except nintendo has to overcome it's tendancy to make games that appear, well, i'm not sure how to describe it. it's not kiddy, it's not family oriented. look at this game. but it's still nothing like the aura of halo. partly because it's less realistic. i'm not saying it looks less real because of the graphics, but because of it's content. samus uses a beam canon. master cheif uses sniper rifles and assualt rifles, which people associate with an fps. nintendo's games tend to look happier, or less realistic because of their content. mario? sure it's hardcore, but it doesn't change the fact that all the enemies look cartoony, and the main character is an overweight red and blue plumber. Also there's the fact that when enemies die in games like metroid and zelda, they don't slump over and fall around. they blow up or vanish. and then there's the biggie-there's no blood in nintendo games. I'm not saying nintendo needs all this, or that i wnant all that, it's that a halo killer would have to go to the heart of the FPS crowd, and the FPS crowd wants blood, rag doll physics, a relatively realistic scenario, etc. Which I doubt nintendo is willing to do. The closest thing to that that we were going to see was maybe prject hammer and disaster day of crisis. but what happened to those? They vanished. It seems like they run agianst the grain of nintendo as a company.