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Q&A Mewtwo Q&A Thread (Check Here)

Sonicninja115

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Out of curiousty why is there no Combo thread?

Anyway, unless their is a combo thread and I just don't know about it, I kinda stumbled on a cool one (done zero testing against actual players. Just CPUs because of college reasons. Only works at stupidly low percents aka 0 as far as I know.) Jab 1-> U-tilt -> Jab 1 -> D-tilt -> Fair.

If this is known/isn't a true combo/Mewtwo doesn't need combos/We have a combo thread/"Ur a scrub" feel free to let me know. Figured I'd try to be helpful if possible.:151:
There is a combo thread... It might be a small ways down as I haven't used it in the past month.

However, the entirety of the list is in guide. I am spending most of my time updating it and adding to it, so make sure to check it out!

The combo is sorta known. Jab-Dtilt, jab-Utilt and Dtilt-Fair have all been known, but put together they make a longer combo. Keep theorycrafting! We can always use more Labbers!
 

Murlough

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There is a combo thread... It might be a small ways down as I haven't used it in the past month.

However, the entirety of the list is in guide. I am spending most of my time updating it and adding to it, so make sure to check it out!

The combo is sorta known. Jab-Dtilt, jab-Utilt and Dtilt-Fair have all been known, but put together they make a longer combo. Keep theorycrafting! We can always use more Labbers!
Thanks! Is there a way to get the mod to sticky it? Or is there no reason to atm?

EDIT: Nvm its in the stickied guide like you just said. Forget I said anything!
 
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Sonicninja115

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Is any player on Smashboards Matt2King? I saw videos of some of his streamed matches, and he is definetly keeping up with the meta.
 

BasedGamerAce

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Just wondering, is it best to set the c-stick to smash or attack (for this character)? I was thinking about making the switch, but I want to see what other mewtwo mains think.
 

Sonicninja115

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BasedGamerAce BasedGamerAce It varies from person to person. I have no trouble performing smash attakcs, and because I use tilts so much more, I use C attack.

One person likes smash stick for pivot Fsmashes, because you have more control.

I am planning a section on this topic for my guide. I will try to remember to tag you when I finish it.
 

Zarxrax

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I have a lot of trouble when I get crossed up and the opponent is right behind me. I usually instinctively react with an ftilt in their direction to attack while turning around, but due to the somewhat slow speed of Mewtwo's ftilt, I usually just end up getting hit first. What are the best options in this situation?
 

Sonicninja115

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I have a lot of trouble when I get crossed up and the opponent is right behind me. I usually instinctively react with an ftilt in their direction to attack while turning around, but due to the somewhat slow speed of Mewtwo's ftilt, I usually just end up getting hit first. What are the best options in this situation?
This is usually a bad situation for Mewtwo. There are no real "good" options. One fast option, is to JC Usmash, as that goes by the shield drop frames, so it is only 2 frames slower then regular shield drop. Other then that, Jump away and roll are the best options.
 
D

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Hey guys, got any general pointers for the Peach MU? I'm gonna be fighting a really good Peach player soon and I wanna know how to tackle this character.
 

meleebrawler

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Hey guys, got any general pointers for the Peach MU? I'm gonna be fighting a really good Peach player soon and I wanna know how to tackle this character.
Abuse Peach's lacking mobility and space her out. Use shadow balls to restrict her floating.
 

Murlough

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Don't go out of your way to reflect the turnips. It generally does no good in my experience.
 
D

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I think thats another name for Mister Saturn. Assuming so yeah don't EVER shield that.
Nah, stitch face and Mr. Saturn are two different things. Mr. Saturns break shields while stitch faced turnips deal absurd damage and knockback.
 

Sonicninja115

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Nah, stitch face and Mr. Saturn are two different things. Mr. Saturns break shields while stitch faced turnips deal absurd damage and knockback.
Stitch face doesn't kill until 100% or higher in Sm4sh. It's so sad. In Melee it can kill at 40% or lower depending on recovery.
 

Murlough

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Nah, stitch face and Mr. Saturn are two different things. Mr. Saturns break shields while stitch faced turnips deal absurd damage and knockback.
OHHHH. Yeah I don't have enough matchup experience to know each of the individual turnips. :laugh:

I just know basic stuff from my weeklies.
 

