The thing that does bother me is that it looks like his movesets haven't changed judging from the few screens. Maybe later on Sakurai will unveil more about the changes brought to Toon Link, I'd hope. This also leads me to believe the game is indeed being rushed out the door to a point that they wouldn't have time to alter or change characters movesets- at least not incrementally.
Eh, I wouldn't worry too much about this.
Your point is valid in that the movesets of all returning characters look very similar to their Brawl counterparts (and like I said in my previous post, I expect Tink’s moveset to stay mostly the same). But I don’t believe that this will be a problem in the final form of the game for a couple reasons:
1. On the surface, character movesets have not changed dramatically in any Smash game. 64 to Melee probably had the largest changes (esp with the side specials introduction), but even still, characters from 64 have a large number of the same moves that they have in Brawl. Let’s limit this to the change from Melee to Brawl, for simplicity..
With very few exceptions (and the inclusion of Final Smashes), character movesets were identical between the two games, at least in character animations (which is all you’re seeing in pictures). The few changes that were made were mostly to distinguish clones from their Melee versions (small changes to Falco, T/Y Link, etc). “But they played completely differently!”, you might say… that brings me to my 2nd point.
2. Physics changes, whether over the entire game or on individual attacks, make ALL the difference in a moveset. Many characters in Brawl were significantly different than their Melee counterparts because of changes in range, speed, priority, knockback, and game gravity.
Take Fox for example. Between Melee and Brawl, most of his vertical juggles were removed, waveshine antics were gone, and most of his gameplay turned from overall offense-fest to a MUCH more sensitive punishment-style zoning. It’s also fairly easy to draw even more obvious comparisons with C Falcon and Ganon, etc… despite them having mostly the same movesets, graphically.