Wintry
Smash Cadet
- Joined
- Oct 18, 2014
- Messages
- 37
THANK GODWhen you switch between modes, such as Classic or Training, the nametag you last used remains.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
THANK GODWhen you switch between modes, such as Classic or Training, the nametag you last used remains.
other than a better connecting up smash, not reallyAnyone has any new confirmation for Falco?
dair lagg overlap is still inother than a better connecting up smash, not really
i legit think u throw connects with u smash at early percents, i dunno when it ends thoughTested rob's uthrow for kill percents. Wii U wasn't updated, 3ds was, and the %'s are from fd at neutral position on 3 different characters (mario/puff/bowser)
3ds (1.06)
Mario-162
Puff- 131
Bowser- 180
Wii u {1.02}
Mario- 135
Puff- 107
Bowser- 149
Looks like the growth is very similar, only thing thats changed is the base KB. Roughly 30% more for the kill on about every character. An interesting side effect of this is Uthrow now sets up for combos at low%. Now you can get followups besides upair!
The endlag on whiff was sped up. That's all. The grab itself still takes the same amount to come out. It's extremely noticeable even without a side-by-side, the tractor beam doesn't linger there and goes back to Pac-Man faster.So Pac-Man's grab is sped up? Some pacman mains are saying that it isn't.
Are his smashes faster?
It was de-confirmed. Luigi Cyclone still KOs off the top. Probably wasn't being done properly.@Luigi player Are you positive that Luigis Down B kills at a much higher percentage?
I thought 3DS and Wii U had different blast zones from both left and right and top?Tested rob's uthrow for kill percents. Wii U wasn't updated, 3ds was, and the %'s are from fd at neutral position on 3 different characters (mario/puff/bowser)
3ds (1.06)
Mario-162
Puff- 131
Bowser- 180
Wii u {1.02}
Mario- 135
Puff- 107
Bowser- 149
Looks like the growth is very similar, only thing thats changed is the base KB. Roughly 30% more for the kill on about every character. An interesting side effect of this is Uthrow now sets up for combos at low%. Now you can get followups besides upair!
You're tearing me apart lisa!This thread is not 100% correct. Shulk's counter got nurfed hard and it says here Shulk is unchanged which is not right. I've been playing with Shulk since the 3DS came out so I know for sure he got nurfed. I've been testing his counter over and over and it is less active now than before. His counter was my favorite move to use and now I have noticed that it got nurfed hard. Less active frames than before.
is this 0.005 damage increase or is it a typo and you meant 50%?Lucina: approx. 0.5% damage increases
go complain on 4chan then.What a mess this is... You're telling me a reputable source doesn't have two Wii U's (one updated and one not updated) to compare changes side-by-side with? There's so much misinformation floating around, it's sickening.
It's more of there are few reliable sources here such as Thinkaman, Indigo Jeans, and some others and other people throwing out claims along with placebo effects everywhere. Also, there's like 53 characters and that takes time to go through.What a mess this is... You're telling me a reputable source doesn't have two Wii U's (one updated and one not updated) to compare changes side-by-side with? There's so much misinformation floating around, it's sickening.
Pivot F-smash will become miles easier in this way, I'm already practicing this with Mario and Palutena.A+B=fsmash
turn it off in control setting...
weird... can't think of a use for it... like tap jump.
*sigh* Yep. Clearly WFT needed a slight nerf. *head desk*AFAIK, the only change is uair nerfed from 11% to 10%.
The way he phrased it made it seem as if that move was weak before, when it wasn't.WARIO'S FMASH CAN KILL AT 80% NOW
GET HYPED @WwwWario
It happened last patch too. Her air dodge lag was nearly doubled and the foot hitbox on fair had the unblockable property removed. So, I'm not TOO shocked at this point, just saddened.Wii Fit Trainer getting nerfed slightly with no buffs is the most baffling thing about this patch. I wonder if maybe they have records of the most frequently used moves for each character and realized uair was being used too much, then made the erroneous assumption that uair was too good rather than her other moves being terrible.
Link's Jab 1 being nerfed the way it is is another baffling change. Sure Spin Attack is stronger, but Jab 1 was essential to Link's gameplay and now this happened......Wii Fit Trainer getting nerfed slightly with no buffs is the most baffling thing about this patch. I wonder if maybe they have records of the most frequently used moves for each character and realized uair was being used too much, then made the erroneous assumption that uair was too good rather than her other moves being terrible.
Yeah. I know the rationale. It was still a nerf to a character that was considered weak even then.Air dodge landing lag was added to make it match the rest of the cast.
WFT's u-smash can connect on grounded opponents that aren't Yao Ming's height now, which is pretty good. Can you confirm whether or not her grab range has improved vertically?
At least they nerfed Diddya lot of characters this patch seem to have either need neglected entirely when they shouldn't have or received nerfs to things that didn't need nerfing. i doubt they are going to respond to fan backlash and fix things when mewtwo is formally released but i wonder where they are pooling their information from that lead them to think some of these changes we what people thought were needed and if they are planning another balance/bug patch when lucas drops in june.