Murlough

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I can't believe I am asking this but any pointers for how to beat Game & Watch?

This character is the fusion of ROB and Olimar in terms of annoying.

At my weeklies I could handle a Peach main about half the time despite having fairly little experience versus actual competitive pkayers. THEN he switches to Game &Watch and I want to rip my hair out.

The guy styled on me like he was playing Falcon. Now I have been attempting to go against the CPU version and I still get bodied...

I don't get it. Anybody have any pointers? Not necessarily with Mewtwo just in general. I'm legit terrified to even attempt a punish even on something like his Dair.
 

Sonicninja115

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I would suggest finding what moves you can punish and when. When his grabs true, and when Dthrow-Uair kills. Try to bait out his bucket, as it is a free usmash if used improperly. See if a properly timed Utilt can beat Dair, or a spotdodge/PP back might beat it as well. Don't try to Dair his chute, and only try to edgeguard him when he is on the side of the stage, and not about to recover. Chute is a great vertical recovery, but lacking in safety horizontally (He can't airdodge out). His approach options are pretty limited IIRC, so learn those as well. Mewtwo can force G&W to approach with SB and such.

Can you reflect bucket?

Also, are you Matt2King? There is a Mewtwo in Memphis that is using DJCSBCBSD and other finer metagame things that can only be easily found on SB.
 
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Murlough

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I would suggest finding what moves you can punish and when. When his grabs true, and when Dthrow-Uair kills. Try to bait out his bucket, as it is a free usmash if used improperly. See if a properly timed Utilt can beat Dair, or a spotdodge/PP back might beat it as well. Don't try to Dair his chute, and only try to edgeguard him when he is on the side of the stage, and not about to recover. Chute is a great vertical recovery, but lacking in safety horizontally (He can't airdodge out). His approach options are pretty limited IIRC, so learn those as well. Mewtwo can force G&W to approach with SB and such.

Can you reflect bucket?

Also, are you Matt2King? There is a Mewtwo in Memphis that is using DJCSBCBSD and other finer metagame things that can only be easily found on SB.
Bucket is not a projectile so no it can't be reflected unfortunately. I appreciate the tips though. You absolutely can't force Game and Watch to approach with Shadow Balls though. Unless he already has a bucket Shadow Ball needs to be used solely for jab-locking, mind games, or for a surprise KO. Hypothetically speaking you could toss individual non-charged SBs to bait the bucket for a punish but you only get two of those the whole game before having to pray for a missed bucket.

I should have gone to the Memphis tour! No I'm not Matt but it would have been cool to meet another Tennesseean Mewtwo.

Also what in the heck is "DJCSBCBSD"? :laugh:
 
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Sonicninja115

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Bucket is not a projectile so no it can't be reflected unfortunately. I appreciate the tips though. You absolutely can't force Game and Watch to approach with Shadow Balls though. Unless he already has a bucket Shadow Ball needs to be used solely for jab-locking, mind games, or for a surprise KO. Hypothetically speaking you could toss individual non-charged SBs to bait the bucket for a punish but you only get two of those the whole game before having to pray for a missed bucket.

I should have gone to the Memphis tour! No I'm not Matt but it would have been cool to meet another Tennesseean Mewtwo.

Also what in the heck is "DJCSBCBSD"? :laugh:
Double Jump Cancel, ShadowBall Cancel, Buffer Shield (Drop) @Metalex discovered it. I am personally hoping to get it a nicer name, shadow hopping or something.
 

Murlough

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Double Jump Cancel, ShadowBall Cancel, Buffer Shield (Drop) @Metalex discovered it. I am personally hoping to get it a nicer name, shadow hopping or something.
Yeah it needs a new name for sure. Is there a video on it or is it in the guide?

If I saw it I may be able to give some suggestions on a name that isn't hard to read or say.
 

Sonicninja115

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Yeah it needs a new name for sure. Is there a video on it or is it in the guide?

If I saw it I may be able to give some suggestions on a name that isn't hard to read or say.
It is in the metagame thread, page 5? Otherwise, Metalex's youtube is MetalexGaming.
 

Murlough

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Shadow Hop
Shielded Shadow-Ball Cancel
.
.
.
Idk actually xD

Well cool stuff anyway. I need to learn these tricks before making it back to my scene. Especially the insane combos I keep seeing.

