This sums up my opinion about this discovery lol. Although mine's is the **** broken one. So I'm going to have to agree on Yuna on this one. Please just hear me out as I'll try to explain my reasons friendly so I expect the same if you argue my points. m'kay
I've said this already:
With ledgestalls, we do not regulate how long someone does it, we regulate how many times someone does a certain move that's banned for stalling purposes. We can easily monitor this. One, two, three, four, five, you're out!
Meta-Knights held-down B? What, we're supposed to use stopwatches now? What if someone decides to make it part of their style to continiously, whenever possible, use it to stall the game for short periods of time, pushing the limit every single time?
We'd have to have a TO with a stopwatch watch every single one of his matches and continously time his Down Bs to see to it that he doesn't go over the limit.
Also, why do people use "It looks cool!" as an example? Who cares?! If it can be used to stall and if monitoring it takes way too much time and effort, we don't care if it "looks cool". I'm, however, not going to push for it to be auto-banned altogether, of course. For stalling purposes, auto-banned.
At all? Debatable. I'm just putting forth the reasons for why I think it should be autobanned.
This is obvious. Everybody has basically recognized that used for stalling should be banned. Although I'm going to say that keeping this tech while preventing the banning usage will be impratical like Yuna said. And that saying it looks cool is a bad reason to keep it. Do it in friendlies but not competitive play.
I would give it 5 second....It's biggest purpose could be used for stalling but I see a nice approach game in this. D-Cape past a falco laser spam and attack out of it....
This is the second reason why this tech should be banned. This is the other use that you would use this tech for:
to get out of a sticky situation. But this is why I believe it should be banned and this will be the aspect that will probably be argued most.
If you get really deep into brawl. You will realize that its a position battle. By taking advantage of your position and the enemies position you can win the battle. Position matters b/c depending on where you are on the battlefield you will have more or less pratical options.
Generally if a character is in the air and the opponent is attempting an aerial clash they all have the pratical options of air dodging the attack, attacking with a better move, jumping and avoiding conflict, or FF'ing away. The attacker knowing the person in the air has only the following four options can then use a move that will take advantage of as many of these options as possible resulting usually in damaging the opponent.
In the same way if a character was being pressured towards the edge they now have very few options that are pratical: Spot dodge, attack, roll, jump away. The pressurer is forcefully eliminating all other options the opponent may have by forcing them towards the edge. However, if you add in MK's new infinite cape then you give MK an undeniable advantage in terms of position warfare.
If he was being pressured towards the edge, he now has the ability to teleport anywhere on the stage and reset the position advantage to neutral or give him the advantage. There are other moves which can shift an advantage like the move counter, shield, spotdodge, any move with an invincibility frame like wolf's reflector. However, these are not broken b/c they are either available to the whole cast: shielding and spotdodging, or their ability to shift an advantage comes with some disadvantage: counter, long post lag, reflector short range and invincibility frames don't last that long.
However, MK's infinite cape defies both options, not only is it character specific but there are almost no major disadvantages in doing the move, as you can get as far away from the opponent as possible to prevent yourself from being in danger of taking damage. MK now has a clear advantage over everyone else. As a result I believe MK's infinite cape while nonetheless cool to watch and an amazing discovery is unfortunately too broken to be allowed in competitive play.
That and I'm sure M2K will find some way to abuse this
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