Lawn Chair
Smash Journeyman
- Joined
- Mar 14, 2013
- Messages
- 321
VIDEO MU GUIDES TO BE UPLOADED
Last edited:
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Forward B approach come on man! Let me hit you with some knowledge. 29 frames of ending lag on Forward B, Dimension capes... Are you kidding me. You want to grab Samus and uair her forever and ever work off your grabs into air combos you beat her in air vs air so keep her flying.Does anyone have suggestions for Samus? If I try to be patient with her I just take missiles spammed at me and charged shots, but if I rush in I'll just run face first into power bombs. Only good way to approach her is to catch her off guard with forward b's and dimensional capes, and those aren't always available options especially if the field has lots of power bombs on it.
Getting into grab range is my problem, if I get that close I just take a couple power bombs to the face. My friend is very active with power bombs and will lay them down almost non stop, I feel like I'm playing touhou when he plays samus. I'm relatively new to smash, I haven't been taking the game serious for very long so I'm probably missing something basic, but I can't figure it out. Keeping pressure is just too hard to do.Forward B approach come on man! Let me hit you with some knowledge. 29 frames of ending lag on Forward B, Dimension capes... Are you kidding me. You want to grab Samus and uair her forever and ever work off your grabs into air combos you beat her in air vs air so keep her flying.
Nice exampleVs : Keep him off the ground at all times. His ground game is better than MK, especially with the amount of armor he has. I would pop him up with a nice dair and uair him to oblivion to wrack up easy %s. Bair is another good way to get him towards the side of the stage if needed. Be wary about his JC DownB, he can pop up very high and if he misses, try to combo it since he's already in the air.
Thanks, I played against a friend who plays a good Bowser. Was getting beat pretty bad at first, but I was still getting the hang of MK yesterday. Near the end of the night, was noticing what was good against him and capitalized on it.Nice example
I would guess that your problem is that you're not dash dancing enough to bait out his moves. One of MK's main strengths is his mobility on the ground, baiting out things like dsmash/fair/nair/bombs lead to grabs/ftilts/dsmashes depending on whether you think they will CC. I would work on your dash dance/wavedashes and you will see a significant ease in approaching samus.Getting into grab range is my problem, if I get that close I just take a couple power bombs to the face. My friend is very active with power bombs and will lay them down almost non stop, I feel like I'm playing touhou when he plays samus. I'm relatively new to smash, I haven't been taking the game serious for very long so I'm probably missing something basic, but I can't figure it out. Keeping pressure is just too hard to do.
do ettttttI think I may stream me reviewing my matches that I posted what do you guys think?
When squirtle is doing his side-b dumb stuff just air camp and punish the cooldown for it, you have chain grab on him iircHow do people deal with squirtle? He's just super annoying to play against, even if you CC his garbage I'm having a lot of trouble actually comboing him. He's too floaty for most of the up-air follow ups, and he pesters you with withdrawal if you go in too hard. Also, his DI traps are annoying.