Imma make Mufreesboro think Mewtwo is a top-tier.
 

Zarxrax

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Alright, I'm familiar with the lagless ledge get up, but I just accidentally performed something similar (but different!) that I have never seen before. It basically looks like I did a lagless ledge get up into ftilt while jumping towards the ledge (I never grabbed it)

Happens about 12 seconds in: https://youtu.be/7e-bapuJJrw

Is this a known thing with a name, and is it possible to learn to reproduce it reliably?
 

Sonicninja115

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Alright, I'm familiar with the lagless ledge get up, but I just accidentally performed something similar (but different!) that I have never seen before. It basically looks like I did a lagless ledge get up into ftilt while jumping towards the ledge (I never grabbed it)

Happens about 12 seconds in: https://youtu.be/7e-bapuJJrw

Is this a known thing with a name, and is it possible to learn to reproduce it reliably?
Send it to the people at MSC, Beefysmashdoods? And post it in the mechanics and techniques Q&A thread in the competitive discussion forum. It is almost definetly new, and seems to be part of LLG, hopefully it is easier...
 

Zarxrax

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Spent some time in the lab trying to repeat this on various different stages, and I haven't been successful. I wonder if it might be unique to the stage I was on (peach's castle). I don't own that stage so I can't test there.
 

Sonicninja115

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Spent some time in the lab trying to repeat this on various different stages, and I haven't been successful. I wonder if it might be unique to the stage I was on (peach's castle). I don't own that stage so I can't test there.
Probably not. LLG is an insanely technical AT. You have to push one way, 3 frames-5 frames later push the other way, and then jump one frame after. I expect this thing to be easier, but not by too much most likely...
 

HoSmash4

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What are Mewtwo's bread and butter combos/frame traps on fast fallers? (Sheik)
 

Sonicninja115

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What are Mewtwo's bread and butter combos/frame traps on fast fallers? (Sheik)
Please check out my guide! It is stickies on the board.

Dtilt-Fair
Dtilt-Uair
Utilt-Bair
Utilt-Nair
Falling Fair combos

Dtilt-Jump-Fast Fall-Usmash. The jump baits a airdodge, and then fast falling into Usmash makes it true.
Mini SB-Fair and other moves
 

Zarxrax

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Any advice verses shulk? I really struggle with this matchup. Shulks range is crazy and for most of his moves it seems difficult to try to close that range before he can hit you again. A vision at the right moment also completely tears me up when I am attempting to juggle him in the air.
 

Sonicninja115

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Any advice verses shulk? I really struggle with this matchup. Shulks range is crazy and for most of his moves it seems difficult to try to close that range before he can hit you again. A vision at the right moment also completely tears me up when I am attempting to juggle him in the air.
I will tell you Shulk's counterpick. Do this, and you are sure to have the advantage... SHIELD. The most Shulk can do against shields is empty hops, so there is a little mix-up metagame around it, and be careful of spotdodging, as they might catch your spotdodge with Fsmash.

Shulk has a lot of landing lag on all of his aerials. Try to perfect shield as much as possible and punish with Dtilt or Grab. Be careful if he is going to MALLC the landing, as that is a neutral area. Shulk cannot do much against a opponent who shields all of his attacks. His recovery is also predictable and linear, plus, it cannot snap instantly. Bair could become the bane of his existence. His best, and only really, option for horizontal recovery is jump. AS cannot do much for horizontal, so if you hit him with Bair while he doesn't have a jump... he is probably dead.

What level of skill does the Shulks you fight have? (Technical skill)
 

Zarxrax

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What level of skill does the Shulks you fight have? (Technical skill)
Mostly low to mediocre. I mainly play on for glory and rarely smashladder. So lag makes perfect shielding not usually a safe option. I'll try shielding more next time.

I think shulk's vision is the main thing that I have trouble with. Even if I know that they are going to use it and try to bait it out, the opponent will then learn what I'm doing, and it just becomes a mindgame where its 50/50 whether I can hit them or get countered. And because vision multiplies my damage against me, that's a 50/50 that you are always going to be on the losing end of. So its feels like the ONLY thing I can safely do against shulk it get in a short punish every time he makes a mistake. I have to shy away from any strings that dont true combo due to them potentially getting interrupted by the vision counter.

