ShadowLink84
Smash Hero
What stupidity is this?sorry, argument on dk is void thanks b/c without speed included, D3 has the best fsmash.
Again, I said that the only thing that Pit has on them is ONLY speed.
Speed does factor but it is not the major factor when it comes to the smash.
That is why Dk's Fsmash and Dsmasha re considered good. What they don't have in speed, they make up for in terms of range and power.
DDD has alot of power and range, but because the speed to his attack is so very poor, it offsets those two qualities.
Its is a combination of all three not just speed.
Don't strawman my argument again
while Pit has a lack of range which also means that the opponent is close enough to punish you.wario
pros: super armor on start up, slighlty more powerful
cons: very slighlty slower, it has a zillion frames of end lag that can easily be punished.
And don't say zillion, thats such a silly thing to say.
Kirby's Fsmash is a bit more powerful than pit's I think. It also has better range.kirby
pros: longer range
cons: slighlty slower, Very punishable on shield
Your con isfalse. When the Fsmash is used properly if the opponent tries to roll around, they'll eat a jab/tilt to the face.lucario
pros: huge range, extremely hard to punish after execution
cons: huge startup, can easily be rolled around
Lucario's Fsmash is excellent for zoning,
Very little?marth
pros: tippers have power, range
cons: slower, punishable on shield, very little power when not a tipper.
You must be joking.
perfect shield nullifies the rest of the hits that follows you known.pits cant really even be perfect sheilded, since the second hit pushes them back!
Also perfect sielding has no lag and cannot be pushed back.
Which mean you are wrong.
Except unlike Olimar's Nair and Wario's Dair, Pit cannot move while using the move. So he can't follow them.and don't pull out the dI bull****. its like saying your going to di out of warios dair or olimars nair. DI isn't some magical acronym you can pull out of your *** to counter any multi hit attack.
If its Di'able, it will be done and Pit's Fsmash is not hard to DI because the first hit does not suck the opponent into the second attack.
Stop any approach?Admittedly, sometimes it doesn't hit twice, but its still enough to stop almost any approach and still place pit in a good position while racking up damage.
Are you kidding?
Alot of opponents can stand outside of Fsmash range and just attack.
Fsmash won't stop anything since the first hit does only 8% which means any move will clang with it.
l;ol qut?for dsmash: dont forget zelda. and they are punishable to a point, but relatively hard to.
sonics dash attack is like screaming "PUNISH ME" the cooldown time is soooo freakin long, its like begging for a shield grab.and it does crap damage. >_>
um it doesn't have much cooldown time.
Cooldown time is when the hitbox no longer exists. The hitbox for the dash attack for Sonic exists for almost the entire time.
As for crap damage, at the last part yes.
As for getting shieldgrabbed, how?
The only time that happens is if someone uses it from far away.
Basically punishing Sonic's dash attack requires the same thing for Diddy.
Grab him as soon as the dash attack ends. Where is no moving more slowly and has not hitbox.
So its not going to happen unless the user does it from a good distance away from the opponent.