Knowing Soldiers", in which you look at the enemy as your own troop who you can manipulate and make him do what you please.
Thus, if you cannot read your opponent, or if you cannot play as intellligently as he can, then you will be read like a book. There will be no use for empty movesets that some people can call generic mindgame tricks, because you will be outsmarted. Musashi says to let the opponent do everything that is useless. Even if your "mindgame" suceeds in working because it was unexpected (as most noobish moves are usually not expected... though are usually ineffective when compared to the effective move and are therefore useless), your use of when and which preset mindgames you utilize will be quickly discerned by your opponent because he will be playing more intelligently than you, and then next time you decide to use it, he may very well be waiting for you to do so.
can't remember exact phrase but I believe it was something like "do you know how many noobs I have seen wavedash across the stage into my fist?"
My favorite example: 2nd clip in All-Wessed-Up. The one with falco and samus... just try doing that in a fight without predicting your opponent and watch yourself get messed up really bad.
http://www.youtube.com/watch?v=rsDwz0JaeWI
The smarter player will play smarter. That's all there is to it. Yes, there are little tricks and techniques that can be used to gain an advantage, but it is always specific to the situation (in the context of the match) and also specific to the intelligence levels of you and your opponent. I can teach a noob to Lcancel, Wavedash, and shieldgrab in a day, and if they are good at video games, it will not be hard considering guiltygear players can time FRCs down to 2-3 frame windows in a 60 frame per second game with 100% accuracy -_-. It doesn't mean that even after they understand moves, and preset "mindgames" like dash forwards, wavedash back into an Fsmash, etc. that it will work on anyone with half a brain. This is because the intelligent player will realize what moves the opponent is capable of at every moment, and which moves will outprioritize his moves, as well as the possible angels of attack for each of you which can easily change the dynamic of who has the advantage and who does not... so when you are standing there and dash forwards, he knows he can be grabbed, but he can also be feinted if they use a wavedash, and then you will be left open. The intelligent smasher would expect his opponent to either to attempt to punish the dash, shield or even move backwards themselves, or take to the air if there is higher priority over your ground capabilities... but if you were going to just do a preset "mindgame" and wanted to Fsmash, the intelligent player would expect his opponent to shield an Fsmash for example (for the grab), and would thus only risk bold Fsmashes when they are generally unpunishable... such as when the opponent is next to the edge and the push on the shield will make him fall (thus negating shield grab options while opening up forced recovery options which can put you at an advantage depending on which character is forced into ledgegrabbing and what percent they are at since this can change your effectiveness as well as their recovery attacks and rolls, etc... This can open up ledge guarding options and potential for KOs).
There is more to smash than just using some preset moves randomly because it will not be effective after they realize your patterns, sort you out, and dominate you accordingly. And you will NEVER beat them until you learn to change your ways and play intelligently. This is also why I don't believe in the over confidence of pros as well when playing intelligent players. Your environment as well as your personal understanding, ability, and mind all go into how well you can play. Pros in my mind are great and are better than me because of experience and experience alone. Anyone who can learn and adapt can become a pro if you play against pros constantly because even against lower skilled people, their weaknesses are realized and minimized, and therefore they strike from a fortified position and have nothing to fear from people who cannot capitalize off a temporary weakness or mistake. Experience is where they win their matches. Having played many character matchups against people with water-tight metagame skill with their characters puts them above many people who do not know how to fight against said characters outside their small set of chars that their friends play. Just because you can kick a pro Fox's *** because you play intelligently with a very good fox player won't mean a semi-decent ness won't kick your *** a few times because you don't know how to play against him... let alone someone who REALLY knows how to play the character.
All-in-all, there is no mindgame that is effective outside context (unless it is brokenly good, in which it's not really a mindgame since it should and will be abused nonstop...). It's all just about intelligent play.
don't ask people what a good mindgame is, but how you mixup your approach... or how to anticipate an enemy's approach and how you can mixup your response, and then beyond that, learning what is effective and using it as a safeguard for playing solidly until you can determine the type of style and play that your opponent uses (in which you can start reading into what you believe he will do).
I am not a great Cfalc (falco main
) player at all but I still play a unique and deceptive one that operates intelligently. I try to prevail over others by radical difference. Playing a slow-paced, passive, evasive falcon that at the sight of an opening explodes into speed mode and take advantage of them. Meanwhile the rest of the time I act as if I hate the game and am completely disinterested with it. Because even attitude is infectious, I use it as a way to make others not care about the match and it can change the way they play, or whether or not they keep trying to win even... I take every chance I get to emphasize this, like when I kill them and say "whatever..." with disinterest, or if they start doing great damage on a stock I'll just run away and kill myself. I will take all satisfaction out of playing. Dually when I kill them and am 1 stock up, I SD and just go to the next stock. This gives the physical feeling of winning each time you gain a stock on them. It further completes the feeling of being beaten when you clearly best them 4 times when both stocks are zeroed and you act like you don't give a **** about the game and don't even want to be playing. I will sit in the respawn halo as long as possible, delay and slow down the game as much as I can, and then explode with speed and then slow it back down. I will grab them OVER AND OVER and just let them break out, just to remind them that I could have punished them if I actually cared. It's fine though, because I actually do enjoy playing those matches... sure I lose some by dropping my stocks but even when they win they feel like they lost, or don't even care anymore. When they kill me 1 time and I killed them 3 times and SDed after each kill... when you watch how you can get inside someones head and even make them hate playing you, just because of how you get in their head in REAL LIFE as well as in the game, it is a great way to have a psychological victory in smash and I really like how it can dishearten an opponent.... of course it doesn't matter much when most of my matches are with falco anyways hehe. But even psychologically it is good practice to understand how to manipulate your opponent for your own gain (that is, unless you play soley for fun -_-)... If you can win 4 or 5 matches in a row like that, they will hate you. Hell, after that just start the match and stand there and let them kill you. When you are pissed off nothing is worse than a charity win....