Speaking of the recovery, I struggle gimping both cloud and shulk and a few others who recover vertically with a hurtbox on top of them. Wht is the best way to go about it? Normally if I try to drop down to do anything, I am just asking to get hit by their recovery move. I know there are a few frames when it doesn't snap to the edge, but if I block it as they come up, I am usually going to be in shield stun too long to hit them with anything before it snaps.
 

Sonicninja115

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Mostly low to mediocre. I mainly play on for glory and rarely smashladder. So lag makes perfect shielding not usually a safe option. I'll try shielding more next time.

I think shulk's vision is the main thing that I have trouble with. Even if I know that they are going to use it and try to bait it out, the opponent will then learn what I'm doing, and it just becomes a mindgame where its 50/50 whether I can hit them or get countered. And because vision multiplies my damage against me, that's a 50/50 that you are always going to be on the losing end of. So its feels like the ONLY thing I can safely do against shulk it get in a short punish every time he makes a mistake. I have to shy away from any strings that dont true combo due to them potentially getting interrupted by the vision counter.

Speaking of the recovery, I struggle gimping both cloud and shulk and a few others who recover vertically with a hurtbox on top of them. Wht is the best way to go about it? Normally if I try to drop down to do anything, I am just asking to get hit by their recovery move. I know there are a few frames when it doesn't snap to the edge, but if I block it as they come up, I am usually going to be in shield stun too long to hit them with anything before it snaps.
remember that grabs beat counters and that a aerial counter (Shulks) doesn't have invincibility while grounded does. So don't try to multihit your way out of a grounded counter, but Usmash might be able to beat an aerial one. I will make a video of a couple of things and upload it.

Also, for edge-guarding. Dsmash is really hard in a laggy enviroment. So run off bair is probably the best option. Find out when they HAVE to up b or else they will die. There is a pretty good chance that they know their limits, and are waiting for the safest place, which is at the lowest they can go. So run off and Bair, still moving away from the stage. If they wait out the Bair, DJ Bair back onto the stage. This option is almost completely safe, and beats a stand up, jump or sometimes roll from the ledge. I also have a video on an edgeguarding tech you might find useful. It is really good against characters that can't airdodge that low. Ryu, Mario, Cloud and Shulk.
https://www.youtube.com/watch?v=zBsDr3eIM5Y&list=PLn4VvZE_JJu3oZm2ICbmIO1kGZXJm2JdM&index=10

and this one is more cool and technical then useful.
https://www.youtube.com/watch?v=ddtY50hNMJs&list=PLn4VvZE_JJu3oZm2ICbmIO1kGZXJm2JdM&index=11

Nair doesn't have a big hitbox below Mewtwo, so only try to gimp characters like rosa and Villager with it. You can clash with Cloud, but it is rare and situational.

Also, you can hit Shulk once he stops flashing (counter) so make sure to time your punish accordingly.

I think I answered everything, did I miss something? Anything else?

Also, abuse his arts. If he is in Shield, imagine that he has 20-30% less percent then he actually does. If he is in speed, remember that he is probably going to go for the grab or Nair to start a combo. Always shield when a Buster Shulk is in the air. Wait out Smash shulk as much as possible, and try to punish any reckless kill moves with Grab. He deals less damage in Smash, so you have less Shieldstun. and he can die 110-20 percent earlier from Uthrow.
 

Zarxrax

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Probably not. LLG is an insanely technical AT. You have to push one way, 3 frames-5 frames later push the other way, and then jump one frame after. I expect this thing to be easier, but not by too much most likely...
I managed to do the langlass landing a couple more times on lylat when the wing was upward. It looks like it is essentially the same thing as the lagless landing getup, the gettup version is likely EASIER, due to there being a specific way of doing it. Wheras if you try it just by landing out of a jump, its literally going to be a slightly different situation every time, and harder to control the position and timing properly to make it happen.
 

Sonicninja115

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https://www.youtube.com/watch?v=NWt6gr7CpYc
Zarxrax Zarxrax Here is the video.

I tested Usmash vs. counter and the hitbox isn't quite big enough.

I see what you are meaning with LLG. I have been able to do a version of it. I sort of do it in the video actually. I use an aerial and cancel into the ground with it. It is akin to LLG, but it has lag on landing. (Note: I didn't do it perfectly in the Video if it is in there)
 
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