Paingel. That post was from nearly 6 months ago. lol Don't think Yuna's going to come back since he hasn't been back when I destroyed the stalling problem of IDC.
Again, with the stalling problem addressed and taken care of (and the keep-ban side failing to make a good case why IDC should remain banned anyway), IDC might as we be unbanned ^_^
Wow... um... how did I not notice the dates? I swear, that 7 looked just like a 1 on the other monitor I was using. I thought all of that was posted just today.
Haha, very well then. I guess I won't be getting a response from him.
man, you missed Yuna's point completely. he said that the only way to stop the stalling use of IDC is to make an arbitrary rule which won't make sense. I agree with that. In your post, you say a whole bunch of stuff about why 5 seconds isn't stalling. Then what is considered stalling? 10 seconds? 20 seconds? 2 minutes? Anyways, let's say you set this arbitrary "barrier" to prevent stalling at ....1 minute. Okay, then 59 seconds of IDC will become the next best strategy for MK's. If we can agree that IDC can be humanly performed for stalling, then this should be banned. However, I have not seen any proof of that, so for now I am neutral. Also I think that if this does become unbanned and in tournies it was shown to be broken or to have an over-centralizing effect on the metagame, then it should be banned again.
No, I didn't miss his point. YOU missed MY point. If you need to set an arbitrary limit for stalling in general, 5 seconds is NOT it. In other words, I should NOT be forced to confront my opponent every 5 seconds. It just breaks too much of the game to make a rule like that. Players need a reasonable amount of room to maneuver.
If you're going to set a time limit on stalling in general, you have to take a moment to consider what x amount of time really means. 1 second is about enough time to perform most moves. 3 seconds would be ample time to recover safely. 1 second is also ample time to KO someone at a high enough percentage. 2 seconds would be about as much time as it would take to successfully escape a combo. Mindgaming an opponent into making a bad move and then punishing them for their unfortunate folly may even take as long as 7 seconds, and it can look an awful lot like stalling despite the fact that it might be a necessary tactic for some characters. It might take a total of 6 seconds to "catch your breath" mentally and figure out WTF your opponent is doing. A combo might take 5 seconds. These numbers are slightly exaggerated, but it's a rough estimate. And they clearly illustrate that 5 seconds is NOT stalling.
Stalling isn't a given amount of time. It's a type of TACTIC for WASTING time. A LOT of time. 25% of the match is a lot of time. 99% of the match is a lot of time. 1% of the match, when ANY BASIC TACTIC takes about that long, is NOT a lot of time.
Unless you're wise in the way of mindgames and can accurately tell if a person is stalling on purpose, instead of just waiting for an opportune moment to strike, then you aren't really qualified to say if a person is stalling or not. Granted, there's no mindgame IQ test for TOs that I'm aware of, so I realize that this fact makes it difficult to enforce a rule based on mindgames. It might be easier to make a rule based upon the amount of time that has passed, but easier isn't always better.
Also, the point about Tournies being understaffed, while I'm sure is perfectly truthful, has one basic flaw in it: If you can't have enough people to enforce the rules, then why even bother having rules?
Here's an idea: Record each match onto a VHS tape or some other media to review it later. Yes, it would take a lot of time to review EACH and EVERY match... BUT!! You don't have to review every match... just the ones that the losing player complains about. If neither player has any complaints about the match, you can just record over it. (Unless of course you wanted to keep it for some reason.) No big deal, really. Granted, this does add some overhead to the cost of running the tournament. You'd probably need 1 VCR for each TV you have, but it could still be done. This solves the problem of the TO not being there to see the "cheating" which may or may not have taken place, at a hopefully low additional cost.
The ability to watch a replay of the match allows for better, more suitable rules. For example, you won't have to worry about Meta Knight "Stalling for 59 seconds, reappearing and then stalling for another 59 seconds". Instead, you can think about "How much time has this player spent on X stalling tactic?" If we only allow Meta Knight about 2 minutes of total "invisible time", and we have a reviewer TO with a stopwatch keeping track of the amount of time MK spends in his DC move, then we have a reasonable way of telling if MK is stalling or not. There could be a little more to it than that, but that's a general idea that one can come up with.
If you wanted to set an arbitrary time? Well... I wouldn't set an ARBITRARY time. I would set a reasonable time that was the result of several calculations which erred on the side of the honest player.
I would set it at 2 minutes. If TOs think that's too long, I'd advise them to set it at 1 minute. I would never advise anyone to go less than 1 minute however. And I don't care about people who spend 59 seconds running around invisible because quite frankly it's NOT the best tactic as people seem to claim. Even if it were possible, it wouldn't be the best. Quite frankly TOs are going to see stuff like that and if people don't trust the TOs to be able to make judgement then they shouldn't go to tournies. TOs should be given rules to go by, and these rules should be clear and simple enough to be followed, but the rules should also allow for TOs to make judgement calls in cases where things cannot be clearly defined, such as stalling.
And on that note, even "big name" sports like American Football have people complaining about "bad calls". It's naive to think that Smash would be any different in that regard. But life, and the game, go on anyways.
Now that I really think about it, Yuna's arguements had quite a few flaws in it. But I'm not trying to get IDC unbanned because frankly idc about IDC. I'm just pointing out that several points are really... not good points at all.