Chesstiger2612
Smash Lord
Just adding a few little detailsCharizard has basically 3 main tools that are good in neutral: Nair, dash grab, and pivot smashes.
If you let Zard come out of his initial dash, he has far more options (run-cancel->any normal) so don't allow him to dash far.
His dash speed is good, but ours is better. The first thing you should think about is shutting down his grab game. Don't over commit, stay patient and out maneuver him with dash dance.
Dash speeds are basically even.
If he does get you with a grab > Dthrow, always think CC, no matter what tech option you guess. It shuts down both the jab reset and dsmash follow ups, and it will help you spot dodge on reaction if you see the grab. Just be wary of Fsmash, you don't want to try and CC that.
Sorry to be nitpicky, but Zard's jab doesn't reset and if it would, you should ASDI + SDI up to be longer in the air than the 13 frame animation so you land normal and not be forced to do normal getup. It isn't resetting though so CC is correct.
The correct DI for seismic toss (upthrow) is up and away, don't DI too far away or you will get knocked at a 45 degree angle and die.
Now with nair, it's a bit tricky. These kinds of huge rotating hitboxes don't really exist in melee, so a lot of people struggle with this kind of hitbox. If he's facing toward you, you optimally want to wait diagonally above him and hit him as he's swinging in the other direction. If he's facing away from you, you aren't going to be able to straight beat that; just sit in shield and OoS nair or grab if he spaces poorly.
Watch his RAR nair approach because with that kind of positioning he gets the early hitbox of the nair.
When he knocks you in the air from the ground, the correct option is often not to immediately jump; charizard can cover very very high with his up-b to fair/u-air. I generally try to DI away and FF nair.
To gimp him, his glide has deceptive range, and it has a lot of KB. You can beat it with either fsmash or up-b, but if you don't feel comfortable with your postion just shield. You can also beat him trying to go for the ledge with a SH low bair.
His up-b hasn't got that much horizontal movement at the start, getting an aerial from the ledge should always be possible.
Lastly, dair is not safe when hes on the ground, even if you cross him up. His up-b is a really strong OoS option, I would not recommend trying to punish whiffed moves with dair, it's not safe on hit or shield.
Nair as much as possible basically.
I hope that helps, that should at least get you started on the MU.
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